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  • Hearthstone: Card changes for January 13

    by 
    Matt Low
    Matt Low
    01.13.2014

    Another set of Hearthstone balance changes is on the way. Several cards have been nerfed like Pyrobast, Blood Imp, and Sylvanas Windrunner. Unleash the Hounds has been buffed slightly. The rest are all balance related changes. Warlock board control decks will be hit fairly hard here with the change to Blood Imp. Hearthstone test season 2 started last week and already things are going to be shaken up! My thoughts on these balance adjustments after the jump!

  • EVE Evolved: Fitting Heavy Assault Cruisers in Odyssey 1.1, part 2

    by 
    Brendan Drain
    Brendan Drain
    09.15.2013

    EVE Online recently revamped all of the Heavy Assault Cruisers in its Odyssey 1.1 update, in addition to buffing active shield boosters and armour repairers and rebalancing medium beam lasers and railguns. Last week I put together a new brawler setup for the recently revamped Deimos, a sentry drone sniper fitting for the Ishtar, an extremely effective anti-frigate Cerberus setup, and a sadly underwhelming railgun Eagle. This week I've turned my attention toward the Amarr and Minmatar HACs, with some surprising results. The Zealot and Sacrilege are still as powerful as ever, and the Muninn may see some use as a tactical frigate sniper, but this patch could see many players retiring their Vagabonds. The nano-fit Vagabond was once the unrivaled number one ship for lone pirates, able to speed-tank anything larger than a frigate and still deal over 500 DPS. It engaged safely from outside web range, moved too fast for turrets to track, and absorbed any attacks that did hit with its sizable buffer tank. When CCP made warp scramblers knock out microwarpdrives, Vagabond pilots adapted with dual propulsion module fits that use a microwarpdrive to approach the target and an afterburner to orbit. Unfortunately, the Vagabond didn't fare well in the Odyssey 1.1 patch and players aren't sure if they can adapt this time. In this week's EVE Evolved, I put together PvP setups for the at the Zealot, Sacrilege, Muninn, and Vagabond Heavy Assault Cruisers.

  • EVE Evolved: Odyssey 1.1 and PvP balance

    by 
    Brendan Drain
    Brendan Drain
    09.01.2013

    It's been just under three months since EVE Online's exploration-focused Odyssey expansion went live, bringing in a new hacking minigame and significantly buffing the underused tier 1 and tier 2 battleships. With a complete rebalancing all of the tech 1 sub-capital ships now complete, CCP has turned its attention to some of the oldest tech 2 ships in the game: Heavy Assault Ships and Command Ships. Developers have been testing out changes to these ships on the test server and hitting up players for feedback since Odyssey went live, and the results are finally ready to deploy. Odyssey 1.1 will go live in two days time on September 3rd and contains some pretty big changes that are sure to shake up the PvP landscape. Medium-sized long-range weapons have been buffed beyond all recognition, and a buff to active tanking may soon make it viable in PvP. Heavy Assault Ships and Command Ships have been beefed up, the Dominix is getting a small nerf following its absolute dominance in the Alliance Tournament, and the Nosferatu energy vampire module may be about to make a return to PvP setups. In this week's EVE Evolved, I analyse the upcoming Odyssey 1.1 patch and what the new ship balance changes mean for the average player.

  • Pet Battle XP hotfixed

    by 
    Robin Torres
    Robin Torres
    03.08.2013

    We're getting reports of insane experience gains for players via winning pet battles. Because the XP being awarded was affected by heirlooms and XP buffs -- like the Darkmoon Faire Carousel buff -- people were leveling characters from 1 to 89 in a matter of hours. (Experience for pet battles stops at level 89 and you get a chance for Lesser Charms of Good Fortune, instead.) Community Manager Zarhym had this to say on the subject on Thursday afternoon: .@lordreinhart @cm_zarhym Yes, pet battles are rewarding more XP than intended right now. We're testing a hotfix to address this asap. :) - World of Warcraft (@Warcraft) March 7, 2013 The XP scales with your level and how close your pets are to the pets you defeat. XP is earned via battling pets in the wild, pet tamer NPCs, and other players in pet battle PvP. No experience is gained from pet battle duels or if your highest pet is more than 5 levels above the pets you are fighting. The amount received before the nerf was roughly what a character gets from completing the capital city cooking and fishing dailies. Because you can get XP from battling level 1 wild pets, people were camping out in major cities and decimating the battle pet population while leveling their low level pets. As of this morning, it looks like all realms have been hotfixed so that the experience is approximately 10% of what it was. We have no further official word on the nerf as of this writing, but we'll keep you posted. Update: It looks like from the comments and my experimentation that the nerf is scaled. While it is no longer worth it to hang around Stormwind and kill level 1 pets, if you battle in level appropriate zones with level appropriate characters, the XP gain is still worthwhile.

