nintendo 64

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  • Retro-bit bringing wireless controllers to retro consoles

    by 
    Richard Mitchell
    Richard Mitchell
    05.15.2013

    Remember Retro-Bit, the company behind the nifty handheld NES / SNES, the RetroDuo Portable? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles. There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac. The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor Innex will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out. In the meantime, we pose a simple question: Where's our wireless Saturn controller?%Gallery-188447%

  • 'Project Unity' is 15 fully-functional consoles in one giant box

    by 
    Jordan Mallory
    Jordan Mallory
    04.13.2013

    Constructed by evil genius/mad scientist/hardware hacker Bacteria, Project Unity is a single, unified gaming console that can play Sega Master System, Neo Geo MVS, GameCube, Dreamcast, Saturn, Intellivision, Colecovision, Atari 7800, Turbografx 16, PS1/PS2, Mega Drive, NES, Super NES, Game Boy Advance, Nintendo 64 and Amstrad GX4000 games.Project Unity's most impressive feature, besides the fact that it works, is that it was constructed entirely out of authentic hardware and does not make use of emulators or combo units like the FC Twin. It also manages to use a single power supply, video output and custom-built controller, regardless of the system selected.Jump to 09:30 in the video above for a demonstration of this behemoth in action, including the repurposed NES cartridges that contain different circuit boards for each controller type, or start from the beginning for some deliciously chaotic wiring shots.

  • GoldenEye at GDC

    GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.Hollis' presentation included stories from many of GoldenEye 007's developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis: One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute – something you wouldn't dream of doing these days – and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However – since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."So there you have it, GoldenEye 007's multiplayer mode – a vital, fondly-remembered component of a landmark game – was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.

  • Seen@GDC Europe: The adorable video that led to GoldenEye 007

    by 
    Richard Mitchell
    Richard Mitchell
    08.14.2012

    When Martin Hollis first pitched GoldenEye 007 to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of Killer Instinct. That wasn't, however, his greatest credential to direct the project, he told an audience at GDC Europe. No, his greatest credential was a video he created with his brothers when he was 18.We managed to record the video during the GoldenEye 007 postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.

  • Modder conjoins two N64 controllers for dual-analog play in Star Wars Ep. 1 Racer, Goldeneye

    by 
    Joe Pollicino
    Joe Pollicino
    08.06.2012

    We've seen a fair share of controller mods over the years, but a dual-analog Nintendo 64 pad intended for Star Wars: Episode 1 Racer? That's certainly a simpler concept that can apparently turn out to be quite intriguing -- and functional. As the story goes, a friend of a modder named Clarky is an avid player of the sci-fi title, especially a hidden mode that allows users to individually command both the left and right engines of their pod-racer using the joysticks of two controllers. To make the control scheme less fiddly, Clarky essentially chopped off the D-Pad section of one and the action button section on another to join the two as one. The final result is impressive as well -- we'd be hard-pressed not to believe it's some rare prototype from the Nintendo labs at first glance. The unit also functions with the classic shooter, Goldeneye 64, as well since the game supports a similar dual-analog mode. Notably, the gamepad plugs in with two cords, so it's unlikely you'd be able to reap its full benefits on most of the system's games. You'll find a video of the controller in action below, and a full build log at the source link. Now, if only we could get our 4MB graphics Expansion Pack to work with the titles as well.

  • Project Unity stuffs 20 classic consoles into one: if you can't play it, it's probably too new (video)

    by 
    Jon Fingas
    Jon Fingas
    06.04.2012

    Most gamer who want to play with more than one or two vintage console platforms often turn to software-based emulators that may or may not be above-board. How about stuffing all of the authentic hardware into one controller and one base unit? Modders at Bacteria's forums have developed Project Unity, an attempt to natively address 20 consoles across 17 actual platforms folded into a single device. The gamepad, arguably the centerpiece, includes two each of analog sticks and directional pads, along with multiple shoulder buttons and a central button grid that can either be used to steer an Intellivision or fill in for otherwise missing controls. Stuffing the unique controller hardware into one gamepad obviously presents problems with board sizes and the laws of physics, so much of the relevant circuitry sits in modified NES cartridges. Our only dismays are the lack of original Xbox support and the slightly imposing challenge of aggregating and modifying that much classic gaming componentry in one place -- if you're more concerned about convenience in your retro gaming than preserving the original feel of that Sega Master System or SNK NeoGeo, though, you've just found Utopia.

