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  • The Road to Mordor: Looking at PvMP from the outside in

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2012

    The other day I was making a mental list of aspects of Lord of the Rings Online that I generally avoid. Raiding was one, mostly because I don't have the time and the acquisition of gear isn't that important to me. Crafting was another because the end results have little personal appeal. But topping the list was LotRO's version of PvP, PvMP. I think I made a monster character three years ago and ventured out into the Ettenmoors once, but that's the extent of my adventures in that area of the game. As a result, PvMP has received very little coverage in this column during my tenure at Massively. For one thing, it's not a good idea to talk about something of which you have little experience in doing. For another, I'm fairly sure that the PvMP community, while dedicated, is a small minority of the game's population. It's always felt like a weird vestigial tail to me, an anomaly that exists within our game that many of us rarely mention or see. So today let's talk about it. I would like to, from the perspective of a player looking from the outside in. Why is PvMP so strange to me? What purpose do I think it has in the game? And how could it become more compelling so that I would actually want to engage in it?

  • LotRO's Wargs to be stealthy or beefy fighters

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2012

    It's a dog-eat-dog world in Middle-earth, and only the most vicious of canines will succeed in the cutthroat world of PvMP. Lord of the Rings Online is preparing for a whole host of monster play renovations with Update 6, and Wargs are on tap for some serious love. A new dev diary on the official LotRO site lists all of the many, many changes coming for Wargs due to this shift in focus. As a stealth class, Wargs were seen by developers as being too vulnerable to imminent death after entering into combat. As such, the devs are beefing up the class' survivability by giving players a choice. With Update 6, Wargs can move between Shadow (stealth) and Flayer (brawler) stances, depending on the player's preference and situation. The Flayer stance will replace the old Shadow Howler one. Turbine previously outlined other changes for PvMP in Update 6, including Weavers, Audacity, and Commendations.

  • LotRO's update 5.2 showers players with lock boxes

    by 
    Justin Olivetti
    Justin Olivetti
    02.13.2012

    Lord of the Rings Online is grasping the concept of mystery lock boxes with both hands and isn't letting go. In fact, the game's new 5.2 patch will see these lock boxes dropping with increased frequency across all of Middle-earth. The boxes, which require a special key to unlock for its tantalizing prize, have had their loot tables improved and can even drop additional keys for future boxes. Update 5.2 isn't just about these lock boxes, of course. Improvements to monster play and two endgames raids are on the docket, as well as a much-needed in-game map to the Pit of Irons. For those who have gotten turned around in the aforementioned pit (such as a Massively staffer or two), this comes as a welcome piece of news. Crafters will rejoice to see that the cooldown on guild crafting recipes has been lowered by six hours and that several recipes, such as the Tome of Wisdom, are now granted automatically. Word is that the Buried Treasure in-game event has gone live with the update as well.

  • The Road to Mordor: 'Twas the night before Isengard...

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2011

    I feel it. It's those excited butterflies that appear somewhere in my navel region when I realize that I'm on the verge of something new, fun, and possibly involving an alien xenomorph bursting out of my insides. It's the thrill of anticipation almost realized. For this time next week, we'll be well on our way to Isengard. I've never been around for a Lord of the Rings Online expansion release, which makes this a first for me. Sure, I have my concerns about Rise of Isengard, but on the whole I'm ready to jump into an untamed region and explore the living deeds out of it. I'm not in a rush to get through it all and start raiding or anything, so my Lore-master will be taking his sweet time milking each quest for the calcium-rich story within. Oddly enough, I'm most excited about the prospect of cool new cosmetics because I have a sick obsession with them that's going to require a full-scale intervention. I'm not quite sure how LotRO's third expansion will be taken by the larger community, and I probably won't know until the launch fever dies down and we evaluate how useful, entertaining, and engaging it is over the long term. I'm just glad we're moving forward. In this week's Road to Mordor, I want to look back at the build-up to Isengard's release, what we know so far, and what changes are in store for our characters. Might as well tidy up the place since it's going to get hecka messy soon enough.

