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It's time for another DayZ dev blog, and this time the camera follows mod guru Dean "Rocket" Hall as he goes behind the scenes at Bohemia Interactive's motion capture facility. The occasion is an excuse to talk up the new zombie animations in store for the mod, and Hall himself even gets into act...

February 23rd 2013 at 3:00pm 0 Comments
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At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the g...

February 6th 2013 at 9:00am 0 Comments
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A lot of stuff has been happening in the world of DayZ here lately, and creator Dean "Rocket" Hall has uploaded a fresh video dev blog to bring all of you zombie sandbox survival sim fans up to speed. Hall is joined by production assistant Matt Lightfoot, and the duo have a quite a lot to talk a...

February 5th 2013 at 4:00pm 0 Comments
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OK, you know that guy who's always going on about how bloody awesome it would be if someone ever made a working multiplayer mod for Skyrim? If you don't know him, well, you do now, because he's me. Back before I was bitten in earnest by the MMO bug, I spent quite a lot of time messing with privat...

February 1st 2013 at 11:00am 0 Comments
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Red Orchestra 2: Heroes of Stalingrad now uses Steam Workshop, allowing players to share custom maps and mods. Modders need to have the Red Orchestra 2 SDK, which is accessible (for those who own the game) via the Tools dropdown in their Steam libraries.Red Orchestra 2's Steam Workshop capabilities...

November 4th 2012 at 9:00pm 0 Comments
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Wait, what the heck is this? MMO Burnout? On an MMO site? Yes, kids, this is the scary part of the story where Massively strays from the straight and narrow, beating a path through the tangled underbrush of pseudo-MMOs and single-player games that are nonetheless related to MMOs by way of a cruci...

October 18th 2012 at 7:00pm 0 Comments
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Are you excited about Chris Roberts' Star Citizen project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space sim ended up crashing the game's site. As a result, he launched a Kickstarter campaign to continue raising funds for the game. The good news for i...

October 18th 2012 at 3:00pm 0 Comments