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With the global economy in rough shape, many people are looking towards their MMO accounts as a method of trimming back a little money every month. Even those of us here at Massively have had to cut back, with most of us only carrying a handful of accounts now as opposed to carrying a plethora. Ther...

April 3rd 2009 at 8:00am 0 Comments
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Ryzom has been up and down, with changes in models, cancellation, and being re-launched. Recently, it's incarnation has been a free-to-play game, but word has come down the wire that to continue running Ryzom, they need to reinstitute some type of fees.The good news for those who loved Ryzom before...

January 6th 2009 at 8:00pm 0 Comments
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For many, the cost of a game -- the initial purchase plus the monthly fee -- is simply assessed once, then never considered again. You have to pay something, after all, and you don't really have a choice if you want the content. Obviously, this doesn't take into account free-to-play games, but some...

April 29th 2008 at 8:00am 0 Comments
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We have covered this peripherally before, but while that post focused on buying items through microtransactions, we'd like to ask you: what's your preference? A few MMOs have monthly fees that are also set up for discounted bulk purchases -- you pay less per month if you buy, say, 6 months at once -...

March 24th 2008 at 8:00am 0 Comments
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At this year's Game Developer's Conference, a lot of hay was made over the concept of microtransactions and the free-to-play model. Attendees seemed split right down the middle, some for, some against. It wouldn't be a stretch to characterize the Massively readership as similarly split. But for thos...

February 29th 2008 at 8:00am 0 Comments