  • New LotRO dev diaries outline Minstrel changes, PvMP

    by 
    Matt Daniel
    Matt Daniel
    09.07.2011

    Denizens of Middle-earth, sit yourselves down, light up some pipeweed, and brace yourselves for information overload. The fine folks at Turbine have released a pair of new dev diaries outlining the changes coming to Minstrels and PvMP with Lord of the Rings Online: Rise of Isengard. One of the first things that Minstrels will notice when they log in to Rise of Isengard for the first time is that they are no longer clad in the medium armor to which they are accustomed. Instead, the Minstrel's medium armor trait is being replaced with something "equally valuable." The next sweeping change comes in regard to the Minstrel's ballads. Gone are the days when Minstrels had to play ballads in tiers; instead, all ballads have been divided into minor, major, and perfect categories. These categories roughly tie into the three stances that the Minstrel employs, providing either healing, damage, or power reduction. The Major Ballad is of particular note, as its effects will change depending on the stance the Minstrel is in. With no stance selected, the ability will heal allies. In Harmony or War-speech stance, the ability becomes a damage-dealing skill. Minstrels will also be receiving an upgrade to their available stance choices, allowing players greater flexibility in their playstyle. This is by no means an exhaustive list of the changes coming to Minstrels with Rise of Isengard; they will also be receiving changes to their Anthems and will be given a new type of ability called a Coda. Trait lines are being given a few tweaks as well, so any would-be bards should certainly give the full list of changes a look. Meanwhile, in the Ettenmoors, changes are sweeping the Freeps. All Freep quests have been made into dailies, and all quests now reward players with a combination of Destiny, Glory, and cold hard coin. Rangers have received a variety of tweaks as well. Freep PvMP rewards have been upgraded to be uniform with the new stat system, and players who previously purchased the old versions of the armor rewards will be able to swap the old version for the new. New jewelry and offhands are also being made available to help the Free Peoples of Middle-earth take the battle to the Ettenmoors. Once again, the full details, as well as previews of some of the updated items being made available to the heroes of the Ettenmoors.

  • The Road to Mordor: What to do with Destiny Points?

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2011

    To say that Lord of the Rings Online has many types of currencies is like saying that Firefly has a couple fans out there. My characters' homes are like those houses you see on Hoarders, except that instead of collecting used newspapers and bobbleheads, I've stuffed every nook and cranny with tokens, barter chips, gold, and the odd Orc head. Yet there's one type of currency that always seems to fly under the radar in my gaming experience: Destiny Points. I'm forever forgetting they're there and I almost never use them. To be honest, I'm not quite sure why they're in the game in the first place. Destiny Points are a shared currency between your characters that seem to be vitally important to PvMPers (monster play) and vastly less pertinent to your average PvE adventurer. Still, as they exist and offer you an opportunity to get an edge -- however slight -- in the game, I figured it was about time to dive into the subject and see if they're worthwhile or just more junk for the closet.

  • Get creepy with new Lord of the Rings: Rise of Isengard Monster Play screens

    by 
    Matt Daniel
    Matt Daniel
    08.03.2011

    Today we've got a few new screenshots for you Lord of the Rings Online fans out there. The focus of said screenshots is on the creeps of Middle Earth as Turbine shows off the upcoming updates and changes being made to Monster Play in the Rise of Isengard expansion. On top of the new Monster Play enhancements, Rise of Isengard brings much more along with it. Three new regions will be at the players' beck and call as they traverse the forests and foothills of Dunland, the Gap of Rohan, and of course the eponymous Isengard. In the process of doing this, players will be able to advance all the way to level 75, after which point they can attempt to ford the dangers of Draigoch in a brand-new 24-player raid. Players will be able to take the Hobbits to Isengard on September 27th. %Gallery-9579%

  • The Road to Mordor: A talk with the crew of The Fellows Hip: Rise of the Gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2011

    Buzz has been increasing about an intriguing independent film that looks to blend Tolkien love, geek pride, and Lord of the Rings Online fandom into one epic adventure. Called The Fellows Hip: Rise of the Gamers, this movie is about a group of friends who undertake a journey to a convention in order to participate in a LotRO gaming competition (and stick it to some bullies while they're at it). Many blogs, such as LOTRO Reporter and A Casual Stroll to Mordor, have promoted this up-and-coming film, and after seeing the trailer, we too became fascinated with what could be a fun movie that puts MMO gaming front and center. One may not simply walk into Mordor, but with the right connections, one could phone the folks up there. We got on the line with three crew members for The Fellows Hip -- Ron Newcomb (producer, director and writer), Scott Mathais (producer and writer), and Shane McClung (producer) -- to see just what type of lovable insanity would cause a group of people to throw together such a movie.

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • The Road to Mordor: Digesting E3

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2011

    Instead of being hit by one huge Lord of the Rings Online bombshell at E3, as some predicted, we were treated to a series of smaller yet gripping reveals that are sure to have a major impact on our gameplay in the future. We assumed that E3 would be all about Rise of Isengard for LotRO, and sure enough, it was. Weeks like this are what we live for as fans. It's crazy to get a glut of information that we're expected to digest all at once, and it's so much fun too. I think Turbine probably has a few more reveals tucked up its sleeve about the expansion -- we still have four months to go, after all -- but this is a good start to the ramping-up period before Isengard releases. So enough dilly-dallying; let's dig into it! What can we make out of all of these revelations? What does the pre-order mean for you? What were the highlights and what were the disappointments? Hit the jump and we'll take you on a legendary ride all the way to the gates of Orthanc itself!

