modeling

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    OpenAI releases Point-E, which is like DALL-E but for 3D modeling

    by 
    Andrew Tarantola
    Andrew Tarantola
    12.20.2022

    OpenAI, the Elon Musk-founded artificial intelligence startup behind popular DALL-E text-to-image generator, announced on Tuesday the release of its newest picture-making machine POINT-E, which can produce 3D point clouds directly from text prompts.

  • Physicist shows why your WiFi sucks in that one room

    by 
    Steve Dent
    Steve Dent
    09.01.2014

    If WiFi can track a heartbeat through walls, why can't I get internet in my corner bathroom? Jason Cole was trying to figure that out too, but unlike me, he's a PhD student in physics. So he mapped his own apartment and assigned refraction values to the walls (shown above), then applied so-called Helmholtz equations to model the electromagnetic waves. As detailed in his (math-drenched) blog, the best spot for his router was where you'd expect: directly in the center. Since that was out of the question, he was still able to get "tendrils" of internet by placing it in the corner of the apartment. His experiment implies that even in a distant room you could eke some connectivity by judiciously shifting around your laptop. Some commenters want him to turn his equations into a WiFi mapping web service -- unfortunately, he thinks the idea is "unfeasible" due to the processing time and assumptions made.

  • eBay snags a startup that helps you try clothes on virtually

    by 
    Chris Velazco
    Chris Velazco
    02.20.2014

    Buying clothes online while you're lazing around in your underwear is a wonderful thing, but the tricky part is figuring out if that ironic t-shirt really flatters your figure. That's why eBay just bought a company called PhiSix -- the team's tech turns patterns and pictures of clothing into 3D models you can virtually try on. Those clothing models get draped on a virtual avatar (instead of your own body) so you get a sense of how the actual articles fit and move. If you punch in a few basic measurements, it'll even spit out size recommendations tailored to your frame. The company eventually plans to extend those virtual dressing rooms beyond its own site to third-party retailers that use its enterprise service, so it may not be long before you can model that pair of Spanx you've been eyeing up. eBay wants to try bringing the experience to brick-and-mortar stores too, but modeling outfits in scenarios like "walking down the street or hitting a golf club" seems a little much when you can just try everything on yourself.

  • Poser 10 and Poser Pro 2014 available, bringing new characters, physics and more

