morale

Latest

  • PA Archive/PA Images

    Facebook's turmoil has reportedly hit employee morale hard

    by 
    Kris Holt
    Kris Holt
    11.14.2018

    Facebook has been mired in bad news lately, including numerous data privacy scandals, criticism over its role in Myanmar violence and a tumbling stock price. As such, employee morale has fallen, with just 52 percent of employees saying they're optimistic about Facebook going forward, according to the Wall Street Journal. That's down from 84 percent a year ago, meaning a third of Facebook's employees think the company's future is less than rosy than they did in late 2017.

  • The Summoner's Guidebook: Pooling your efforts to win LoL games

    by 
    Patrick Mackey
    Patrick Mackey
    01.02.2014

    Winning in League of Legends isn't only about skill. Sometimes you completely rock your lane and go 7/0 in laning phase yet manage to lose the game. Blaming your team is totally reasonable there, but the truth is probably closer to home than you think. A team that is working together will prevail regardless of the strength of its individual members and in most cases regardless of its strategic decisions. I've had games where we had one losing lane and no other big lane advantages (I stole a blue buff once, and both junglers took some Flashes but didn't get any big wins), then went on to utterly destroy the enemy because we pulled together as a team despite having a 5/0 Riven on the enemy team. I've also had games where we had two people with over 5 kills in laning phase and still managed to lose.

  • Ready Check: The morning after a bad raid

    by 
    Michael Gray
    Michael Gray
    04.08.2011

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. It happens. Your raids are doing well, you're making good use of your time, and progression is happening. Then, all at once, you have a bad night. The exact reasons you have a bad night are wide and varied. Your tank might be having trouble picking up adds, your healers might be out of synch, or maybe your DPS isn't pulling the numbers needed for the boss fights. Raiding is complex enough that there are plenty of moving parts to go radically, radically wrong. A bad night isn't much of a challenge, in and of itself. The lost time isn't the end of the world, and you can always pick it up another night. Sure, if you're racing for a realm first or something, you could lose ground. But for most raids, that kind of competition isn't really an issue. The real danger that stems from a bad night is its harm to morale. Especially if you have raid members who take each raid night very seriously, then the mistakes and painful moments get overanalyzed and picked apart. Analysis is good, but dwelling on a fluke failings can wreck a good environment. So when you have a bad raid, the morning after becomes incredibly important.

  • Guest Post: The Azerothian Riddle Hunt

    by 
    Lisa Poisso
    Lisa Poisso
    08.17.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. Welcome to the doldrums of summer! This miserable time of year, when we see interest in raiding melt away as the temperature rises, can be a stressful time for even a well-established guild. A good way to combat the stress is to gather the remaining troops for a bit of a morale boost in the form of a little light-hearted, fun event such as a scavenger hunt. This article provides the able morale officer with everything he or she needs to know to prepare and run one such hunt, a variation called the Azerothian Riddle Hunt. The Azerothian Riddle Hunt combines 10 cheesy and not-quite-literarily correct rhymes with player knowledge of original Azeroth and the challenge of swift (or not-so-swift) travel around Azeroth, in order to create an event that can be both amusing and challenging. Once unraveled, each rhyme tells the player where to go to answer the question given in the rhyme's last line.

