need for speed hot pursuit

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  • Need for Speed: Hot Pursuit 'four times bigger than Burnout Paradise'

    by 
    Mike Schramm
    Mike Schramm
    09.15.2010

    The EA blog had a chat with Criterion's Matt Webster the other day, and he says that Need for Speed: Hot Pursuit will be about 'four times bigger' than Criterion's last big racing hit, Burnout Paradise. There are a few reasons for that. First and foremost, Criterion wanted the cars going upwards of 250 miles per hour, so more speed means more room needed. There will also be more elevation in the levels, as well as more space to do things like hide your car in the bushes and find off-road shortcuts. Webster says there are over 100 miles of tarmac, and lots of other space to explore as well. He also talks about the game's "Autolog" system, which will allow for ghost competitions between players, and what he's calling the "Speed Wall," a set of leaderboards which shows how close you are to overtaking your friends, even if they're not online. And finally, Webster says that Criterion has been hard at work replicating real cars for the game -- they had to fine tune the wheels of a McLaren out 2 mm just to get it to hit the right top speed in-game. Sounds like the game is coming along well -- it's scheduled to hit the lights and punch it this November.

  • Need For Speed: Hot Pursuit trailer challenges your relationships

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.03.2010

    We take warning screens very seriously. That's why we've preemptively removed Hinkle from our friends list. We wouldn't wanna risk any "hard feelings" if he went and wrecked our Need For Speed: Hot Pursuit records. It's better this way, Dave.

  • Criterion once pitched 'Need for Speed: Split Second,' worked on Skate or Die remake

    by 
    Ben Gilbert
    Ben Gilbert
    08.30.2010

    In the latest issue of GamesTM, Criterion Games creative director Alex Ward dishes news on a Skate or Die remake that EA offered his studio back in 2002, which was eventually canned by Criterion. This, Ward says, soured relations between the developer and EA for some time, effectively killing Criterion's pitch on a Need for Speed title -- titled "Need for Speed: Split Second," if you can believe it. "We called a meeting with the EA guys, told them we were walking away [from Skate or Die] and they went mad," Ward said. "threatening to sue us, put us out of business ... there was a lot of anger and frustration. Then we got a call from the Need For Speed guys and they said 'we can't work with you guys any more; you just walked away and there's a shame on your company, so we can't talk to you.'" Though the pitch was killed, Criterion instead got to work on developing its Burnout series and is now developing another reboot for EA: Need for Speed: Hot Pursuit. It also appears that the direction in which Skate or Die's remake was going -- a more realistic, simulation-style skateboarding game -- eventually became EA's Skate franchise. "I wanted to explore what it was like to just go out for a skate and have that feeling of just doing whatever you want. There was that experience from when I went skating in real life that just wasn't captured in videogames. I wanted to be able to get off the board," says Criterion dev Craig Sullivan. There are said to be many more interesting tidbits in the issue, which hits newsstands on September 5.

  • Need For Speed: Hot Pursuit gameplay footage will get your heart racing

    by 
    Randy Nelson
    Randy Nelson
    08.17.2010

    This freshly released gameplay trailer for Need For Speed: Hot Pursuit from Burnout vets Criterion Games has us in a hot pursuit of a controller with which we can play more of this blistering-fast racer. The footage features cops versus racers in both day and night settings, the latter we're pretty sure was put in the game just to show off the police car lights bathing passing cars and scenery in their red and blue beams. The video begins and ends with a peek at the game's "Autolog" player vs. player challenge system. There are also some shots that'll be familiar with anyone who played Need For Speed: Hot Pursuit 2 in the PS2 era, including roadblocks, spike strips (dropped from helicopters!) and the cops calling in high-performance backup when their cruisers just aren't getting the job done. It looks fast-tastic. Now, if only November 16 could get here faster.

  • Need for Speed Hot Pursuit Limited Edition is same price as standard version, adds bonus cars

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.17.2010

    EA's new marketing strategy, "Project Buy The Game Immediately," will be applied to certain launch copies of Criterion's upcoming Need for Speed game. When Hot Pursuit is released on November 16, the so-called "Limited Edition" of the game will be offered for the same $60 price as the standard version through participating retailers -- and "while supplies last." The Limited Edition will include two exclusive cars (see below) and immediate access to four additional rides, which are otherwise unlocked through the painstaking process of actually playing the game. Exclusive access to: Alfa Romeo 8C Competizione Ford Shelby GT500 Early access to: Audi TT RS Coupé Chevrolet Camaro SS Porsche Cayman S Dodge Challenger SRT8

  • Preview: Need for Speed Hot Pursuit

    by 
    Andrew Yoon
    Andrew Yoon
    07.26.2010

    I'm a Criterion fanboy. I've explored nearly every nook and cranny of Paradise Island and clocked a lot of mileage with the myriad DLC available for Burnout Paradise. Yet, the team's reboot of the Need for Speed: Hot Pursuit series simply didn't click with me. Of course, what I played was an early build and one limited to a 1-on-1 versus mode -- hardly indication of what chaos to expect in a larger multiplayer match -- but that's not necessarily a recipe for a bad first impression. Criterion's approach to Hot Pursuit, I was told, is to focus on the basis of the franchise: the thrill of the chase. However, the 1-on-1 chase that I played wasn't thrilling at all; despite being based on a solid concept: you play as either cop or racer (escaping the police) and utilize a number of weapons to slow down your opponent. The racer, for example, can jam the cop car's radar, while the cop can summon a barricade. %Gallery-95184%

  • EA taking Need for Speed: Hot Pursuit on tour

    by 
    Randy Nelson
    Randy Nelson
    06.30.2010

    If you happen to live in one of seven US cities selected by EA, you'll be able to catch Need for Speed: Hot Pursuit in advance of its November 16 release. Taking a cue from The Cannonball Run, the game will wind its way across the country (and back again), making pit stops at "hot local venues" along the route, where it will be playable while "renowned hip hop and rock artists" perform. The tour rolls out on Wednesday, July 14 at the Manhattan Classic Car Club in New York City. Hit the break (not the brakes) for a full list of cities and dates, then visit the official Need for Speed site to sign up for a test drive at one of the venues.

  • Need for Speed: Hot Pursuit races to retail November 16

    by 
    David Hinkle
    David Hinkle
    06.14.2010

    Criterion's Need for Speed has finally been revealed. EA's E3 keynote ripped off the cover on Need for Speed: Hot Pursuit, a reboot of the long-running racing series due to launch on November 16. The introductory trailer promises a full campaign mode for both racer and cop and reveals a new feature called Autolog. This will track how you play and will support leaderboards for bragging rights between friends. There are also in-game power-ups (a spike strip for the cops is detailed), which can be utilized through the d-pad. Update: EA just sent a press release revealing a November 19 release for Europe, as well as a Wii port in development at Exient. %Gallery-95184%