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  • The Light and How to Swing It: The low level tank part 1

    by 
    Gregg Reece
    Gregg Reece
    12.05.2009

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. For the next couple weeks we'll be taking a look at low level dungeon runners. Cross-realm instancing is coming in patch 3.3 and along with it will be the ability for low level characters to finally find those level appropriate groups for old world dungeons. Being that those parties will need tanks, we thought we'd take a look at what an up and coming paladin needs to know about dungeons as well as what types of gear and stats to be on the lookout for. We're going to start with tanking and then move on to healing and damage-dealing in the weeks to come.

  • Incoming newbies, but why?

    by 
    Mike Schramm
    Mike Schramm
    11.08.2009

    I think this is an interesting post by Grancran over on the official forums. We've already talked about how Blizzard is revamping the newbie experience in upcoming releases (including the next patch and the expansion), but he wants to know: for whom? Sure, there are going to be lots and lots of people going through the starting experience again when the expansion rolls around, both because of the new class combinations and the new races, but all of those people have already played the game. Why update a tutorial system when the majority of gamers have already played WoW? It's an interesting question. Neth answers pretty tamely, saying that we were all noobs at one point, and that they want to make the starting areas as welcome as possible. But the question remains: is Blizzard expecting an influx of new players at some point in the future?

  • Patch 3.3 PTR: New tutorial gallery

    by 
    Gregg Reece
    Gregg Reece
    10.26.2009

    As we've mentioned in a previous post, there are a new set of tutorials on the public test realm designed to help out new players when patch 3.3 launches. This should help smooth the overall experience for people who are completely new to the world of both MMOs as well as video games in general. While they aren't nearly as amusing as the fake one I posted above (although, that one needs to get added at some point), they do walk characters through a lot of the major tasks. Currently, there are sixty different tutorial windows explaining things from food to durability loss. There is still plenty of room for additions, but these are a great start. While my gallery may not show it, a lot of the tutorials highlight parts of your screen like your enemy health bars, your minimap, or your action bars themselves to help show what new players are supposed to be looking at. Just a reminder that this is the PTR and these might end up changing or getting re-worded before they hit the live realms. If you have any constructive feedback on any of the tutorials in the gallery, please be sure to hit the US PTR forum or the EU PTR forum and let Blizzard know your thoughts on what they've already done or should add in the future. %Gallery-76529% Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3 PTR: New tutorial system to be bigger, better

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2009

    Patch 3.3 has had a lot of awesome small tweaks aimed at improving the starting experience for new characters and new players, likely in preparation for Cataclysm. In addition to streamlining the first few levels, Blizzard has added something else to the latest patch notes: A new tutorial system. According to the patch notes, the tutorial windows will now be larger and contain pictures and other visual cues to better direct new players where to go, what to do, or what buttons to press on the UI. In addition, new tips have been added, and other existing tips will appear at more opportune moments. With this, we have yet another good example of Blizzard's preparations going into Cataclysm. Despite having somewhere north of 10 million players, they aren't resting on their laurels, but are adjusting their game to invite in even more players, making it easier for them to get into the game, and ushering in a new era of the newbie (in a good way) for the expansion.

  • iPhone for Newbies: Honey, I shrunk the manual

    by 
    David Winograd
    David Winograd
    06.24.2009

    Caveat Emptor: This is for newbies only. If you've been around, you probably don't need this. When I bought my last Verizon phone, it came with about three quarters of a pound of paper housed in three manuals allowing me to find just about anything through the index. Yeah, it was overkill -- but at least I knew where to go to learn about an option or feature. When I opened my iPhone 3GS, I quickly searched for the documentation to show me how use this puppy. All I found was an accordion-pleated piece of paper, titled Finger Tips, telling me all the wonderful things my new iPhone could do... but it was awfully skimpy on covering just how to do anything at all. On the last page of Finger Tips there were some links to get more information. Following the links would give you almost what you need. But I question how using a software-based paradigm of digital manual delivery relates to a hardware-based product like an iPhone 3GS. Perhaps that's why an industry has sprung up to print instructional books. David Pogue's massive 'Missing Manual' series speaks to my point. If a good manual were to be included in a hardware product, 'Missing Manuals' would be superfluous. Apple's manuals have been shrinking for many years; they have come a long way from that of the Apple ][+, in which Woz printed the entire ROM code of its 6502 processor. The Apple way is to compactly package hardware. This seems way more elegant than being handed a big honking box. But adding half an inch to the height of the iPhone box, to accommodate a concise manual, wouldn't damage the minimalist look. I don't feel quite right about having paid a goodly sum of money for the box and then having to download a 213-page manual using my own resources. My preference would be to have a manual the size of the iPhone 3GS right in the box, for immediate reference. With that, I could get started right away. After all, if you buy a new piece of technology, you don't want to be slowed down by needing to download and possibly print hundreds of pages along with reading a bunch of sites. You just want to push some buttons and play. For those who have either lost the brochure or want some more information, see below for links where you can get it. Of course, you can always start with the "iPhone Help" section under the Help menu in iTunes. The 213 page manual for the iPhone 3GS Quickstart guides for various iPhone 3GS features A video guided tour of major features of the iPhone 3GS And here are some other resources to get you started: Macworld's App Guide: Searchable by category 19 instructional books on how to manage your iPhone Apptism - catalog and reviews of over 53,000 apps Macworld's general listing of 3.0 features TUAW's iPhone 101 series I'm sure that many more resources are currently being written, but the links above are more than enough to get started. I wonder how many agree with me that leaving out a decent manual is a poor idea, and how many of you consider this a non-event. %Poll-31255%

