monthly-development-update

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  • Anarchy Online moves forward with graphics overhaul and server migration

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2012

    Executive Producer David Williams is completely pumped about the new graphics engine coming to to Anarchy Online, and in his most recent developer update, he gushes about it while explaining why it's not quite ready for prime time. There are a set of new pictures to help with the wait, however. One of the more interesting features of the new game engine is that it gives the developers the ability to both import old art assets and create brand-new ones for the game. "Since AO is huge, for most assets we don't have time to remake them," Williams explains. "The new player experience, for example, has all new assets. Most things won't." He also mentions that the team is finalizing some issues regarding the upcoming server merge and that this winter's holiday content will go live in the game next week. [Thanks to David for the tip!]

  • Age of Conan prepares to pillage 2012 with basketweaving

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2012

    The Funcom team is happy with its bone-crunching achievements in Age of Conan last year, but it has moved on to bigger and better conquests. In a new development update, the devs outline their roadmap for 2012 -- and it might not be what you'd expect. According to the update, the team felt torn between adding more content to the game and going back to rework and tweak systems that needed it: "Our problem there in 2011 was that with so much content to support, the majority of the systems time was consumed by the creation of everything that is needed for the content itself." As a result, the first half of 2012 looks to be light on the content side of things -- although with new tier-four raids, it won't be non-existent. Instead, the team will be reworking the tradeskill system this summer to make it more involving and complex than the modern "point and click" setup. Other improvements on the way include enlarging bank space, a dual-specification system, class balancing, and single-server development. Following these projects, the team will shift back into content-creation mode, starting with a new adventure pack for later this year.

  • Age of Conan dev update talks open-world PvP, House of Crom

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    Funcom game director Craig Morrison has released his monthly Age of Conan development update a couple of weeks early. Morrison usually closes each month with a summary of where the game has been and where it's going, and the December version is no different save for the mid-month release date. While there's a lot of info, the most interesting bits concern the projected live date of the long-awaited House of Crom dungeon. Morrison says that the new content will most likely debut on January 11th or 12th, and that the dungeon will be playable on AoC's test shard over the Christmas holidays. Also new this month is a detailed explanation of the game's upcoming open-world PvP content. When the new feature was first announced, the game's hardcore PvP community unleashed an epic tidal wave of tears due to suppositions about "PVE sheep trying to pass in PVP wolf's clothing," not to mention concerns about a possible rehash of the game's disastrous Shrines of Bori mechanic. Morrison spends several paragraphs of this month's update explaining what Funcom has learned since Bori, and how that knowledge is going to translate into a fun system that isn't exploitable via PvE mechanics. You can read the full update at the official AoC website.

  • The Repopulation gets a graphical upgrade

    by 
    Jef Reahard
    Jef Reahard
    12.05.2011

    The Repopulation is getting a graphics makeover according to the latest developer update. Above & Beyond Technologies has updated its website with a look at what happened during the month of November, and at the top of the list is a "major revamp to the character models" as well as new building and environment models. Other milestones include the implementation of the game's weather system (including rain, snow, dust storms, sand storms, and meteor showers) and various combat and crafting abilities. Work also continues on the game's "awakening" sequence and starter/tutorial areas, with the goal being a more polished newbie experience than that of your typical non-linear title. The Repopulation is a three-faction sci-fi sandbox with toggle-enabled action combat and a substantial crafting system. The game is scheduled to begin beta testing in 2012.

  • Age of Conan dev update talks House of Crom, upcoming content patches

    by 
    Jef Reahard
    Jef Reahard
    11.30.2011

    Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception. The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances. Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

