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  • The Game Archaeologist: Kingdom of Drakkar

    by 
    Justin Olivetti
    Justin Olivetti
    07.26.2014

    You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for quite a while (as in years) to do a write-up about Kingdom of Drakkar, and I finally caved. Here you go, good buddy! Kingdom of Drakkar, also known as Drakkar or Kingdom of Drakkar II, is a really odd duck in the MMO history books. While being very small potatoes for the industry as a whole throughout its entire lifespan, it's notable for an extraordinary long run (it began in the 1980s, people!) that's traversed through several format changes and handlers. I've seen it described, somewhat unkindly, as a "shoddier Ultima Online," but I think that is a surface judgment that doesn't take the effort to get to know the game or its legacy. There must be something to this game if it's been around for three decades, yes? Let's find out!

  • The Game Archaeologist: A brief history of roguelikes

    by 
    Justin Olivetti
    Justin Olivetti
    01.18.2014

    As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I can't help but think of how this genre is almost the antithesis of an MMO. Instead of persistent worlds rich in lore, roguelikes favor randomized dungeon crawls with little or no story. Instead of immortal characters that grow with a player over months and years, roguelikes feature permadeath around every corner. Yet there's love for both in many gamers' hearts and perhaps even a few similarities that help to transcend differences. I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it's time to use the "2" key once more. So what the heck, let's take a quick trip through roguelikes this week and see where -- if at all -- they connect with MMOs.

  • The Daily Grind: What MMO milestones have you managed recently?

    by 
    Jef Reahard
    Jef Reahard
    09.30.2013

    Last night I poked my head out of Moria and into the woods around Lord of the Rings Online's Lothlorien for the first time. This was significant not only because of my Tolkien fandom but because Moria was as far as I'd ever gotten in Turbine's fantasy MMORPG. The recent announcement of Helm's Deep has compelled me to push toward the game's Rohan content, and I'm sure my avatar appreciates it since he's been stuck in that giant smelly armpit of a dwarf mine since 2009. Anyway, how about you, Massively readers? What's the last significant MMO milestone you achieved? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist: The PLATO MMOs, part 2

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2013

    In our last installment looking at PLATO, the educational computer network that linked a thousand terminals across the US together, I don't think I stressed enough how awesome this system was for the time. In the 1970s, most universities had computers that required punch cards for input and spat back results on printers, grade schools simply didn't have computers, and if you wanted a PC at home, you'd have to build one from a kit that ended up being little more than a box with blinking lights. To sit down at a PLATO terminal was to jump forward a decade or more: sharp plasma displays, touch screens, speech synthesizers, email, message boards, and of course, the latest games. Often brewed up by students and programmers in their off hours, the PLATO games demonstrated the potential for online gaming, even if the games couldn't be put into every home. Last time we saw some of the innovations that would fuel MUDs and MMOs in years to come: networking, persistent characters, multiplayer matches with up to 32 people at a time, 3-D gaming in a virtual world, video game bosses, chat systems, and even crafting. So let's move on to the second batch of what I'm calling the "PLATO MMOs" -- not truly MMO as we know them today but uncanny pre-echoes of what the genre would become.

  • LotRO details remaining Moria revamp

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2012

    Way back in May, Turbine expended a fair bit of resources to revamp half of Moria, the large underground complex that was the centerpiece of Lord of the Rings Online's second expansion. With Update 9, the team is completing the task, paving the way for better transportation and a smoother questing experience. In a new dev diary, the team shares a few of the pertinent details of the remaining revamp. The bottom line? "Each zone now has many more quests, a simple questing path, fewer monsters, and hopefully no more frustration with excessive back-and-forth questing." Update 9's revamp covers the areas of Zelem-melek, The Redhorn Lodes, The Flaming Deeps, Nud-melek, The Dimrill Dale, and The Foundations of Stone. The team added 70 new quests, removed some deadwood, and added the remote quest bestowal system that is being used in Riders of Rohan.

  • The Road to Mordor: Five ways LotRO should be streamlined

    by 
    Justin Olivetti
    Justin Olivetti
    05.19.2012

    You would think that growth and expansion is nothing but a good thing for MMOs -- after all, those are the hallmarks of the genre. But as these games get bigger, issues emerge as the developers add new zones, features, and systems. In short, maturing MMOs gravitate toward complexity, and this can have an adverse effect on the game as a whole. The problem is that there is eventually too much a brand-new player has to absorb and master, not to mention the hassle of rolling alts and having to navigate all of that content once more. If developers don't stay on top of the situation, then the game starts to lose overall cohesion and becomes a befuddling mess. With three expansions and numerous updates under its belt, Lord of the Rings Online is venturing deep into this territory. I have friends who are leveling up for the first time and finding themselves overwhelmed with everything that needs doing as well as all the systems that are not clearly explained. So today I want to play backseat developer and talk about five ways that LotRO should be streamlined for the good of all players, old and new.

