motion sickness

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  • Anadolu Agency via Getty Images

    Chrome update stops websites from tracking you in Incognito Mode

    by 
    Rachel England
    Rachel England
    04.24.2019

    Google has launched Chrome 74 for Windows, Mac, Linux, Android and iOS, bringing with it a bunch of handy new features, although some -- such as Incognito detection blocking -- require a bit of tinkering to access.

  • Spherica creates nausea-free immersive video

    by 
    Andrew Tarantola
    Andrew Tarantola
    09.12.2016

    Typically, 360-degree VR video comes in two varieties: static, wherein the camera remains motionless while the onscreen action unfolds around it, and vomit-inducing, where the camera moves but instigates severe motion sickness in the viewer. The San Francisco-based motion picture startup, Spherica, aims to create a third option: immersive VR video that can track, tilt and pan without making the audience lose their lunch.

  • Tag Games bringing Rock'n'Roll to the iPhone's accelerometer

    by 
    Mike Schramm
    Mike Schramm
    09.19.2008

    The folks over at Touch Arcade are doing a terrific job of keeping up with all the good-looking games on the App Store (and even some not-so-good-looking ones) but for my money, this one falls solidly into the first category. Rock'n'Roll is an accelerometer-based puzzle/platforming game (ported from other mobile platforms). As you can see in the video above, it plays like a much more colorful version of the already-fun Spinner, as you rotate the iPhone to control the little circle and get him to fall down in the right place. There are power-ups and items to collect as you explore the little mazes, and though there's no sound in the video, we're told the game will have a "traditional Americana" rock soundtrack, which sounds like fun.A few people have mentioned motion sickness, and while that's a possibility, my guess is that it's more from the video itself -- playing Spinner has kind of the same effect, but when it's you controlling the spinning and the image is confined to the iPhone's screen, it's not so bad. At any rate, we'll find out soon whether the game is as fun as it looks -- it's due for a release later this month.

  • How Mirror's Edge fights simulation sickness

    by 
    Ross Miller
    Ross Miller
    07.17.2008

    In case you're curious as to how DICE is planning to fight against simulation sickness in Mirror's Edge (not motion sickness, since you're not actually moving), an EA spokesperson provided a number of explanations during our hands-on with the game. For starters a little white blip is now placed the middle of the screen. It turns blue when it's charged for the slow motion action, but more importantly, it serves to focus the viewer's eyes. The rep told us that they interviewed ballerinas to see how they perform spins without feeling sick. Their trick is to focus on a certain object or spot on the floor, which inspired the devs to add the dot. For those who find it distracting and obnoxious, there is an option to turn it off.Also removed was the head bobbing found in the earlier GDC menu. The rep said they are now viewing the game from your eyes and not your head. Finally, the developers of the game told us that the use of the sides of the screens provides a sense of peripheral vision in the game. We were told they hadn't decided whether or not to use letterbox widescreen for 4:3-resolution television screens.