  • The iPhone is a platform for coding newbies

    by 
    Mike Schramm
    Mike Schramm
    04.27.2009

    I love hearing this about the iPhone: the San Francisco Chronicle has a piece about how Apple's little revolutionary telephone has brought a whole new crop of programmers into the development mix. People who had never before looked at code or considered writing their own applications are getting ideas about how to make better software, picking up Cocoa and Xcode books, and going to town. And strangely, we might actually have fart apps to thank for this -- people aren't just seeing the iPhone as an innovative platform, but they're seeing the App Store as an "anything goes" environment, where even their silly little idea might work. I don't know if we can pin all the credit for the burgeoning iPhone development scene on fart apps and the impression that even a monkey can make bestselling iPhone software (certainly Apple has set the bar and price for entry pretty low, both with the extremely cheap $100 fee for a developer account as well as the high quality Xcode software that comes on every Mac), but there is definitely something in this little device that's driving people to try and create their own software for it. Oh, and the money probably helps, too. Still, whether people are taking up iPhone development because they want to make millions or are just looking for another hobby, it's us, app consumers, who will benefit.

  • The Daily Grind: Does a game need PvP to be successful?

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.12.2009

    Player vs. Player combat seems to be a love it or hate it scenario. Players either engage in the behavior with an extreme liking, wondering when their blades will get to silence a screaming newbie or go up against the best of the best in battlegrounds, or players hate the activity with a passion to the point where they'll avoid it as much as possible.In any case, this feature certainly has become a staple of MMOs, even going so far to have a couple games, like Darkfall, EVE Online, and Aion: The Tower of Eternity, making it one of their core focuses. So this leads to today's question: Do you think a game needs to include some form of PvP to be successful? Or can a game go with a purely player vs. environment or cooperative approach and still succeed?Drop your thoughts into the comment box below and sound off.

  • Learning from the newbies

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.21.2009

    Playing over someone's shoulder is always an interesting experience. You get to learn from what they do and interpret their experience from an outside perspective. But what's really interesting is not what the experienced player does -- rather it's what the inexperienced player does.Psychochild just tackled this very topic over on his blog as he watched his better half get addicted to playing Lord of the Rings Online. While she avoided the temptations of Meridian 59 and World of Warcraft, Psychochild notes that it was a familiar setting that got her into the game.

  • The children of Wrath

    by 
    Mike Schramm
    Mike Schramm
    12.01.2008

    Starman over at Casual Raid Leader (is that the same Starman that does World of Warcast?) has a great idea. Right around college graduation every year, there's a study that gets nostalgic about what this year's students will never experience -- i.e. since this year's graduates were born in 1986, they've never known a time without Super Mario Bros., and so on. Starman suggests we do the same thing with incoming newbies and the new expansion -- the "children of Wrath" will never know a time when Onyxia was in the Stormwind throne room.Larisa has a few more: Children of Wrath will never have to go back and do old instances just for the achievement, or have to decide between keeping that noncombat pet or getting the extra bag space back. She was actually a "BC baby," and as she says, she's never tried to run 40 people through Molten Core, or known a time when there weren't any quest chains in Silithus.What else will the children of Wrath have missed out on? And are there really that many? I imagine that there are still quite a few vanilla players around, and it doesn't surprise me at all that there are plenty of BC babies (I recruited a few people during BC), but how many new players are really coming in to Wrath for the first time? Are there going to be that many people who don't remember when you had to run once instance over and over for rep, rather than just champion it?

