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Monolith Productions is doing "whatever we can" to ensure feature parity between the Xbox 360, PS3 versions of Middle-earth: Shadow of Mordor and the Xbox One, PS4 offerings. But the developer admits this may be an impossibility and reveals the game's core hook, the Nemesis system driving its proc...

February 20th 2014 at 3:00pm 0 Comments
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If you've never made the trip to level 40 in Champions Online, the endgame is somewhat of a mystery. I remember prior to getting my first level 40 that people would talk about things like "Nemcon" and "dailies." I found it kind of strange that a level 35 character couldn't sidekick or otherwise exp...

December 16th 2010 at 1:30pm 0 Comments
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I thought about writing about a lot of different subjects this week. I knew that I wanted to discuss Champions Online, but I couldn't decide on a topic until I played a lowbie character and re-experienced the amazing Foxbat mission in the teen levels. Then it occurred to me, that what this game sore...

December 7th 2009 at 11:00am 0 Comments
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It's been a long wait since the announcement of Cryptic's next project, so long that some of us began to run around our houses wearing towels around our necks. Thankfully, September 1st is now less than a month away. Open beta? That's even sooner. Before we know it the game will be sitting on our d...

August 3rd 2009 at 9:30am 0 Comments
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When news came in of the Champions Online launch being delayed to September, a few of the writers at Massively were despondent. It's always better for a game to launch once it's solid rather than release in a buggy state, though. While we wait for the re-scheduled September 1st launch, we're keeping...

July 8th 2009 at 8:00pm 0 Comments
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As its release date creeps ever closer, we're bound to continue seeing more peeks into the development process of Champions Online. This particular look at the game lifts the curtain on designing Nemesis missions, an interesting topic considering we haven't heard too much about the system beyond it...

June 23rd 2009 at 7:00pm 0 Comments
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Sometimes you have to take the good with the bad, and in this case we get news of Champions Online's console release being delayed along with tasty new information on the game's nemesis system. It turns out the creation of a player's arch nemesis happen around mid-level and according to Bill Roper,...

March 12th 2009 at 9:00am 0 Comments