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If you know me, you probably know that I have a weird fascination with alternate history. You know, the daydreams of historians when they're not rewriting the past to suit the latest trends. "What if?" my mind wonders, especially when it comes to MMOs. You see, for every game that actually makes i...

May 9th 2013 at 11:00am 0 Comments
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You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before...

January 3rd 2012 at 1:00pm 0 Comments
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Anyone who's been following MMOs for any length of time will have come to the astute conclusion that Microsoft is not a fertile ground for the growth of such projects. In fact, in an opinion piece over at CVG, the author labels the company and Xbox Live as an "MMO graveyard" where good titles go...

September 21st 2011 at 12:30pm 0 Comments
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It's been a rollercoaster ride over these past two months bringing the maddening -- and fascinating -- topics of "what if?" MMOs to light. We've covered a wide range of promising titles that were cut down before their release, from True Fantasy Live Online to Mythica, and we've only scratched the...

July 26th 2011 at 6:00pm 0 Comments
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While Microsoft may be the big cheese when it comes to operating systems and worldwide domination, for whatever reason the company has the absolute worst of luck (or worst of decision-makers) when it comes to MMOs. Microsoft Game Studios has proven remarkably skittish when it approached the swimm...

July 19th 2011 at 6:00pm 0 Comments
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What if...? Some of the most intriguing questions known to mankind start with those two words, as well as the most maddening. What if...? An entire genre known as "alternate history" is derived from these questions, with scholars and average blokes alike speculating on what might have happened if t...

June 10th 2010 at 10:00am 0 Comments
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To say that delays are common in the MMO production schedule would be a fantastic understatement. Warhammer Online and Age of Conan's now almost-comical dancing act away from a release date can probably be traced right back to last year's launch of Vanguard: Saga of Heroes. Rob Pardo's well-known ma...

April 4th 2008 at 5:00pm 0 Comments
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Microsoft have made it big-time with what is largely a market-follower strategy. Let others take risks, open new markets, make mistakes and find solutions, and then use that experience to move in with a best-of-breed application. Granted, opinions may vary as to how successful the implementations a...

February 18th 2008 at 8:00am 0 Comments