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A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential. "I am...

October 30th 2014 at 4:00pm 0 Comments
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As a part of MUD May, I just had to play at least one MUD for Rise and Shiny. I have a handful of favorite MUDs, like GemStone IV, BatMUD, and Achaea, but I have never really given DragonRealms a chance. Until now. I've poked into it here and there, but every time I found myself on the Simutronics...

May 19th 2013 at 12:00pm 0 Comments
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I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who s...

May 14th 2013 at 4:00pm 0 Comments
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For the month of May, I will be using this column to cover the world of MUDs aka multi-user-domains or dungeons. MUDs are text-based MMORPGs, and playing one is sort of like playing through a choose-your-own-adventure book with potentially thousands of other players. I'm not so arrogant to think th...

May 1st 2013 at 8:00pm 0 Comments
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My latest passion is MUDs, or multi-user-dungeons. Essentially, they are text-based MMOs. Imagine a choose-your-own-adventure book that is played with hundreds or thousands of other players. I have found more freedom in the text-based worlds of some titles, freedom to make the character I want to...

June 13th 2012 at 8:00pm 0 Comments
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It's the third week in a row I have decided to spend with a MUD, or multi-user-dungeon. I've explained it before, but in case you are not familiar, a MUD is a text-based MMO. That's right: you play by typing commands and exploring environments, all in text form. I started this exploration with Ge...

May 27th 2012 at 2:00pm 0 Comments
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Here I am making myself crazy once again. Why? Why do I insist on visiting games that I know will provoke issues both physical and mental? I guess it's because lately I have been fascinated with MUDs, or multi-user-dungeons. They are better described as text-based MMOs or choose-your-own-adventur...

May 20th 2012 at 12:00pm 0 Comments
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This article was a long time coming. Not only have I avoided taking a look at any sort of pure MUD for many years, but I meant to write this up last week but real life interrupted my plans. I just didn't think it was fair to write up a first impressions based on only a few hours of play. I was qu...

April 29th 2012 at 12:00pm 0 Comments
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You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before...

January 3rd 2012 at 1:00pm 0 Comments
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What a long, strange trip it's been back through the heyday of multi-user dungeons and the many, many spin-offs and variations thereof. We've looked at the history, talked with Richard Bartle, and promoted a few of the best titles out there -- but we're not done yet! The Game Archaeologist will n...

April 26th 2011 at 7:00pm 0 Comments
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Fair citizens of Massivelyville, believe me, I've heard your voices. After two weeks of giving an overview of MUDs and MU*s, not to mention talking to Dr. Bartle about the genre, I think I've held off talking about specific games long enough. No need for heads to explode on my watch! One of the...

April 19th 2011 at 6:30pm 0 Comments
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From talking with Richard Bartle, reading his blog, and looking over several interviews that he's done, I've concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good wa...

April 12th 2011 at 1:30pm 0 Comments