  • E3 2011: A ride through LotRO's Rise of Isengard

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    With the news that Lord of the Rings Online's third expansion, Rise of Isengard, was finally given a release date, it became our quest to hunt Turbine down at E3 and make the team give up the One Ring of Info. We spoke with a couple of the devs about the lands and wonders that we'll get to experience come this fall. We began our journey at a village in one of the starting destinations in Dunland. It's there, Turbine told us, that an army had recently pulled out to fight the Rohirrim, leaving so-called "Oathbreakers" behind for you to handle. Players are tasked with figuring out what's going on and how these left-behind invaders will fit in with the local populace. The devs told us that one of the recurring themes of LotRO's latest expansion is the influence of others on the Dunlendings. With the war stirring across the world, suddenly this isolated area has become a major thoroughfare for enemies and good guys alike, and both sides are seeking to woo the Dunlending tribes. If you're thinking "tug o' war," you're not far off.

  • Echoes of the Dead update launches on Lord of the Rings Online's Euro shards

    by 
    Jef Reahard
    Jef Reahard
    03.24.2011

    Better late than never, eh? Lord of the Rings Online's Update 2: Echoes of the Dead has been out for a couple of days in the States, and Turbine's European servers are finally joining the long-expected party today. Much like its American counterpart, the Euro version of Update 2 will be dropping the reviled radiance system and also spicing up Monster Play PvP with an initial round of tweaks. Minstrels, Burglars, and Hunters have also been given a bit of a facelift, and Legendary Items are on the receiving end of some developer love. Finally, Volume III: Book 3 continues LotRO's epic story quest line, and the Volume II epic arc has been revamped to make it more solo-friendly. These are just a few of the changes in store for denizens of Turbine's Middle-earth, and you can read the full release notes on the official Codemasters forums.

  • The Road to Mordor: Echo... echo... echo...

    by 
    Justin Olivetti
    Justin Olivetti
    03.18.2011

    Last night before I drifted off to sleep, I was idly wondering what it would be like to actually live in Middle-earth. Apart from the extremely high mortality rate due to wandering wolves, bold bandits, and orchestrating orcs, it might be a pretty excellent place to dwell, as long as one didn't mind a lack of Wi-Fi and Starbucks. I think Hobbit pies and Dwarf ale would be an acceptable substitute. Next week our virtual world will grow a bit in girth and depth with the Echoes of the Dead update. When all is patched and done, it'll be a truly big update containing meaty piles of content to devour. I think many of us are still scrutinizing Turbine as we go through this first year after the free-to-play switch, watching to see whether all of this additional revenue will be pumped back into the game or not. Echoes of the Dead marks the second post-F2P update for Lord of the Rings Online, following last November's Journey to Winter-home, and I have to say that I'm pretty impressed with just how much is being served up this time around. So in anticipation of the patch, let's walk through the major features of LotRO's latest update and see whether it was worth the wait!

  • Turbine releases new LotRO Monster Play screens, dev diary

    by 
    Jef Reahard
    Jef Reahard
    03.01.2011

    PvP has long been the red-headed stepchild of Turbine's Lord of the Rings Online. Given the company's desire to recreate Middle-earth as accurately as MMORPG conventions will allow, the thought of Uruk-hai gankers camping hapless Hobbits outside the Prancing Pony seemed pretty far down the list of desirable scenarios. Thus, PvP was confined to the Ettenmoors and Monster Play was born, and though it's taken its lumps from competitive players over the years, Turbine continues to allocate dev resources toward LotRO's PvP minigame. As part of its PR rollout for the upcoming Book 3: Echoes of the Dead update, Turbine has released a batch of screenshots focusing on changes to the game's Monster Play system. What are these changes, pray tell? For starters, there are new incentives for participating in PvP (including armor sets and a new type of runic called Insignias). Check out the Monster Play dev diary for full details, and don't forget to gaze at the new shots in our gallery below. %Gallery-26234%

  • The Road to Mordor: Just around the bend

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2011

    It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players who are hopelessly lost in Moria and would give their eye teeth for a flashlight. Happily, a new update is just around the bend, code-named Echoes of the Dead. The actual name is Echoes of the Dead too, so I guess that's not such a great code. Over the past couple of weeks, we've started to get a feel for just how large this update is, and after reading through the Bullroarer test notes on Wednesday, I think we're in for a tsunami of a patch. Of course, these patch notes come in the middle of Turbine's carefully spaced dev diaries dealing with each major change or addition, which means that we're a little in the dark as to the specifics of half of this update. That's not going to stop me -- or any of you -- from analyzing, speculating and gesturing excitedly to no one in particular. So let's dig in to this hearty meal of mushrooms and patch notes to see just how deep LotRO's rabbit hole goes!