  • Breakfast topic: Fit to print

    by 
    Amanda Dean
    Amanda Dean
    09.20.2008

    When I got my recruit a friend account it came with two lovely, full-color Bradygames guide books. Each is a 24.99 16.49 value with the Battle Chest purchase. The books have descriptions of all the races and classes. They go into some detail about the zones and many of the monsters in WoW. The guides contain tips on game play and various mechanics. I found them to be completely useless. They're outdated. They guides don't really give any tips on the nuances of the game. At times they are wildly inaccurate. Granted, they may be helpful to brand new players, though not entirely more useful than small, black and white Game Manual that also comes in the box. As a rookie I never turned toward printed guides. I asked a lot of questions from resources like Thottbot, Petopia, and of course WoW Insider. Most of what I've learned, I've learned on the fly. The beautiful, colorful images must cost a small fortune to print. It all seems very excessive to me.

  • Linden Lab puts out new newbie avatars

    by 
    Tateru Nino
    Tateru Nino
    06.08.2008

    If you check the Library folder of your inventory, and look in Clothing, you'll see that Linden Lab appears to have selected the new Second Life newbie avatars from the set that Torley Linden was running the survey for earlier this week. We are not totally sure that these avatars are on offer to newbies today, but if they aren't, then it is probably only a matter of days before they become available to new signups at the selection screen. The new avatars are from Nylon Pinkney, Adam n Eve, Renegade Clothing, Wraith Unsung and Grendel's Children. We recall that there were a number of fantasy/role-play themed avatars in the mix, but apparently none of those made the final cut. You can be a dragon, but not a dragon-slayer. Pictured above are five of the new avatars. From left to right, they are: Gamer Female, Professional Female, Clubgoer Female (although at only five-feet two, she's easily mistaken for a minor. The underside of the prim-skirt on this avatar is messed up as well), Boy Next Door (as long as the boy next door to you is six foot, five inches -- he could be!), and Cardboard Boxbot. Older residents can access these avatars by dragging the folder onto themselves from the library which will generate a copy in your personal inventory. [Thanks to sharp-eyed Sean Heying]

  • Newbie avatar survey

    by 
    Tateru Nino
    Tateru Nino
    06.06.2008

    Linden Lab has been collecting new candidate avatars for new Second Life users to start with. As a part of the selection criteria for the final set, Torley Linden is running an unofficial survey to see which ones people like better. The poll also takes into account the gender, age-group and nationality of the respondents, presumably to see if there's demographic groupings that lean toward specific choices. The survey doesn't take very long to complete. Head on over, give it a go, and make your preferences known.

  • Player vs. Everything: Starting over

    by 
    Cameron Sorden
    Cameron Sorden
    06.04.2008

    Most of us have spent a lot of time playing our favorite games. Chances are good that unless you're totally new to the MMOG world, you've got at least one character at some ridiculously high level, armed to the teeth, sitting on a big pile of gold amongst the trophies of your slaughtered foes. You might even be part of a guild and still play that character with your guildmates on a regular basis to go topple foes of ever-increasing power. It's good to be a dragon-slaying, world-destroying, gold-hoarding demigod of awesomeness. That's why it's so tough to start over, sometimes. Whether it's rolling up an alt on your current game or picking up an entirely new game, it can be really frustrating to go from a bloodthirsty, battle-hardened warrior who wades into combat swinging an enormous, glowing two-handed sword to some level 1 nobody with a leather jerkin and a knife. All of your accomplishments on your old character seem pretty far away when level 3 wolves are having you for a light afternoon snack, and a brand new grind stretches out interminably before you. Is it any wonder why plenty of players don't even bother with having alts and stick to the game they like?

  • DS Daily: Spreading the word

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.02.2008

    Do people ever ask you why you're a DS fan? We certainly get it all the time, especially when playing handheld games in public, and inevitably, when the subject comes up, people ask about the best games. In those situations, you have a couple of choices: you can tell them about the absolute best games, or you can evaluate what you know about the person, and guess at the best games for them. We tend to do the latter, and there are a few games we recommend over and over. Professor Layton and the Curious Village is the newest of the lot, but we also often recommend Clubhouse Games, the DS Castlevania titles (of course), Phantom Hourglass, since so many people are familiar with the franchise, and games like Advance Wars for longtime gamers. For those who aren't gamers at all, we talk about things like Brain Age, but also titles like My French Coach and Let's Yoga. When you're in these situations, how do you describe the system's appeal, and what do you recommend?