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    05.21.2013

    Poser has come a long way from the last time I used it, right around version 4. We're now at 10 for the basic edition (retail US$299.99) and Poser Pro 2014 (retail $499.99) has become a powerful animation tool in its own right. I got to look at some of the new features rolling out today and they are impressive, putting Poser on par with many animation and modeling suites costing much more. A problem with any humanoid character is how the "skin" folds when you bend it. Poser now offers Pixar's OpenSubdiv libraries, which means subdivision surfaces anywhere you need them. I was impressed with the accuracy and speed at which Poser created subdivisions, which add greatly to the realism already available in Poser. There are also some new characters, both realistic and cartoonish, to help get you started. For basic work the stock characters will keep you busy for quite a while, but there's also a great third-party market for Poser models should you need more. One pain point for many digital artists are the hair and clothes for models. Getting those to "fit" properly can take a long time. Poser Pro now offers a "fitting room" which speeds up this process. Poser already has a cottage industry of third-party models and props, including clothes and hair. Now with the fitting room you can quickly fit those accessories to your basic models faster. Sure, you've still got the morph targets you've come to know and love, but Poser Pro now offers five specialized tools for interactively loosening, tightening clothes while retaining their physics properties (rigid or soft-body deformations). Both the Pro and basic editions now offer Bullet Physics, which simulates rigid-body and soft-body dynamics. Applying regions of soft-body dynamics is as easy as painting on your character, and the results are truly impressive with very little learning curve for newbies. That's the power of Poser, really. Many of the trickier elements of 3D modeling and animation are done for you (if you've ever rigged a biped using IK you know how tedious it can be!), leaving you to "play" with the models, lighting and accessories to get just the right look. With models already rigged, and now with Bullet Time, it has become easier than ever to get realistic animation out of the box with very little effort. Poser has become a powerful tool for graphic novelists as well, allowing artists to quickly pose and render characters. The latest addition offers a Comic Book Preview mode which allows artists to dial in the correct amount of lines and shading throughout a scene, even animated. Doing this in your 3D tool counts for a lot, and the examples I saw were impressive and fast. If you've ever set up a scene, added a cartoon render and discovered lines going funky when you animate, you'll be pleasantly surprised by Poser's ability to lock down lines and shaders in Comic Book mode. In addition to all this, there's a more capable Morph Brush for enhancing models, and a Live Simulation preview which allows you to quickly render ray traced models or preview animation using Bullet Time. Poser has become more capable and faster -- exactly what you want in a 3D modeling and animation tool. While the cost isn't cheap, Smith Micro is offering a deal through June 30. Poser 10 will be available for $239.99 and Poser Pro 2014 will be $399.99. If you're upgrading, check the Poser site for more details. Compared to 3ds Max and other tools, Poser is a steal at those prices. If you find yourself needing character models (for medical illustrations, graphic novels, stock photos, etc.) I think the basic version will make you very happy. If you need animated characters with lifelike skin, hair and clothes, Pro is simply brilliant and priced very competitively for what it delivers. No, these are not hobbyist tools exactly, but they are accessible to anyone and powerful enough to be used in professional situations. Check out Poser if you need a reliable solution to character animation or modeling needs. Show full PR text New Poser 10 and Poser PRO 2014 Animation Software Now Available · New 3D characters · Subdivision Surfaces · Bullet Physics with soft body dynamics · Interactive Raytrace Preview · Comic Book Preview Mode ALISO VIEJO, CA – May 21, 2013 – Smith Micro Software, Inc. (NASDAQ: SMSI) Productivity and Graphics Group today announced the newest version of its 3D animation software program, Poser® 10 and Poser® Pro 2014. Perfect for artists, illustrators, animators and graphic designers, Poser enables users to easily create full 3D scenes with digital humans, animals and props. In addition to an extensive library of pre-loaded characters and content, Poser 10 and Poser Pro 2014 come equipped with new features such as Subdivision Surfaces for improved bending fidelity, Bullet Physics for adding increased realism to animation and Live Simulation mode for previewing dynamics in real-time. Watch a video teaser for Poser 10 and Poser Pro 2014 here. "It's our goal to provide illustrators, graphic designers, animators and 3D artists as well as novice users and hobbyists with a resource for telling their stories in 3D, via images and video," said Steve Cooper, senior product manager of productivity and graphics at Smith Micro. "Poser not only provides professional users with powerful tools for creating 3D character content and scenes, but also offers a variety of easy-to-use features and pre-loaded figures and props that allow beginners to get into 3D art without forcing them to master figure modeling, texturing and rigging." Poser comes with pre-built, ready to use 3D characters that enable users to begin posing and animating right out of the box. Supported by a multitude of tutorial videos as well as by an experienced team of content creators, developers, QA testers and customer service and support teams, the full featured software is reliable, well documented and easy-to-learn. "With each new version that is released, Poser continues to raise the bar for 3D illustrators and artists," said Brian Haberlin, co-artist and co-writer of the multimedia sci-fi adventure saga Anomaly. "Poser gives users the ability to create exceedingly realistic animations and illustrations and has emerged as the digital artist's secret little helper." Poser 10 and Poser Pro 2014 provide new professional level features, even at the base version of the software. The integration of Pixar's OpenSubdiv library enables artists to define subdivision levels by prop, figure or even individual body part with ease. This feature, known as Subdivision Surfaces, improves bending accuracy, smoothens polygonal surfaces and boosts overall performance by enabling lighter poly-count content. Poser's new Bullet Physics tool simulates rigid body dynamics, soft body dynamics and even dynamic strand-based hair. Poser artists can now add jiggle and bounce to any prop or character, paint soft body constraint weights to animate and more. Users can even preview their animations in real-time with the Live Simulation feature. "Poser offers a variety of features that help everyone from beginners to professional animators alike," said Monty Oum, director of animation at Rooster Teeth Productions. "Whether you are just jumping into 3D animation or are a skilled digital artist, Poser has tools that will help bring your art to life, while cutting down production time and cost." Comic Book Preview Mode and new Fitting Room: Poser's new Comic Book Preview Mode enables illustrators to create color or black and white comic art with improved line control and outlines with persistent shading, even when rotating or animating their point of view. Users can also interactively fit existing clothing and props to any Poser figure with Poser Pro's Fitting Room, which provides five intelligent methods that interactively loosen, tighten, smooth and preserve soft and rigid features. With the click of a single button, designers can generate a new conforming clothing item, using the original figure's rig, complete with full morph transfer. For a full feature-listing visit here. Pricing and Availability: From now until June 20, 2013 Poser 10 is available for $239.99 and Poser 2014 for $399.99. After this time, Poser 10 will be available for $299.99 and Poser 2014 for $499.99. For more detailed product, pricing and tiered upgrade pricing information, please visit the Poser website. About Smith Micro Software, Inc. - Productivity and Graphics Group: Based in Santa Cruz, Calif., the Smith Micro Software Productivity and Graphics Group produces award-winning software that inspires consumer creativity and enables efficiency. The group's creative suite of programs provides artists of all skill levels – from novice to professional – with the tools to illustrate, animate and create 2D and 3D art. Some of the Productivity and Graphics Group's award-winning creative and utilities products include Poser, Anime Studio, Manga Studio and StuffIt. For more information, please visit: www.smithmicro.com. (NASDAQ: SMSI) Safe Harbor Statement: This release contains forward-looking statements that involve risks and uncertainties, including without limitation, forward-looking statements relating to the company's financial prospects and other projections of its performance, the existence of new market opportunities and interest in the company's products and solutions, and the company's ability to increase its revenue and regain profitability by capitalizing on these new market opportunities and interest and introducing new products and solutions. Among the important factors that could cause actual results to differ materially from those expressed or implied in the forward-looking statements are changes in demand for the company's products from its customers and their end-users, customer concentration given that the majority of our sales depend on a few large client relationships, including Sprint, new and changing technologies, customer acceptance and timing of deployment of those technologies, new and continuing adverse economic conditions, and the company's ability to compete effectively with other software companies. These and other factors discussed in the company's filings with the Securities and Exchange Commission, including its filings on Forms 10-K and 10-Q, could cause actual results to differ materially from those expressed or implied in any forward-looking statements. The forward-looking statements contained in this release are made on the basis of the views and assumptions of management regarding future events and business performance as of the date of this release, and the company does not undertake any obligation to update these statements to reflect events or circumstances occurring after the date of this release. Smith Micro, the Smith Micro logo and Poser are trademarks or registered trademarks of Smith Micro Software, Inc. All other trademarks and product names are the property of their respective companies.