  • Lord of the Rings Online releases Update 7: Shades of the Past

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Lord of the Rings Online's Update 7 is upon us, and it's established itself as taking a step forward... and a step back into the past. Featuring a new skirmish, a revamp of both Moria and the old Fornost instance, and an interesting addition to the legendary item system, Update 7 has a smattering of both endgame and mid-game content for most players to enjoy. As always, it's worth combing through the notes for the smaller changes. Some of these include new and updated maps, friendlier Elves in Lothlorien who won't shoot you on sight, and Audacity lowering power costs in PvMP. The official patch notes are up and the game will have the servers patched up by mid-morning. In the meantime, make sure to read up on what we think of the update's big selling points in our recent Road to Mordor column.

  • The Road to Mordor: What Update 7 means for you

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2012

    Without fail, the second I'm done writing this column for Massively, Turbine releases the big news of a major patch, and I have to wait a whole week to talk about it. In the case of Lord of the Rings Online's Update 7, I'm not that upset. I definitely was underwhelmed by it all initially, but now that I have had a whole week to digest it, read through the test server notes, and scope out the Moria dev diary that was posted, I feel like I'm in a much better position to talk about it. So what does this game update mean for you? That's a good question, and it really depends on where you are in your leveling journey. New players won't be fazed by it whatsoever, but both mid-game and endgame adventurers are going to have some new (and reworked) content to devour. I am heartened that Turbine doesn't have tunnel-vision for the endgame and is still willing to go back and examine what does and doesn't work about its earlier content. So let's walk through the major highlights of Update 7: Shades of the Past and give it the ol' Road to Mordor analysis, shall we?

  • Druids, Drow, and destinies in an epic DDO expansion tour

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2012

    On Thursday, Turbine will take the wraps off of Dungeons and Dragons Online: Menace of the Underdark and commence with the closed beta. It's a heady time for both the team and playerbase, as this 2007 title steps into the big leagues of expansion-holding MMOs. And because we know you hate waiting for all the goods, we joined Turbine on the test server for an advance look at some of the hottest features coming with June's launch. On the phone with us was Senior Producer Eric Boyer, Community Specialist Amanda Grove, and Design Director Ian Currie. "We want to show players how big the expansion pack is and how much it'll be changing the game," Boyer began, telling us that levels one through 20 were merely "heroic" -- now it'll be time to make the move into epic territory. From a look at the much-anticipated Druid and the previously vague Epic Destinies to a lightning tour of your first day in the Forgotten Realms, the team was out to convince us that Menace of the Underdark is fully worthy of the "expansion" moniker. How's it looking so far? Take a look for yourself!

  • Looking at the brighter Moria in Lord of the Rings Online

    by 
    Justin Olivetti
    Justin Olivetti
    05.07.2012

    Does Lord of the Rings Online's Moria benefit from a brighter night-light? The folks over at A Casual Stroll to Mordor went on the test server to investigate just how different the underground zones look now that Turbine's gone back to give the area additional lighting effects. The fansite examines four different locales on both the live and test server and took screenshots to document the changes. The Great Delving, Silvertine Lodes, The Waterworks, and Durin's Way are the stops on the tour, and out of all of them, Silvertine is the most noticeably brighter. "While playing, I can say that I do feel like it's easier to see," Goldenstar writes. "I don't know if I would fall into 'it's too bright' category. It still feels like Moria to me." A revamp to half of Moria is planned with Update 7. Head on over and check out the differences for yourself!

  • Lord of the Rings Online explains Moria revamp

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    Since the word came down recently that Turbine is revamping much of Lord of the Rings Online's Moria, players have been buzzing about the merits and scope of such a project. Content Developer Lauren Salk posted an article on the official site explaining the reasoning behind the decision as well as the specific changes involved. Salk said that Turbine wanted to respond to player complaints about the difficulty and pace of Moria's leveling experience. She admits that the quests did not always lead to the best places and resulted in a frustrating stint underground instead of an amazing journey. Salk confessed that the zone even frustrated her mother, who never made it all the way through. With Update 7, LotRO will update half of Moria, while the latter half will come later on down the road. In addition to a smoother quest flow, additional quests, and an easier difficulty level, Turbine's adding tasks for all to enjoy. Travel through Moria will become more pleasant, as the lighting will be adjusted, additional stable routes added, monsters moved out of the major pathways, and a no-reputation goat made available from the start.

