Post Thumbnail

When you think of MMORPGs, I wouldn't blame you if your mind stayed rooted firmly in the past decade or so, perhaps taking a brief vacation to 1997 before returning to today's 3-D polygonal glory. But it's not like people just woke up in the late 90's, looked at each other, and said, "Hmm. Online m...

4 years ago 0 Comments
August 31, 2010 at 10:00AM
Post Thumbnail

There's a self-created paradox in the MMO industry. This genre asks its participants to invest copious amounts of time and people do want to spend a hours and hours within a single, expansive virtual environment. The downside is that videogames tend to spin on a single mechanical axis: conflict. I...

5 years ago 0 Comments
Post Thumbnail

How have the launches of FusionFall and Free Realms affected Earth Eternal? Have you changed your development or goals in any way because of the success of those two games, or have you stayed the course and continued to build things your way, disregarding those two games? Not really, no. Games lik...

5 years ago 0 Comments
Post Thumbnail

With Sparkplay Media's first game, Earth Eternal, going into beta, we got the chance to sit down with the CEO of the company, Matt Mihaly, and pick his mind on a variety of things related to setting up shop in the free to play genre. Matt's no stranger to the massively multiplayer space, holding a...

5 years ago 0 Comments
Post Thumbnail

So, just the other day I hit level 30 on my latest World of Warcraft alt – a Dwarf Priest. I hopped on the nearest Gryphon to Ironforge to train up some skills, and noticed that I had unread mail. Skipping gaily towards the nearest mailbox, I was most surprised to find a letter from Ultham Iro...

6 years ago 0 Comments
Post Thumbnail

Areae president, MetaPlace developer, and all-around-MMO-authority Raph Koster wrote up a blog post about the influence of MUDs on today's graphical MMOs. The post is part of the broader, cross-blog discussion that began with our interview with Richard Bartle last week. You can read Koster's post in...

6 years ago 0 Comments
Post Thumbnail

You can say a lot of things about a game you don't like. You can say that it sucks or that it's poorly balanced. You can say that the art direction is all wrong, or you can say that it's lacking in any number of features a good game should have. But sometimes a game takes flak for committing the m...

6 years ago 0 Comments
Post Thumbnail

I could bore you all today by starting my article with a lengthy story about the pre-history of your beloved MMORPGs, but I'll cut to the important part: Once upon a time there was a little game called DikuMUD. Similar in nature to the popular Dungeons and Dragons tabletop roleplaying game, it qui...

6 years ago 0 Comments
Post Thumbnail

One of the greatest things about the Web is that there's no such thing as obsolescence. Anything you have ever loved is out there, somewhere, waiting for you to find it and love it again. Such is the case with old-school MUDs, where virtually everything, from gameplay to character creation, is text-...

7 years ago 0 Comments
Post Thumbnail

Botting -- the act of using a program (a 'bot') to kill mobs, perform quests, harvest nodes and so on -- usually is explicitly banned by a game's EULA, and at least ethically gray even where it wasn't directly ruled out. Right or wrong, botting has been with us since the very dawn of massively multi...

7 years ago 0 Comments
Post Thumbnail

When it comes to MMOs, we here at Massively see it as our charge to explore every type of game out there, whether it be multi-million dollar blockbuster title in the making like Warhammer Online or a simplistic browser-based game like Dofus. We don't discriminate. Except, as in the course of my wa...

7 years ago 0 Comments
Post Thumbnail

The Ancient Gaming Noob wrote a fascinating article about why sci-fi MMOs haven't flourished. It's certainly not a new topic, but the Noob backs his argument up with credible facts and a strict analytical comparison (as opposed to the boisterous blatherings of the typical forum troll) that prove h...

7 years ago 0 Comments
Post Thumbnail

One of the things I love about being a gamer (and especially an MMO gamer in particular) is that we're here to see history in the making right now. We were around when Ultima was being played, and when World of Warcraft was being formed and becoming known as the first mainstream MMO. The guys writin...

7 years ago 0 Comments
Post Thumbnail

Richard Bartle once said, "Do you want permadeath or pedophilia? Both seem equally attractive to most players." In other words, permanent death in MMORPGs is pretty much unheard of, and most people who hear the idea are horrified that it should even be suggested. A few MUDs have it, but in the graph...

7 years ago 0 Comments
Post Thumbnail

Clockwork Gamer has a good juicy post up about how MMOs first learned how to do things from MUDs, and since today is Old School Day, I thought it was appropriate. Wait, you haven't heard of Multi-User Dungeons? If you've never played one, you'll probably be shocked that they used to fascinate people...

7 years ago 0 Comments
Post Thumbnail

Want to work on your old-school cred? Check out Virgin Worlds' "Online Gamer's Anthology" podcast episode #5 and learn a bit about the history of arguably the first graphical MMO ever, Meridian 59. The podcast starts out with a somewhat awkward skit which pays homage to Meridian 59's gameplay, but...

7 years ago 0 Comments
Post Thumbnail

If you aren't familiar with the name Richard Bartle, you should be. He was one of the creators of the first Multi-User Dungeons back in 1978 -- the text-based precursors to modern MMOs. (Before you ask, yes, MUDs still exist, for players with the patience to read.) And Bartle shares his unique per...

7 years ago 0 Comments