  • New iOS app allows anyone to make 3D model from real object

    by 
    Mike Schramm
    Mike Schramm
    04.20.2012

    Arqball Spin is a strangely-named iOS app that does something pretty magical: It will create fully spinnable 3D models from real-life objects. The app is available to download right now, so you can go and check it out for free. Engadget played with both the app and a stage (more on that in a second), and they have examples and video of how the app works. The model looks pretty great, even just viewed in a web browser. Basically, the app uses your iPad to take a series of pictures of an object, and then assembles those pictures into a "rotatable" model, essentially faking 3D (sort of similar to those old shots from The Matrix, where a series of cameras took a sequence of rotational photos that were then stitched together). The catch is that obviously all of those photos need to line up as exactly as possible. While (presumably) you could just hold your iPad in place, you'll get a rough result that jumps around in the frame, unless you get exactly the right angle every single time. To counteract this, Arqball is selling "stages" over on Kickstarter, which precisely holds and rotates your object. If you don't want to get involved in the Kickstarter (or just outright buy one after it's been funded, for $80 rather than $60), you can even make your own stage, as long as it rotates your object at the right speed. At any rate, it's a great idea, and it could mean some big things for 3D modeling in the future. We've also seen the iPad used to create 3D models that can then be printed, so someday, you might take a series of pictures of an object with your iPad, and then hook that up to a 3D printer to get a copy of that object for yourself. Very cool indeed.

  • Daily iPad App: Woodcraft helps you design your next building project

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.13.2012

    Woodcraft is for the carpenter or woodworker with an eye for 3D. The app is a visualization tool that lets you design your next building project using the basic principles of CAD. It lets you drag out lumber that you need and assemble it into a finished product using only your iPad and your imagination. You start with a blank slate and a library of common lumber used in carpentry. You can drag the wood pieces onto your canvas and arrange them as if you were building a desk, a porch or even a shed. There are tools to let you measure the wood, cut lumber pieces down to size and attach the pieces to together. You can switch between a 3D and 2D view which helps you to place the lumber and line up the pieces with the correct orientation. Woodcraft is a great tool if you're familiar with CAD and 3D modeling. As much as I like the flexibility of being able to conceptualize a project, the app is difficult for beginners and some may prefer pencil and paper to the iPad. New users should be ready to spend some time playing with the app before they're able to use it effectively. If you need help, there's a community feature that lets users share their plans. You can grab the plans for a fully assembled desk, break it down and see how someone else put it together. There's also a page with several video tutorials and a version 1.2 manual that's available in iBooks or PDF format. If you are up to the challenge, you'll be rewarded with an excellent tool to help you plan a project. There's also a bill of materials feature that keeps track of your final materials cost. There is no free demo, but Fasterre, the company behind the app, has put together a short promo video that shows how the app works. Woodcraft is available from the iOS App Store for US$9.99.