  • NERF Rebelle hands-on: foam arrows and AR for secretly vicious little girls

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.10.2013

    Look, we loved what Hasbro did with Lazer Tag last year. But, let's be honest, that thing was pure testosterone. We're not saying the ladies couldn't get down, but the alien-blasting AR solo games weren't exactly designed with little girls in mind. Rebelle ditches the lasers for NERF arrows and slaps a supposedly female-friendly coat of purple and pink paint on the whole thing. While the blasters still operate without the optional Mission Central App cradle ($15), it's once you get the whole kit together that things really start to fall into place. The attachment lets you drop in an iPhone (4, 4S or 5) and fire up the free companion app. (And don't worry Google fans, an Android version of the app along with a universal mount are also in the works.) Rather than focus on solo games and individual competition, the Rebelle Mission Central app encourages kids to form squads and compete not just for supremacy over their friends but also for in-game perks, like accessories for their avatars. Those virtual personas can be completely customized, allowing girls to fully embrace their secret agent fantasies.Of course, you can also document your foam-arrow battles and share them. The blasters themselves are pretty standard NERF fare and all some basic variation on a crossbow design. The rotating barrel Crossbow ($25) has a pump-action and a rail for installing the cradle, a feature that's not on some of the smaller models like the pocketable, single-shot Sneak Attackers. The other model currently slated for cradle compatibility is the Heartbreaker Bow ($20), which sticks with a more traditional bow and arrow design and has a dash more wickedness to the design than some of the other blasters. The whole Rebelle line is expected to hit shelves in the fall -- so little brothers beware. Edgar Alvarez contributed to this report.

  • NERF Cyberhoop hands-on: foam basketball for the iPad generation

    by 
    Terrence O'Brien
    Terrence O'Brien
    02.06.2013

    NERF Basketball is an America institution. Bedrooms, dorm rooms and offices across the country are adorned with the tiny hoops -- over doors and garbage cans, even occasionally mounted on a wall. But, the open-cell foam rock is undeniably 20th century. In this age, for better or worse, analog just isn't going to cut it anymore. So, Hasbro went back to that incredibly reliable well it used to modernize Lazer Tag last year, and whipped up an iOS app that talks to a digital playset. The NERF Cyberhoop is a re-imagining of the classic game with some serious electronic chops. Most prominently the ability to "connect" to an iOS device wirelessly using inaudible tones. Hasbro was nice enough to bring the set by our office for a quick sneak peek ahead of next week's Toy Fair and after the break you'll find our full impressions.

  • All current raids to be nerfed by 10% with Patch 5.2

    by 
    Olivia Grace
    Olivia Grace
    02.06.2013

    Bashiok posted late last night on the US forums, highlighting a change in the recent patch 5.2 notes. The addition is as follows: Blizzard On Normal and Heroic mode, zone-wide auras have been activated in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers. source Bashiok adds to his post, explaining how, in Mists, Blizzard is essentially trying to strike a happy medium between previous expansions' attitudes to gear progression. Cataclysm's gearing model devalued old content progression too quickly, allowing players to effectively jump straight into the current raids, while previous expansions had been criticized for their linearity. Mists retains an element of that linear nature, with Bashiok saying that new characters will have to go through Mogushan Vaults, Heart of Fear and Terrace of Endless Spring, but that drop rates will be increased and the content made easier. He does note, however, that this 10% nerf is currently slated as a one-time reduction, rather than step one of a set of progressive nerfs. What do you think of this? Hit the break for Bashiok's full post, explaining the philosophy behind the changes.

