mythos-shutdown

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  • The Daily Grind: Were you going to play Mythos?

    by 
    Kyle Horner
    Kyle Horner
    07.23.2008

    We hope you knew what Mythos was -- or is, depending on how things play out -- because the game was a whole lot of fun even in beta. In fact it really seemed ready for prime time and that was several months ago. We really don't know what the future holds for the game, but right now it's on indefinite hiatus and that makes us wear our sad faces. So for today's The Daily Grind we're asking you: Did you plan on playing the game once it came out of beta?As a free-to-play game, Mythos stood a chance to become a wonderful "instead" game. What we mean is that it was the perfect game to play instead of your regular evening or weekend getaway game. Don't feel like grinding through more dungeons in Lord of the Rings Online or World of Warcraft today? Play Mythos instead, it's easy-going hack n' slash fun! The examples are beyond several. Well, they were beyond several. We truly hope to see a rushed revival for those of you (us included) that were planning on playing the game once it launched.

  • Max Schaefer thanks Mythos community

    by 
    Matt Warner
    Matt Warner
    07.19.2008

    It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, admitted to mistakes that the company encountered with Hellgate: London. Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The Mythos beta ended as it was placed on hiatus last night, possibly being the last time players will grace the world of Uld. Not long after that the Mythos beta forums went dark but before they did Max Schaefer left a wonderful message to the community. "They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.

  • Mythos beta is shutting down tonight

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    The woes continue at Flagship Studios. It was just announced that the Mythos beta will shutdown tonight. The official time slotted for its cease of operations is at July 18th, 2008 at 11:59 CST. Community manager Tiggs left the message on the forums which are also due to close at the same time. "We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day."Flagship Studios claims that the Mythos beta is going on a hiatus. That's pretty vague term associated with the closure of a beta that stems from a financial and legal crisis at a development studio. It does signal a possible return later, and we do hope Mythos continues development in the near feature and sees a well-deserved release. Lead developer on Mythos, Travis Baldree recently posted on the forums expressing his thanks and gratitude along with his uncertainty for how long the Mythos beta would remain operational. Now we know, and so soon.