  • Go behind the scenes with EverQuest II's Lumpy the dragon

    by 
    Jef Reahard
    Jef Reahard
    02.22.2012

    Behind-the-scenes videos are quite a lot of fun, and we're pleased to bring you the latest such from Sony Online Entertainment and the EverQuest II dev team. The new clip gives us a peek at the birth of Lumpy the dragon. For all intents and purposes, Lumpy is EQII's first low-rider dragon, since the rest of the game's drakes are sinewy, towering masses of muscle and scale. Senior character artist Steve Merghart describes Lumpy as "low to the ground and stocky," and the video clip shows us everything from initial concept sketches to the various stages of poly modeling, painting, and animation that make up the finished product. Have a look-see after the cut. [Source: SOE press release]

  • Maide Control iPad app lets you build and view 3D models with your bare, sweaty hands (video)

    by 
    Amar Toor
    Amar Toor
    10.14.2011

    Looking for a hands-on 3D controller that won't require any five-fingered peripherals? Check out Maide Control -- a new app that allows users to manipulate 3D CAD data from the comfort of their iPad displays. Available for $4.99 on iTunes, this app will wirelessly sync an iPad with any compatible 3D program, thereby enabling modelers to mold and view their designs using an array of multitouch gestures. You can also use Maide Control to showcase models on larger displays (say, at a company presentation), or to connect multiple iPads to the same render, in case you're working on a more collaborative project. For now, the app only supports Google SketchUp and Rhino on Windows only, though the company plans to incorporate other 3D apps and Mac support in the near future. Wiggle past the break to see a pair of demo videos, or hit up the source link below to download the app directly from iTunes.

  • 'Monster Cat' 30,472-core supercomputer can be yours for $1,279 an hour

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.21.2011

    Nicknamed after the magical "Nekomata" cat of Japanese nightmares, Cycle Computing's monstrous new supercomputer can now be yours to rent for the low price of $1,279 an hour. By fusing together the face-melting power of 3,809 eight-core Amazon AWS Elastic Computer 2s, the company was able to create the world's 30th fastest computer with 30,472 processor cores and 27TB of memory -- primarily used for complex modeling rather than Facebooking. Components of the beast hide out in three of Amazon's EC2 data center lairs located in California, Virginia and Ireland, and communicate using HTTPS and SSH encrypted with AES-256 to keep its secrets safe and secure. Compared to the company's previous 10,000-core offering ($1,060 / hour), the new version is far more powerful and minimally more expensive, mostly because it uses spot instances (where customers bid on unused EC2 capacity) rather than pricier reserved instances. Good on you Cycle Computing, not everyone has access to a Jeopardy champ.

  • Kinect + homemade Power Gloves = 3D modeling in free-space (video)

    by 
    Tim Stevens
    Tim Stevens
    03.15.2011

    The Kinect hacks keep rollin', and we just keep on lovin' every one of 'em -- despite most being decidedly non-practical. This one actually is, created by Sebastian Pirch at 3rD-EYE, a media production company. He's made a free-space 3D modeling tool using a Kinect camera to track his hands, which he uses to create points in space and draft a model. To provide greater control he then made two Arduino-powered gloves that detect finger touches -- basically DIY Peregrines. Using different connections of finger-presses he can move the entire model, move single points, create new points, create new polygons, and basically do everything he needs to do to create a mesh, which can then be imported into 3ds Max for further refinement. He even manages to make it all look fun, thus besting Lockheed Martin's similar system that's powered by zombies.