  • Beast mastery hunters may escape Stampede nerf

    by 
    Olivia Grace
    Olivia Grace
    11.01.2012

    Blizzard Lead Systems Designer Greg "Ghostcrawler" Street posted a lengthy Dev Watercooler yesterday, focused on Mists of Pandaria PvP. Within that Dev Watercooler, one thing he mentioned was the extremely high burst being put out by Beast Mastery Hunters, saying: Ghostcrawler Beastmastery Hunters – We agree that stacking too many cooldowns to blow someone up is not interesting, skillful, or fair. (I also want to be clear that with all of these issues, we're not blaming players for using the tools that we gave them; we're blaming ourselves.) We're taking a hard look at the various Hunter cooldowns with the intention of reducing their burst. Hunters are receiving a buff in that they will no longer need to swap between Aspect of the Hawk and Aspect of the Fox. We also hope these changes help result in higher representation of Survival and Marksman Hunters. source Very shortly after the Dev Watercooler was posted, Ghostcrawler took to twitter, announcing that a substantial bug had been discovered, which only affected beast mastery hunters in the arena: Good news. We found a bug with Stampede being too high only in Arenas. That accounts for why feedback can be so varied. More info later. - Greg Street (@Ghostcrawler) October 31, 2012 Community Manager Zarhym emailed us late last night to inform us that the bug had been isolated and added to the beast mastery hunter-specific section of the blog. The bug is now detailed as follows:

  • Incoming hotfix buffs JP gear, nerfs honor point gear

    by 
    Michael Sacco
    Michael Sacco
    10.02.2012

    If you thought the item level of endgame PVE gear purchasable with justice points was a little low, Blizzard apparently agrees with you. Bashiok just let the official forums know that a hotfix is incoming, bumping the ilvl 450 PVE rares to 458. Additionally, the hotfix brings down the item level (and rarity color!) of the ilvl 464 epic PVP gear available for honor to 458 and rare. In conjunction with the hotfix removing the reputation requirements to access the JP gear, it should be considerably less of a hassle -- and involve a lot less PVPing -- to gear up for heroics. The downside is that the PVP gear you probably bought just to cheat the queueing system is a little worse. I can live with that. The full post from Blizzard is after the cut.

  • Building a Diablo III Wizard to solo Inferno difficulty

    by 
    Brendan Drain
    Brendan Drain
    09.08.2012

    With patch 1.04's new paragon level system, there's been a definite increase in the number of people getting back to playing Diablo III. Every class was buffed in the patch, and only a small handful of skills and items were nerfed, leaving everyone to pore over the skill windows and come up with new builds. Barbarians definitely made it out of the patch in the best shape, with huge buffs to Bash and Rend, buffs to two-handed weapons, and a whole host of new legendary weapons to aim for. Wizards, on the other hand, weren't so lucky. For all the buffs described in the 1.04 wizard preview devblog, not much has really changed. The Energy Twister nerf backfired hilariously, and all of the underpowered spells and runes that were buffed are still pretty useless. Energy Armor is still a mandatory skill, most Wizards are still running Critical Mass builds, and the new legendaries aimed at Wizards don't seem to make any sense from an itemisation standpoint. So how should you build a solo Wizard in 1.04? In this guide, I detail three highly effective Wizard builds and give tips on gearing for each of them following patch 1.04.

  • Raiding accessibility and achievements

    by 
    Matthew Rossi
    Matthew Rossi
    08.31.2012

    OK, we all know I'm all for raiding accessibility. I've posted multiple times about how progressively making raids easier doesn't invalidate the accomplishments of those who went before, and about how it's all about letting people get to see content as time progresses. And I still intellectually believe that. Intellectually. I hate to admit it, however, but my heart doesn't always fall in line with my head, and the recent change to Glory of the Dragon Soul Raider is one of those. You'll notice that the screenshot of the achievement above has removed the requirements of having to have killed heroic Spine and Madness of Deathwing, two fights I had to push my face through in order to get the mount. This is where I turn into a hypocrite, I guess, because I don't like this at all. Not even a little bit. Especially with recent news that Blizzard is going to make the mounts off of heroic Ragnaros and Deathwing harder to attain in Mists of Pandaria. So you're making the drop mounts harder to get but the achievement mounts easier? And frankly, taking heroic Spine off of this achievement doesn't just make it kind of easier, either; it makes it massively easier. At this point, my heart and my head are in full-out war over this. Like I said, intellectually I support the progressive reduction in difficulty as a good compromise that lets people see more content while it keeps progression moving forward.

