montagues-mount

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  • Snapshot: Montague's Mount

    by 
    S. Prell
    S. Prell
    10.19.2013

    This is a Snapshot, a quick, un-scored review of a game we think you should know about. As the unnamed protagonist of Montague's Mount, you awaken on a beach with no recollection of who you are, how you got there, or where "there" even is. The island on which you've washed ashore is full of debris and scenery that seems to come from many periods of history: within the stretch of half a mile you'll find gasoline-powered generators, sun dials, clocks, a tire swing, a pulley-based lift and Polaroid photographs. Not far into the game, you'll also begin to see ghostly visions of a young boy. Who is he? Is he real or a hallucination? What ties him to the island and the unnamed man you control? Montague's Mount dangles all these threads in front of you, and they're all enticing enough to chase. The core of Montague's Mount is simple: explore the island, find items needed to open a locked door, solve a puzzle, open another door, repeat. Controls are limited, as everything you need to do, from inventory management to environmental interaction, is handled with a click of the left mouse button. The good news is that this means Montague's Mount is easy to get into right away. The bad news is that every step of the gameplay cycle is broken.