  • Call for submissions: Keeping the guild together

    by 
    Lisa Poisso
    Lisa Poisso
    05.09.2010

    The fallow times are upon us. Your guild has cleared Icecrown Citadel, or at least the end is in sight. Guild members are growing restless, uncertain if they're up to logging in to farm epics in the face of no further content to use it in. Guilds who've been slower making the climb are having a harder and harder time finding raiders willing to commit to the final stretch. Everyone's worried how the expansion's changes to raid drops and incentives are going to affect the guild's motivation and team spirit. The community is holding its collective breath, waiting for Cataclysm ... How is your guild holding itself together during this time of transition? WoW.com is looking for an article on how guilds can keep from disintegrating during this pre-expansion period of transition. We're looking for thoughtful strategies and suggestions, between 500 and 1,000 words, on ways that guilds can successfully survive the period linking the end of Wrath with the launch of Cataclysm. What is your guild doing? What alternatives are working for other guilds and raiding groups? Preferably, you're the GM or an officer of a guild or the leader of a regular raiding group (although we won't discount submissions from other types of players). As with all guest post call-outs, only the best submission will be accepted. Here's what to do: read up about the Seed guest writer program, sign up and then submit your article (you can't see the article page unless you have a Seed account). Unfortunately, we are currently only able to take submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this call-out until 11:59 p.m. EST on Thursday, May 13.

  • Officers' Quarters: The A team question

    by 
    Scott Andrews
    Scott Andrews
    03.08.2010

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press. The "A Team" -- in WoW, it's not a bunch of guys in a van who help people by . . . shooting other people. Rather, it's your best players grouped together to the exclusion of other guild members. Most guilds don't have the numbers to fill two 25-player teams, so this issue usually relates to 10-player runs. The forming of a 10-player A team can be riddled with drama. This week's e-mail asks whether allowing an A team is the right choice. I enjoy reading your perspective on guild leadership. I'm hoping you can give us some ideas on balancing progression versus inclusion. We are an established raiding guild that works on the top tier of content. While we are not a guild that makes server first kills, we steadily progress through the content and see hard/heroic modes on 25 man difficulty. Our raiding core is pretty solid, although there are levels of skill, from very high to adequate. We typically complete the ten man content, and use the ten mans as a base to gain experience on the twenty five mans. Our problem mainly rests on the makeup of our ten man groups. One school wants to have the maximum number of people get in the ten man groups. This school spreads our best players among multiple groups. All of the groups have some success, but because there are weaker players included, these groups usually hit a wall on harder fights (Heroic Anub or the Wing Bosses of ICC). There is a lot of frustration on the part of our best players when this happens.

  • Riccitiello addresses EA morale, effects of negative press

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.10.2009

    With a second year of major layoffs at publisher Electronic Arts, questions about morale and investor perception surround the company. EA CEO John Riccitiello told IndustryGamers that in the case of morale, those who survived "understand the logic, they agree with it and support it and think we're a stronger company for the moves." The exec stresses that those who remain are "all excited about [EA's] move into digital and direct-to-consumer" -- something that may not have been true when he brought up the strategy two years ago. Riccitiello also feels that there was a lot of bad press relating to EA's Q2 results -- the one with all the layoffs -- and that "a lot of negative articles were written that entirely missed the point that [EA] felt [it] had a great first half ... sometimes people almost believe more what they read in a newspaper than what they hear from their own company." In fairness, that seems rather understandable, given recent events in corporate America.

  • Hard modes and raider morale

    by 
    Mike Schramm
    Mike Schramm
    07.27.2009

    Karl, writing over on the WoW Livejournal, has an interesting set of thoughts about hard modes and just how they work with raiders' morale. Hard modes are designed to give raiders something extra -- if you've conquered the normal modes of raids like Ulduar, hard modes are put in there by Blizzard to offer you some extra risk for a corresponding reward. But as they've become more and more routine, some raids are taking on the hard modes even before they've cleared the whole instance, leading up to a night of wiping on early hard modes, and then wiping on later progression. And wiping all night is never good for any raid's morale.Of course, this is one of the causes for the way the Crusaders' Coliseum in patch 3.2 is designed: instead of having both hard and normal modes constrained to one instance, you can run a 10 or 25-man instance in normal mode all the way, leaving the Heroic mode open when you're ready to do some wiping.But then again, think about what the mindset is here -- players are throwing themselves on early bosses' hard modes even when they haven't beaten the end bosses yet. It seems like most raids will take any opportunity they get for more loot, no matter how tough it is, and that's what's leading to all of this "glass chewing" Karl is talking about. Even if Blizzard gives players the option to run a normal instance without worrying about hard modes, won't players still just run Heroic anyway, for the better gear?