  • LotRO Update 7 to add new skirmish, revamp old content

    by 
    Justin Olivetti
    Justin Olivetti
    05.04.2012

    Even a good anniversary celebration can't delay Turbine from delivering the content through snow, rain, and volcanic ash from Mount Doom. The team has posted an outline of Lord of the Rings Online's next content patch, Update 7, with word that it will go to the test server soon. Update 7: Shades of the Past promises to add a new endgame skirmish called Storm on Methedras. The skirmish will be free for VIP players and tasks groups of one to 12 players with taking on Saruman's ally, Gwyllion, in the Misty Mountains. The update will also contain two huge renovations to existing content. Turbine will be divvying up the massive Fornost dungeon into four scalable instances accessible from levels 30 on up. More importantly, the team is renovating great parts of Moria with better graphics and a smoother quest flow.

  • The Road to Mordor: Baggins of Bag End

    by 
    Justin Olivetti
    Justin Olivetti
    12.24.2011

    It's hard to believe that it's been 10 years to the month since The Lord of the Rings: Fellowship of the Ring came out in movie theaters. It's even harder to process that Peter Jackson will be bringing us back to Middle-earth with the two Hobbit films starting a year from now. The Jackson trilogy, while beloved by many (including, I assume, gamers), hasn't gotten a lot of space in this column to date. The general consensus from the community is that the films and the MMO are separate interpretations of the same source material, and never the twain shall meet -- nevermind all the other LotR games, like War in the North. While that may be true, they do meet in the hearts of those who simply love this franchise. I adore the movies, am a huge fan of the game, and like (yes, just "like") the books. But I think that it's worthwhile to go to the films for LotRO players because they do give a different perspective and perhaps clarify a few plot points that shoot over our heads in-game. If nothing else, if the movies can revitalize our excitement about exploring the lands of Lord of the Rings Online, then they've done well by us. I mention all this because this past week saw the release of the first Hobbit trailer, which I must have watched a good dozen times, and it got me pumped up once more for this game world. In today's column, I want to use this trailer to springboard a discussion of how LotRO and the films share a common bond and how the Hobbit movies use many elements that Turbine's been working on for years now. Plus, a bonus Hobbit Tribute Tour!

  • LotRO gains +500 faction with players due to improved reputation system

    by 
    Justin Olivetti
    Justin Olivetti
    12.08.2011

    Among the many quality-of-life improvements coming to Lord of the Rings Online with Update 5 is a significant change to the game's reputation system. Previously, players would assemble entire stacks of items to turn into vendors for point boosts, but this will soon change. Starting with Update 5, players can simply click on reputation items and get an instant point increase, similar to using any other one-shot item in the game. This change will render certain barter NPCs obsolete, with some being removed from the game entirely and others continuing to offer quests and tradable items. Turbine's also added special instant-reputation items to Moria to help with gaining faction with the esteemed Iron Garrison Guards and Miners. The changes to reputation items along with the many other features of this patch will take effect when Update 5 hits servers on December 12th.

  • The Road to Mordor: NDA drop

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2011

    With last week's NDA drop, the last vestiges of secrecy surrounding this expansion were wiped away and the beta testers (including yours truly) were free to spill the Dwarven beans about Lord of the Rings Online's third expansion. I know I was pretty critical of Rise of Isengard's scope in last week's Road to Mordor, but I want to make it clear that I'm pretty happy with the amount of pure PvE questing content that's on display here. LotRO's quests and epic storylines have always been the meat of this MMO, and even if Rise of Isengard is being served up with few garnishes, it's still looking to be a filling meal. Today I want to check out what the community has to share about this expansion following the NDA drop, although apparently it's important to note that beta testers aren't allowed to share patch notes, videos, and excessive content. On Twitter, Sapience made it clear: "We have always held that an NDA drop is not 'open season.' It's fair game to share your experiences, opinions, and thoughts. Not endless screens, videos, copy and pasted posts/notes." So let's focus on those "experiences, opinions, and thoughts" -- what do beta testers have to say about our upcoming journey into Dunland and beyond? Hit the jump and let's find out!

  • The Road to Mordor: The unfinished expansion

    by 
    Justin Olivetti
    Justin Olivetti
    08.26.2011

    This week I want to switch from the general optimism of last week's Lord of the Rings Online forecast and future suggestions to something that's been troubling me the more we read about Rise of Isengard. To put it frankly, it's coming across as an unfinished expansion. An expansion with promise, but one that needs a little more... oomph, for lack of a better grunt. More of an "it" factor, if you will. Am I excited about Isengard? Oh, most definitely; that's not in question. I'm looking forward to exploring new lands, to meeting new people, and to killing pretty much everything in sight. I wouldn't kill them, but they're refusing to give me that loot, see? I'm pumped for skill consolidation, giving Saruman a taste of rebellion, and a new book in the epic storyline. I'm not going to be complaining come September 27th, I can tell you that. And yet, I have to be up front and voice a few concerns that need to be said, even if it's just me being a worry-wart. I've been concerned that Isengard is not going to be up to the standards set by previous expansions, and perhaps there are forces of time, pressure, and external competition that have caused this to not measure up to true potential. Hit the jump and follow my convoluted line of thought, and see if you come to the same conclusion.