  • The Engadget Show 35: EVs in Portland, hacked bicycles and a Tesla Model S test drive

    by 
    Brian Heater
    Brian Heater
    08.28.2012

    With a transportation themed episode, it only seemed natural to take the Engadget Show out of our traditional digs -- it was also a great excuse to visit one of our favorite cities in the world: Portland, Oregon. We drove Mitsubishi's i-MiEV EV around the Northwestern green mecca, stopping at some great PDX spots along the way, including the amazing Ground Kontrol arcade, Hand-Eye Supply and the hackerspace, Brain Silo. We also took the time to speak to some PDX residents, including Core77 co-founder Eric Ludlum and some local modders showing off their homebrew projects. Also, Brian travels out to Boston to ride along with a gang of bike hackers, Myriam takes the Tesla Model S for a spin around the streets of San Francisco and Michael does his best not to fall off the DTV Shredder in the California desert. And, as always, we got a pile of the month's latest and greatest gadgets, including the Google Nexus 7, Hasbro's new Lazer Tag guns and a quick trip around OS X Mountain Lion. Also: comic books, donuts and plenty of EV road trip shenanigans. Click through the break to tune in!

  • League of Legends nerfs Rumble, buffs Urgot and Cho'Gath

    by 
    Brendan Drain
    Brendan Drain
    07.29.2012

    In addition to getting a new champion every few weeks, League of Legends is continually updated with balance changes and gameplay tweaks based on player feedback. Yesterday Riot Games released its early August patch preview, detailing incoming champion nerfs and buffs in addition to big changes for the player-mediated banning tribunal. Players who are punished by the tribunal will now be emailed a reform card showing the case made against them and highlighting the exact behaviours they need to improve to avoid further bans. Following a bugfix to Rumble's Flamespitter ability in the Jayce patch, his damage suddenly increased. Rumble's Danger Zone passive and Flamespitter abilities will have their damage reduced to compensate for the increase. The previous patch also gave Urgot some heavy nerfs that went a little bit too far, and in the next patch, some of those nerfs are being reverted. Classic champion Cho'Gath will also get a number of tweaks to remove random cast time delays and make him more fun to play. Skip past the cut to watch the full patch preview video in HD.

  • Firefall video gives a sneak peek at Assault changes

    by 
    Elisabeth
    Elisabeth
    07.12.2012

    Firefall's Assault battleframe will be evolving this summer. The dev team has a stated goal of increasing the skill ceiling of all the battleframes, so Assault will be oriented more to precise attacks and positioning. With fewer hitpoints and increased speed, Assault will be one of the quickest battleframes in the game. This puts more focus on mobility and agile short- and mid-range gameplay. The battleframe's AoE will also be toned down, meaning more abilities will require aiming and include less splash damage to put more emphasis, again, on skillful play. These changes will come as part of what's being touted as "the biggest patch in Firefall history," which players are told to expect "later this summer." Skip below the cut to see the new and improved Assault battleframe in action!

  • The Guild Counsel: Nerfed to heck - now what?

    by 
    Karen Bryan
    Karen Bryan
    06.21.2012

    You can run the best guild, have the smoothest guild atmosphere, and progress like a champion but still end up losing members through no fault of your own. Why? Nerfed classes. Classes are a double-edged sword because on one hand, they allow people to feel needed and unique. I tank, you heal, Bobby does DPS, and the group is a lot weaker if one of us is missing. On the other hand, class balance is rarely achieved, so there's always that red-headed stepchild class that no one really needs, the one who feels like the proverbial fifth wheel. If you're a guild leader whose member has suddenly gone from "OP" to "nerfed to oblivion," then what, if anything, should you do? Let's take a look in this week's Guild Counsel.

  • Tesla coil gun exists, may shoot lightning

    by 
    Sarah Silbert
    Sarah Silbert
    05.12.2012

    Inspired by the graphic novel "Five Fists of Science" -- and perhaps encouraged by the plucky MIT student who made his own Tesla coil hat and survived -- a DIYer named Rob designed a Tesla coil gun, which he says is fully functional. Rob used a Nerf gun cast in aluminum for the housing and created a high voltage switch with a 3D powder printer. The gun is powered by an 18V ion drill battery and a flyback transformer housed inside a PVC plumbing end cap. Though Rob has yet to fire the gun, photos show what he says are sparks from the setup, and a demo clip is on the way. While video proof is always nice, so is preserving your life. We wish Rob the best with both.

