Nemesis-system

04.05.11
April Ask Cryptic talks nemesis, heavy weapons, and player-generated content
04.05.11

April Ask Cryptic talks nemesis, heavy weapons, and player-generated content

The nemesis system has long been one of the coolest features of Champions Online -- on paper, at...

By J. Reahard,   04.05.11
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12.16.10
Behind the Mask: The mysteries of UNITY
12.16.10

Behind the Mask: The mysteries of UNITY

If you've never made the trip to level 40 in Champions Online, the endgame is somewhat of a mystery...

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12.07.09
The Digital Continuum: Applying Foxbat liberally to Champions Online
12.07.09

The Digital Continuum: Applying Foxbat liberally to Champions Online

I thought about writing about a lot of different subjects this week. I knew that I wanted to discuss...

By Kyle Horner,   12.07.09
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08.03.09
The Digital Continuum: Five reasons to play Champions Online
08.03.09

The Digital Continuum: Five reasons to play Champions Online

It's been a long wait since the announcement of Cryptic's next project, so long that some of us beg...

By Kyle Horner,   08.03.09
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07.08.09
Cryptic's Bill Roper on balancing powers in Champions Online
07.08.09

Cryptic's Bill Roper on balancing powers in Champions Online

When news came in of the Champions Online launch being delayed to September, a few of the writers at...

By James Egan,   07.08.09
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06.23.09
Champions Online dev blog talks designing Nemesis system missions
06.23.09

Champions Online dev blog talks designing Nemesis system missions

As its release date creeps ever closer, we're bound to continue seeing more peeks into the developm...

By Kyle Horner,   06.23.09
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03.12.09
Nemesis system for Champions detailed, but not via dramatic monologue
03.12.09

Nemesis system for Champions detailed, but not via dramatic monologue

Sometimes you have to take the good with the bad, and in this case we get news of Champions Online'...

By Kyle Horner,   03.12.09
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