  • Anti-Aliased: How to pick the MMO for you

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.14.2008

    Let's be honest for a moment - there are a ton of MMOs out there. We have everything from fantasy, to dystopian future, to fantasy, to horror, to fantasy, to pirates, to fantasy, to sci-fi, and even all the way down to fantasy. While this is great for people who love choice, this is a complete nightmare (or should I say Bloodymare, ha ha, gaming puns) for anyone who's new to the genre or wants to start off with a fresh game that's different from what they're playing.How do you separate the good from the bad? How do you know if you'll stick to a game? You don't want to gamble with an expensive game only to find out that you totally hate it and wish it would burn in the deepest depths of hell. (I'm looking at you, Risk Your Life.) So, do you rely on what your friends tell you or what reviewers tell you?In my opinion, no one knows you except you. So when you sit down and want to pick the right game the first time, here's a few pointers and suggestions to get you started.

  • The five misconceptions about EVE Online

    by 
    Andrew Russo
    Andrew Russo
    05.11.2008

    EVE Online is not all about blasters, hokey religions, and mining some mean asteroids. Newbies are not blasted at every moment, their wrecks lining the EVE universe as a testament to the power of skill points. Heck, you do not have to focus on fighting. After all, there is more than one way to pop a pod! RPG Vault tackles such common misconceptions about EVE and attempts to shed some light on what really goes on in deep space.They hit the nail on the head in more ways than one. Take for example, the EVE skill system. It is a detailed skill system designed so the casual player can train and still earn a paycheck, feed the dog, and maintain forward progress. Does that forward progress call for camping gates, destroying players, and leading a massive alliance onto glory? No, not at all! A player selling the simplest of vessels, the frigate, can have a huge impact on the economy. Some folks even spend most of their time on alts, spying and infiltrating other corporations, without a focus on any profession other than espionage. There are plenty of things to do and RPG Vault makes sure gamers considering getting plugged into a capsule have their heads on straight.

  • Peering Inside: Disorienting experiences

    by 
    Tateru Nino
    Tateru Nino
    04.21.2008

    Over the weekend, I had the opportunity to introduce a friend to Second Life. We'll call her Susan. That meant a run through the current orientation system. The whole process was an eye-opener, especially the part where Susan tried to beat me to death with her keyboard. The last time I saw a Linden Lab orientation island it was one of the old ones (2005/2006). The new ones, though (2007/2008) - well, it's surprising that the retention is as high as ten percent. The absolute highlight of the experience was a nude avatar by the name of Adam Neal, who ran around in circles for ten minutes or so yelling "ADAM NEAL CANNOT BE STOPPED!" -- no, really. That was one of the good bits, actually. The rest was worse.

  • WoW Rookie: What the hell is going on today?

    by 
    Allison Robert
    Allison Robert
    03.25.2008

    We heard from a few people either new or returning to WoW that the amount of information overload on our front page was reaching critical mass, so it occurred to us that it might not be obvious why the fabled Patch Day is such a ("Dogs and cats living together! Mass hysteria! Details at 10!") big deal in these here parts. Here's an older WoW Rookie on "What is a patch?" from Amanda Dean if you're new to the business of how Blizzard updates its content.For the uninitiated, Patch 2.4 is what is known as a "content patch," which is a sanitized version of saying "A ton of stuff gets added to the game and all hell breaks loose." This particular patch doesn't contain a lot of new content for people still leveling their first character, so you're unlikely to notice any differences unless you have a fairly high-level toon being affected by the class changes coming in or one who was beginning Karazhan attunement, which is no longer required. Apart from that, a rare new-5 man is being added (Magister's Terrace), a new endgame 25-man raid (Sunwell Plateau), and a host of new quests and a rep grind if you've got a toon at nearing 70.The official patch notes are here, and WoW Insider has full coverage on the changes if you want a more in-depth look. Enjoy Patch Day!

  • WoW Rookie: Raid 101

    by 
    Amanda Dean
    Amanda Dean
    03.24.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know. It's been brought to my attention that there are rookies of all levels. Recent columns have covered very basic topics such as instance play, group etiquette, and account security. Once you get to level 70, you'll have several options including solo play, PvP, and instance raiding. Raiding is a major part of the game, but can be somewhat overwhelming at first. Raid instances vary from ten, twenty, twenty-five, and forty players. These instances are similar to five-person dungeons but require considerably more coordination. Ever player must work in concert to bring down challenging bosses, and they are typically rewarded with excellent gear for their efforts.

  • WoW Rookie: What is a patch?

    by 
    Amanda Dean
    Amanda Dean
    03.10.2008

    Here at WoW Insider, we've had extensive coverage of changes and updates that are being tested for the release of patch 2.4. It occurred to me that many of our newer players may not know what patching is all about. Blizzard regularly releases updates to World of Warcraft to add new content, fix problems, and otherwise improve the game. The game has evolved considerably throughout since its launch over 3 years ago. Many quests, instances, battlegrounds, events, items, and tools have been added through various patches. Clicking through the historical patch notes can be a source of nostalgia for many players.