  • The Demise of Dead Space 2's Franco Delille: How Visceral Killed a Man in One Minute

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.21.2011

    Joystiq interviews Visceral Games and finds out how one gruesome minute of Dead Space 2 was made. In the future, our starship captains won't be as blindly heroic as their television counterparts. Their years of virtual training -- inside holo-capsule games like Dead Space 13: Amputheater -- will impart every single reason to avoid stranded ships and suspect space colonies. Even here, in 2011, Dead Space 2 provides an uncomfortable glimpse at the scary doors, inadequate fluorescent lighting and snarling horrors that await us off-planet. And that's before you die and come back to vicious near-life as a necrotized bag of flesh, running around wildly with scissors for hands. The inhospitable world of Dead Space 2 and the creatures that make a rickety existence within it hardly seem worthy of care or devotion, yet it's all you see in every fuggy, expertly lit scene. There's no better way to see the detail-driven efforts of developer Visceral Games than by narrowing your focus to just one minute of the game, in which you're forced to watch a man shed every semblance of humanity and transform into a grotesque mess of flesh. It's probably not as painful as it looks, I found out, because the poor guy doesn't have a brain.

  • Sculpt a 3D model using the iPad's touchscreen and accelerometer

    by 
    Mike Schramm
    Mike Schramm
    11.09.2010

    This is very cool -- Beautiful Modeler is a software tool used between an iPad and a MacBook above to gesturally sculpt a 3D model using the iPad's touchscreen. As you can see, the iPad works as a controller for the app running on the MacBook, and not only is touchscreen information passed on to the 3D modeling program (I like that multitouch works as well, so you can mold five different points in the sculpture at once), but accelerometer information is also passed across, so tilting the iPad around also tilts the onscreen view. The source code for the project is readily available on the site, and while the gesture control currently hooks up to just one kind of form modeling, technically you could hook this up to any 3D sculpting program and sculpt away. The app even outputs a special 3D format that can be connected directly into a 3D printer, so you can make a form with the iPad and the modeling app, and then turn it into a real 3D object by printing it out. Very impressive. Even Apple probably never envisioned using the iPad as this kind of interface, but that's what happens when you have such a relatively cheap and powerful touchscreen computer available to almost anyone.

  • Final Fantasy XIV unveils the next part in the Making of Eorzea

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2010

    Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates that in loving detail. Examining the production of the game's monsters in depth, the video is embedded after the cut and is a visual treat for almost any fan of the series. As the video explains, the process of creating a monster for the game starts with the team essentially sculpting a virtual model at a polygon count far too high for use in the game. That model is used as the basis for the detailed and intricate final models, several of which are allowed to strut their stuff in the video. From the giant sea serpent seen in the benchmark to old standbys like the malboro, it's clear how much work has gone into making each part of Final Fantasy XIV's wildlife seamless and believable. Take a look past the break for the video, and if your interest is piqued, you might wish to try and get into the beta.

  • Gamesalad supports iPad game development

    by 
    Mike Schramm
    Mike Schramm
    03.30.2010

    The folks over at Gamesalad have announced that they're releasing iPad functionality on their super-simple game development platform. They've already offered an iPhone development service for just 99 dollars, and now their system will export games directly to the iPad in the same type of way. I've never actually used their app, though we did get to see in action on the floor at Macworld earlier this year. It seems super simple -- you just drag and drop sprites onto a 2D field and set up different behaviors for each one. If you've been itching to make a game, but aren't quite ready to dive in to punching out code, this might be a good place to start.

  • Cambridge's ProFORMA does 3D scanning with any stationary webcam

    by 
    Richard Lai
    Richard Lai
    11.23.2009

    Never mind that silly name: ProFORMA (which stands for 'Probabilistic Feature-based On-line Rapid Model Acquisition', if you must know) is some cool system that turns any ordinary webcam into a powerful 3D scanning tool. In fact, a camera is pretty much all you need for some "on-line" modeling action -- no laser or green screen necessary -- meaning the 3D models are constructed on the spot while you slowly rotate the objects, although ProFORMA can also track fast moving objects as shown in the demo video after the break. Fans of machinima should also look into this for their next Warhammer drama series, but don't say you heard it from us.

  • World of WarCrafts: From Naxx to Pinky Street

    by 
    Lisa Poisso
    Lisa Poisso
    06.29.2009

    World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) -- not-for-profit work only, please.Is there somewhere in game that feels like home to your character? Reader Asphydel's characters hail from Pinky Street – literally. Pinky Street is a line of four-inch anime figurines that come with interchangeable parts, allowing you to create trendy, custom figures with your own look. The line encourages customizations, from swapping out parts and accessories to adding entirely new paint jobs. Asphydel of Ghostlands-US took the look a step farther, bringing her figurine into the World of Warcraft with Pinkycized versions of her Priest and her boyfriend's Mage. "I actually have a background in art and had taken a class in 3D," she explains. "We had a small section on making molds, so it was pretty darn easy for me to follow various suggestions and ideas I had found online. I can imagine that it can be a little overwhelming for anyone who has never looking into it ... O_o I knew it was for me in my first classes."