  • SWTOR devs attempt to balance the Force through nerfs

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2012

    It's Friday, Friday, and even Jedi got to get down with Friday... which also means a new community Q&A sent across the holonet to players eager for a glimpse of Star Wars: The Old Republic's future. However, the devs have asked that questions focus more on current features in the game, as in many cases they cannot give firm details about what's coming up in SWTOR. Today's topics begin with a discussion about why some advanced classes, such as Commandos and Mercenaries, lack an interrupt. This wasn't an oversight, the devs revealed, but "a purposefully designed weakness in their ability arsenal" to keep them balanced in the game -- especially in PvP. "Balance" was an answer to another issue as well, specifically the nerfs to some of the healing specs. Lead Combat Designer Georg Zoeller realized that folks were going to rail against it, but the team thought it was necessary: "I know trying to 'sell' a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it." Other questions revolved around rage timers, looping the game's music, cross-faction communication within the same guild, and legacy system specifics.

  • EVE Evolved: Rebalancing EVE's ships

    by 
    Brendan Drain
    Brendan Drain
    03.18.2012

    Recently we heard the glorious news that CCP will be overhauling EVE Online's entire roster of tech 1 ships as part of the Inferno expansion. The overhaul will start with changes to the skill requirements for destroyers and battlecruisers and culminate in the complete removal of ship tiers and the introduction of new structured ship lines. Countless new ship types have been released since EVE launched in 2003, but there has never really been a unifying design policy on ship skills and combat roles. Now, eight years down the line, adding new ships has become a struggle in avoiding making older ones obsolete. Drastic change is needed, and when the Inferno expansion hits, that's exactly what we'll get. When a new EVE player is ready to get into something larger than a frigate, he's currently faced with the choice of training for a destroyer or skipping it and heading straight to cruisers. Similarly, players often skip from cruisers straight to slow, bulky battleships even though battlecruisers are probably the most effective ship class for new pilots. A new system is on the way this summer, one that aims to fix this problem by introducing new racial versions of the destroyer and battlecruiser skills that must be trained on the way to bigger ships. This change should make training progression much clearer for new pilots and is just the tip of the iceberg of awesome plans in the works for the summer expansion. In this week's EVE Evolved, I examine EVE Online's upcoming ship revamp and tell you how you may be able to get free skillpoints when the patch goes live.

  • League of Legends talks nerfs and reveals Lulu, the Fae Sorceress

    by 
    Brendan Drain
    Brendan Drain
    03.18.2012

    If you can't quite get your daily dose of adorableness with Teemo or Annie, you'll definitely want to pick up League of Legends' next champion, Lulu, the Fae Sorceress. Riot Games revealed Lulu this week with a stunning art spotlight and followed up with a full gameplay reveal and a patch preview video. Lulu is the first true support champion that's been added in quite some time, with abilities that shield and buff allies while slowing enemies. All of Lulu's abilities center around her adorable little faerie companion, Pix, who fires energy bolts at the targets of all her attacks and can be commanded to shield allies or follow enemies to grant vision. Lulu's introduction patch will be arriving with a whole host of balance changes and gameplay tweaks. Ramus will have his effectiveness as a rapidly ganking jungler nerfed with a reduction in his base damage and armour. Shaco's early-game ganking potential has been found to be a bit too strong, while his late game potential is lacking. He'll be rebalanced to make him scale better into the late game. Jax was dying far too easily in teamfights, so developers have swapped the damage and ability power from the active part of his ultimate for additional armour and magic resist. Lifesteal items are also on the chopping block, with the goal of making damage harder to regenerate in a lane. Skip past the cut to watch the full patch preview video in HD.

  • Why Dragon Soul nerfs are good for everyone, especially hardcore guilds

    by 
    Adam Holisky
    Adam Holisky
    02.23.2012

    Blizzard took a lot of flak for the initial nerf of Dragon Soul last month; this month, the words are flying on the internet again. Dragon Soul's being nerfed a culminative 10% is too much for some people, because Blizzard has truly thrown in the towel and given up producing hard content -- or at least that's what people claim. The reality is quite a bit different. The Dragon Soul nerf serves an important purpose on several levels, no matter what your style of play. The casual guild The casual guilds will probably see the most immediate benefits from this nerf in terms of progression but the least in the long term. Bosses will be going down faster, mechanics will naturally have more error allowance, and morale of casual guilds will raise as progression happens. Players will still come and go, and some may decide that they want more of a challenge and start to look at forming hard mode groups or switching guilds altogether. But that is a natural part of any guild; personnel rotation happens. At the end of the day, this buff will probably attract and retain as many people as might move because of its effects.