  • Age of Conan dev update talks new House of Crom dungeon

    by 
    Jef Reahard
    Jef Reahard
    10.31.2011

    It's time for another month-ending Age of Conan development update, and the October version doesn't disappoint. Craig Morrison gives way to a gaggle of AoC developers who are more than eager to talk about the new House of Crom content coming in the 3.0.2 patch. The House of Crom is actually composed of two large dungeons. One is a social playfield that supports multiple simultaneous groups while the other is a six-man instance like those found in Khitai. The encounters take place in the bowels of the Eiglophian Mountains and are designed for endgame players. Lore-wise, the dungeon is an ancient Atlantean temple which has recently been unearthed (and defiled) by the Vanir raiders invading northern Cimmeria. That's all fine and dandy, but what about phat lewtz? "We will be bringing in new Atlantean-themed items. Power-wise, the rewards will be on par with those found in the more difficult instances, and there will be all the regular token and trophy rewards that you would expect to find," says system designer Knut Jagels. The 3.0.2 patch is currently slated for the end of 2011, and you should head to the official website to check out the full dev diary while you wait.

  • Age of Conan dev update outlines a year's worth of content

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Age of Conan's latest monthly development update is hot off the presses, and it's kind of a doozy. Funcom game director Craig "Silirrion" Morrison takes the gloves off and lists five major updates coming to AoC over the next year -- and he also offers a few disclaimers in terms of schedule changes and dates. As far as content goes, fans can look forward to new Turan boss encounters, the House of Crom dungeon, tier four raids, and a major Dreamworld/quality-of-life update prior to the end of the year. Moving into 2012, Age of Conan will be adding a new multi-feat specification system (apparently the feature was a landslide winner in the recent summer survey). The devs will also be giving Priest archetypes some "care and attention" as well as implementing the single-server tech that will allow for cross-server minigames and "all manner of cool things." There will also be new variants on The Breach, The Forgotten City, and Dead Man's Hand dungeons, all balanced for high-level characters. Finally, the second quarter of 2012 is the tentative launch date for AoC's latest adventure pack as well as the tradeskill revamp. There's more too, so head to the official website to check it out.

  • The Anvil of Crom: Evaluating the dev update - crafting edition

    by 
    Jef Reahard
    Jef Reahard
    09.11.2011

    Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new Savage Coast of Turan content. The last time we met, I gave you a quick rundown on the Ardashir Coast, but with all due respect to Funcom's content designers, the most interesting bit of Age of Conan news from the last little while is the crafting revamp that Silirrion hinted at in the August 31st update letter. But Jef, how interesting could it be if it's taken you over a week to write about it? Well, you got me there, and I could throw in some excuses about needing to get something Turan-related out last week, as well as the fact that I was doing the DragonCon shuffle, but I won't. Anyhow, holy shitaki mushrooms! Funcom mentioned AoC's tradeskills! Join me after the cut and bring the smelling salts.

  • Age of Conan monthly update details patch schedule, talks Khitai difficulty

    by 
    Jef Reahard
    Jef Reahard
    05.27.2011

    It's been a big week for Age of Conan, and Funcom game director Craig Morrison has capped it off with his traditional end-of-the-month development update. Though it's a bit redundant if you've been paying attention over the last few days, Silirrion does let us in on a general patch schedule now that all the cats are out of the bag. The next update will officially bring about AoC: Unrated and the new business model and will also feature new content in the form of the Forgotten City and Breach auto-content generation dungeons we've discussed previously. The Funcom team has also eased up on the Khitai dungeon difficulty, at least for normal mode, and Morrison says, "the earlier instances have also been made more accessible for those arriving in Khitai for the first time, and will not require AA investment to be worthwhile options." Finally, we get a look at the list of tech-related improvements in the offing as well as confirmation that the film-related Savage Coast of Turan adventure pack will be part of the game's fall update cycle. Check out all the goods on the official forums.

  • Age of Conan monthly update details new high-level content, faction grind relief

    by 
    Jef Reahard
    Jef Reahard
    03.30.2011

    Good news abounds for fans of Funcom's Age of Conan, and game director Craig "Silirrion" Morrison has the details in today's monthly development update. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang. First up is the T'ian'an District, which Morrison says is "all about boss encounters." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "the odd secret to be revealed from careful investigation." The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "forcing some variety into your play sessions." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on AoC's test server. Finally, Silirrion reminds PvP-focused players to vote on the Blood and Glory ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the previously mentioned solo instances).