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If you're tired of your ugly mug staring back from across the bathroom sink every morning, just install this furry silhouetting mirror from New York-based artist Daniel Rozin. He built it for the Descent With Modification exhibit at NYC's bitforms gallery. The "PomPom Mirror," as it's called, leve...

May 26th 2015 at 8:44pm 0 Comments
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It's time for Destiny's close-up! The upcoming MMO is paying attention to more than just scenery and armor models, as Bungie has hired Faceware Technologies to provide facial motion capture for the game's characters. Faceware Technologies uses a "markerless" motion capture system to quickly scan...

March 20th 2014 at 5:30pm 0 Comments
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It's a good day to be Chris Roberts or one of the Cloud Imperium game developers working on Star Citizen. The upcoming space sim sandbox finally conquered the $10 million crowdfunding summit earlier this afternoon, and as a result, CIG will build its own motion capture studio. "We hit the unbeliev...

June 10th 2013 at 7:00pm 0 Comments
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This latest development diary for Ubisoft's current/next-gen hacking/big-brother simulator Watch Dogs focuses on the complex motion capture work that is being done on the game's main character, as well as the various people he brutally assaults while reading their private Facebook messages.

June 1st 2013 at 10:30am 0 Comments
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It's quite the process to create a cutscene in The Last of Us – from the animators to the actors doing the motion-capture to the end result in-game, it takes a lot of effort. Developer Naughty Dog has given us a behind-the-scenes look at how one scene in particular was made, which is, to be q...

August 15th 2012 at 10:30pm 0 Comments
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Have you thought about just how Quantic Dream pulled off that "Kara" tech demo on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in...

March 26th 2012 at 9:30pm 0 Comments
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Guild Wars 2 fans are starting their morning with an interesting update and some entertainment, thanks to ArenaNet's motion capture and cinematic guru Chuck Jackman. Chuck is the mind behind the newest ArenaNet blog entry, all about the recent improvements to Guild Wars 2's cinematic conversation...

November 11th 2011 at 10:30am 0 Comments
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EVE Spotlight is a biweekly feature in which we interview prominent members of EVE Online's player community or development team. Every two weeks, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential people....

June 2nd 2011 at 6:00pm 0 Comments
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Hollywood Reporter has managed to sneak in a few questions to IO Interactive game director Tore Blystad about the forthcoming Hitman: Absolution, and got an earful back about the development process. "We've designed a more stylized, more serious, and darker game this time around in both the story...

May 12th 2011 at 9:34am 0 Comments
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Fridays mean new updates for fans eagerly waiting on Star Wars: The Old Republic, and while last week saw the kickoff of PAX East and a hands-on demo (which we played), this Friday sees discussion on a wide range of different aspects. For starters, the latest Fan Friday feature has been posted, s...

March 18th 2011 at 8:00pm 0 Comments