  • The Elves of WAR: Disciple of Khaine levels 11-15

    by 
    Kyle Horner
    Kyle Horner
    08.18.2008

    Levels 11 through 15 for the Disciple of Khaine --much like the other classes -- give you your three first Career Tactics. These passive abilities allow you to slightly alter the way your class functions in combat. However, at this level you're only allowed to slot one Career Tactic at a time. One of these first Tactics increases your survivability by improving the effect heals have on you by 10% -- it's shared between the other Dark Elf classes, too. However, the other two Tactics are aimed at increasing your damage output in two very different ways. Divine Fury boosts your overall damage by 25% at the cost of reducing your healing effectiveness by 20% and Khaine's Blessing bumps up your auto-attack speed by 50% every time you land a critical hit.Your rank 2 Morale is much more interesting, though. It hits every enemy around you for 80dmg and then heals your entire group for the total amount of damage dealt. Having no range, you only need to make sure you've got a nice bulk of targets in the near vicinity. Combined with the Divine Fury tactic, you can actually heal a bit more than normal with this particular attack, too.

  • Player vs. Everything: The importance of morale

    by 
    Cameron Sorden
    Cameron Sorden
    04.29.2008

    We've all been there. Any little thing can start it. Maybe the tank messes up and pulls two groups when he meant to pull one. Maybe the healer was distracted by his cat and some people die. Maybe the mage doesn't watch her aggro and the mobs take out the DPS. Something happens, and the group wipes. The seed of doubt is planted: Can this group really pull this dungeon off? Am I grouped with a bunch of idiots? How big is my repair bill going to be tonight? It's like watching a chain of dominoes. Sometimes, the group can laugh off a wipe or two. But if a simple mistake turns into a pattern of someone screwing up, or if luck goes against you and you have a few simple mistakes in a row, people start losing their morale. Suddenly, people aren't using their consumables (why bother when you're just going to die again?). The tanks and healers get frustrated and start getting sloppy. The DPS gets angry and starts getting cocky. Everyone thinks everyone else is a moron, and each pull is a little less likely to succeed than the last. Each wipe spirals you further down. Finally, people start having mysterious "emergencies" and have to leave the group (do a /who check to see them farming somewhere in 30 minutes). You might not realize it, but your group's morale is hugely important to your success.

  • Caribbean pirates get some morale

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.28.2008

    Pirating ain't easy. Even rough and tumble scallywag types need a morale boost every once in a while. As such, Disney's Pirates of the Caribbean Online will soon offer a few new changes - all provided by community feedback.Tonics will soon be made available that recharge morale faster, and the groggy penalty (due to jail time) is being shortened. Added functionality to the Crew Panel will make the whole act of crewing easier. Players will not only be able to let other players on their server know that they are in need of a crew, but crewing up will also receive a bigger bonus. Now that's an incentive every pirate can get behind!Additional changes will improve player communications (the whisper feature in particular)... oh, and there are new Quests coming as well.

  • Break room games help office morale, productivity

    by 
    Kyle Orland
    Kyle Orland
    06.06.2007

    We at Joystiq understand that not everyone is lucky enough to have a job that allows, nay, requires them to play games on the job. The folks at Entrepreneur Magazine know this too, and are helping out by singing the praises of video games in the employee break room.It's not that surprising that places like Popcap Games encourage their employees to learn from the competition, but even non-game related business like law firms and automotive websites are finding that games improve office morale and productivity. Employers also note that game rooms help attract younger employees and makes a hell of an impression during an applicant interview.Still, aren't office game rooms an invitation for employees to goof off all day? Apparently not -- none of the businesses Entrepreneur found needed to impose any limits on play. As one employer paraphrased, "the only employees who might have trouble in this type of environment are the ones that can't regulate themselves." And those people are probably playing Minesweeper all day anyway.