  • The Spreading Taint plans pride parade on Proudmoore

    by 
    Mike Schramm
    Mike Schramm
    06.12.2009

    The Spreading Taint, a GLBT guild that we've featured here on the site before, is hosting an in-game event next Saturday, their fifth annual Pride Celebration. Just like real-life Pride events, they're planning quite the spectacle, from floats of all kinds (I'm curious to see the ">8< Spider Pride" float, featuring spider pets aplenty, both Hunter and vanity), a crafting fair in Booty Bay, and contests like a Naked Dueling event and a modeling competition. They've even got "a professional" shooting footage of everything, so you might be able to see yourself in the official video as well.As we talked about in our 15 Minutes interview with them, these folks are very social and a lot of fun -- while their roots are in the GLBT community, they're interested in including people from all backgrounds, and obviously this event is open to everyone who wants to have a good time in-game (though they are strictly disallowing PvP -- if you want to fight, go elsewhere). The event kicks off next Saturday, June 20th, at noon server time over on Proudmoore. The parade itself starts at Camp Taurajo in the Barrens, but we're sure no matter where you are on the server, you'll probably hear about them -- just follow the wackiness.NOTE: All hateful comments will get deleted and repeat offenders will be banned. You don't have to agree, but you can disagree respectfully without personal attacks or insults.

  • Germany's Next Top (Screen) Model

    by 
    JC Fletcher
    JC Fletcher
    03.18.2008

    Proof that anything can be made into a DS game, even if it maybe shouldn't be, German publisher dtp young entertainment announced a DS game based on Germany's Next Topmodel. In one of the few modeling-based games in existence, you'll use the stylus to pose, walk on the catwalk, and apply makeup.We really feel like we should be tearing into this relentlessly, but the truth is it's a really creative idea, even if it is attached to a license. We're always interested in new gameplay ideas, and, well, touchscreen-based modeling simulation is pretty new. We have no compunctions about making fun of this, however. [Via GoNintendo]

  • Archipelis' SL Exporter allows 3D model importing into SL

    by 
    Akela Talamasca
    Akela Talamasca
    01.12.2008

    If you've kept away from learning to model in Second Life because of the non-intuitive user interface, you now have a new option available to you. Archipelis Designer is a 3D creation program that reportedly operates on the simple premise of drawing a 2D outline of your desired object, and working from there. But how do you get your creation into SL? Why, with Archipelis SL Exporter!From the website: 'L$10 are taken for every uploaded image [into SL]. A 3D model from Archipelis Designer will be converted into images to get scuplty prims definition (one image per shape and one image per texture of a shape). Thus L$100 to L$200 is required for one model (hopefully, it is a small amount of real dollars).' Here, it's my understanding that they're talking about how many shapes you use to create your model. So, depending on the complexity of your model, it could very well cost a bit more.Now, not having used Archipelis Designer, I can't verify how difficult or easy it is to create a model. At $55, however, it's a fairly inexpensive modeling program, and the Exporter itself goes for $5, so if you think you might have a future in content creation in SL, this might be a great investment to make.

  • FigurePrints donates custom figure to The Bronze Kettles' Child's Play charity raffle

    by 
    John Patricelli
    John Patricelli
    12.13.2007

    Yesterday, Jon and Shelbi at The Bronze Kettle announced that they had added several more prizes to the list for the charity raffle they are sponsoring for Child's Play. In addition to the already mentioned list of prizes, The Bronze Kettle revealed that Blizzard and FigurePrints have donated a custom FigurePrints action figure of your in-game World of Warcraft character to add to the raffle as the Grand Prize. These figures have, to date, only been available either with the purchase of a Dell XPS M1730 laptop valued at around $4500, or by winning a place in the random drawing that FigurePrints will be holding on December 21st. This could be your chance to win one of these extremely exclusive figures, a full week before they go on sale to those lucky enough to win a place in the first official drawing. You can read more about FigurePrints and their custom World of Warcraft action figures of your in-game character in this WoW Insider interview with Ed Fries, the founder of FigurePrints.