  • The Road to Mordor: The final ding

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2011

    It happened far sooner than I'd hoped. I tried to put it off, to ignore the creeping bar, to spend my days in frivolous activities instead of fighting evil -- but to no avail. It was a simple quest turn-in somewhere deep in Mirkwood, and with only two elves to witness the event, a stream of white light erupted from my head. I was level 65. For me, it's always been extremely disconcerting to hit endgame in any MMO, which is probably why Lord of the Rings Online marks only the fourth game of my MMO career in which this has happened. I like the feeling of leveling up, gaining experience, going on a mostly solo journey through the lands. But once I ding that final level, the XP gains go away and the questions arise. What do I do now? Should I become concerned with raiding? I wasn't before! Is there a purpose to keep on questing at this point without XP? Am I going to avoid fighting mobs unless I absolutely have to do so? What is there to do? Will I get bored? Who replaced my wallet with a ketchup packet before I sat down? Join me after the jump as I take you through these questions and more on my journey to discover a life after the final ding.

  • The Perfect Ten: Best non-traditional MMO fantasy races

    by 
    Justin Olivetti
    Justin Olivetti
    01.13.2011

    Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators. Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (I do not think that means what you think it means) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom. That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!

  • Kate Paiz answers the "Whys" of LotRO's changes

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2010

    When a parent tells a kid to do something, the immediate follow-up question is invariably, "Why?" Likewise, Lord of the Rings Online's Kate Paiz knows that players are constantly asking "Why?" when Turbine makes any additions or changes to the game, which is why she spends a bulk of her December Producer's Letter explaining the company's actions and decisions. Paiz says that the team saw that not enough F2P players were heading into the Lone-lands, which is why they made the zone's quest pack free for everyone. Other deep LotRO secrets she reveals are the reasons behind removal of radiance, dual upgrades to the legendary item system, the addition of cosmetic pets for all (which may provide buffs when used!), and the expansion of Monster Play so that all tiers of players can participate. She also shares an encouraging word about the financial state of the game: "Revenues for the game have continued to increase. While we are getting some great feedback on what the LotRO Store can do better and what other items you'd like to find there, Store usage continues to be much higher than industry averages!" You can read the full Producer's Letter over at LotRO's website.

  • The Road to Mordor: Rise of Isengard is coming!

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2010

    Tweet [Update: Made a clarification that there is no indication of "open-world" PvMP in the expansion.] Times are tough in Middle-earth, even after the inexplicable appearance of several hundred thousand new adventurers this fall. The Fellowship of the Ring is broken, Sauron is rising in power, and the White Hand of Saruman is marching across the lands. Even the bravest and hardiest soldier of the Free Peoples cannot be blamed for feeling disheartened, especially in the face of the monumental struggle to come. Welcome to the beginning of The Two Towers in Lord of the Rings Online. Welcome to Isengard. The rumors are true: Next year we will be venturing into LotRO's third expansion, titled Rise of Isengard, to confront evil in its own backyard. While this may not be the Rohan or Gondor expansion that we've anticipated, Turbine is fairly confident that it will be well-received by players and will represent an ambitious step forward on (wait for it) the road to Mordor. Turbine's Adam Mersky and Aaron Campbell were on hand to outline for us the company's near- and far-future plans with Massively, starting with the imminent November update and cruising all the way through 2011. Hit the jump as we look at interactive theater, busy bees, Monster Play improvements and, of course, Isengard.

  • Captain's Log: Five features STO should "borrow" from other MMOs

    by 
    Ryan Greene
    Ryan Greene
    09.16.2010

    Hi, everybody! (Hi, Dr. Nick!) Thanks for tuning in to another edition of Captain's Log, where we laud and lament the finer points of Star Trek Online each and every Thursday. Last week sure was fun, wasn't it? Nothing gets the comments pumping like defending the work of Cryptic Studios, amirite? This week, I feel like having a little more fun. These are exciting times for MMO-lovers, and I admit my eye -- and my playing time -- have gone a-wanderin' of late. So I got to thinking this week about which features from other MMOs I would most like to see implemented in STO. Keep reading, because I'm going to tell them to you! And then I'm going to demand that you suggest your own features in the comments!