  • The Road to Mordor: Power to the levelers

    by 
    Justin Olivetti
    Justin Olivetti
    08.12.2011

    With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite important to many -- lots of people like to be in on the excitement from the very beginning, and it's a special kind of torture to contemplate having to sit there and listen to your friends oohing and ahhing over the new zones and content while you're still poking your way through Moria. So because of this, some players really, really want to get a character up to level 65, prepared to do a dive roll right into Dunland when September 27th hits. It's understandable. Even I, a normally laid-back type of guy, am pushing hard to finish up Enedwaith with my Lore-master so that I'll have one character good to go on I-Day (that's Isengard Day). But what about those who don't have a level 65 in their pockets? Is it too late to get your act in gear and get up there before it's too late? Of course it isn't. I'm pretty convinced that you could even roll a fresh toon today and get him or her up to the endgame by I-Day, depending on how much time you can dedicate to it. Today we're going to look at a few leveling tips I've picked up over the years to aid those of you who want to kick in the afterburners of the leveling process so that you can make sure you're where you want to be. It's not even that hard!

  • The Road to Mordor: Soundtrack bonanza!

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2011

    One of the probably-not-very-interesting things about me is that I'm somewhat of a video game soundtrack aficionado. Ever since MP3s became all the rage, I've been collecting my favorite tunes from console and computer games, often replacing the in-game score with my own personal soundtrack. MMO soundtracks, as a whole, are hit or miss with me. While there are many incredible pieces out there, a bulk of what you find is low-key atmospheric stuff that isn't meant to be on anyone's Top 40 playlist. Lord of the Rings Online has its up and downs as a soundtrack, but overall it really does evoke the spirit of Middle-earth. It's hard to imagine playing the game, especially the early levels, without hearing these tracks. I've collected both the soundtracks to Shadows of Angmar and Mines of Moria and have been saving them for a special occasion. Today is that special occasion. These were composed by Chance Thomas (who's scored many Lord of the Rings-related games) and Stephen DiGregorio. Ranging from bombastic to sinister to folksy, this score covers the gamut of themes and emotions related to the journey of the Ring. It's cool to listen to it independently of the game, as you can appreciate the score for what it is -- and see how the pieces evoke memories of your times in LotRO. Instead of individually reviewing all 40 or so tracks, I'm simply going to pick my 10 most favorite to share with you!

  • The Road to Mordor: A talk with the crew of The Fellows Hip: Rise of the Gamers

    by 
    Justin Olivetti
    Justin Olivetti
    07.01.2011

    Buzz has been increasing about an intriguing independent film that looks to blend Tolkien love, geek pride, and Lord of the Rings Online fandom into one epic adventure. Called The Fellows Hip: Rise of the Gamers, this movie is about a group of friends who undertake a journey to a convention in order to participate in a LotRO gaming competition (and stick it to some bullies while they're at it). Many blogs, such as LOTRO Reporter and A Casual Stroll to Mordor, have promoted this up-and-coming film, and after seeing the trailer, we too became fascinated with what could be a fun movie that puts MMO gaming front and center. One may not simply walk into Mordor, but with the right connections, one could phone the folks up there. We got on the line with three crew members for The Fellows Hip -- Ron Newcomb (producer, director and writer), Scott Mathais (producer and writer), and Shane McClung (producer) -- to see just what type of lovable insanity would cause a group of people to throw together such a movie.

  • The Daily Grind: What's the most poorly designed zone?

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2011

    We've all been there: trekking through the levels, traversing the world, and eventually arriving at... that place. The zone that seems to have been designed to irritate you, personally. Either it's laid out too confusingly, or the quest objectives are too hard to reach, or you get turned around every two feet. It's a poorly designed area, plain and simple. I was pondering this during a recent expedition to the Foundations of Stone in Lord of the Rings Online's Moria. It's not a horrible zone; the creatures are terrifying, the atmosphere is spot-on, and it contains a few of the signature landmarks of the game world. And yet I have to contend that it is a poorly designed place. It's difficult to navigate, the walls are tough on the eyes, and the key quest hub is incredibly hard to find on your first (or second) try. With a few tweaks and a moderate redesign, it could be much more accommodating to the odd traveler. What other zones fall into this category for you? What zones aren't necessarily bad so much as they're just poorly laid-out and structured? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!