  • Tiny N64 controller guaranteed to cause serious crampage

    by 
    Terrence O'Brien
    Terrence O'Brien
    04.27.2012

    On the list of nerd pastimes, miniaturization ranks pretty high. So, we're not exactly surprised to see a tiny N64 controller, but we're kind of amazed that this rather extreme hack managed to avoid detection since January. The itty bitty controller isn't a mod, but an original construction built around a PIC microcontroller. You might notice that the yellow C buttons are absent, instead Kirren (the creator) went with a tiny four way switch, which you'll see above the blue and green A and B buttons. The design skips the L key, but you'll find R and Z on the rear face. For a short clip of it in action head on after the break and, if you want to build one yourself, hit up the source.

  • Bacteria's disciple improves upon technique, crafts N64 handheld capable of GoldenEye split-screen

    by 
    Sean Hollister
    Sean Hollister
    04.06.2011

    This isn't the smallest portable Nintendo 64 we've seen, nor the most elegant, creative or complete -- in fact, it's pretty much a straight clone of Bacteria's iNto64, but with a spiffier paint job and one critical improvement. Yes, that is an extra controller port you see in the foreground of the image above, and if you click your way below, you will indeed be able to watch its creator engage in some wonderfully retro split-screen Mario Kart 64 and F-Zero X races, not to mention the obligatory GoldenEye death match and a wee bit of Quake 2. Ahhh, memories. [Thanks, Alon T.]

  • N64Boy Advance is one fine lookin' Nintendo 64 handheld

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.07.2011

    If you head on over to the Modded By Bacteria message boards you'll find that forum member Hailrazer has put together a little somethin' that he likes to call the N64Boy Advance. And like all successful mods, not only does the thing look good, it also boasts tweaks suited to the builder's tastes: he uses a Gamecube joystick instead of one from a Nintendo 64 controller, he's decreased the smaller trigger buttons (which our man hardly ever uses), and done away with the d-pad altogether (ditto). The case itself is an old Game Boy Advance carrying case (with the N64 board cut down to fit) and speakers, a 4.3-inch display, and a couple camcorder batteries thrown in for good measure. Of all the modes we've seen from Hailrazer, this might be out favorite yet! See for yourself after the break. [Thanks, Jonathan]

  • N64oid emulates Nintendo 64 classics on Android smartphones

    by 
    Griffin McElroy
    Griffin McElroy
    03.07.2011

    The Android platform is no stranger to emulators, but there aren't too many apps that possess as much polish as N64oid. It runs at a surprisingly stable framerate and, best of all, you can pair a Wiimote to the device for more precise controls. Check out a video demonstration after the jump!

  • N64oid brings Nintendo 64 emulation to Android devices

    by 
    Donald Melanson
    Donald Melanson
    03.04.2011

    There's not exactly a shortage of video game emulators for Android devices, but there has been one notable, 64-bit exception. That's finally been rectified with the just-released N64oid application, however, which finally brings emulation of Nintendo 64 games to the platform -- and, like the other emulators from developer Yongzh, it's conveniently available right in the Android Market (for $5.99). As you might expect, there are a few glitches and hiccups to be found even on high-end phones like the Nexus S, but it does seem to run remarkably well for an initial release and, as Download Squad points out, you can also use a separate, freely-available app to add some Wiimote controls to the proceedings. Also, it means you can play Goldeneye on your phone. Video after the break. [Thanks to everyone who sent this in]

  • Gaming's first-person history lesson: 1958 to 2008 edition (video)

    by 
    Ross Miller
    Ross Miller
    01.13.2011

    There's just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we're given a first-person tour of console gaming from 1958's Tennis for Two (played on an oscilloscope) through late 2008's Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody's perfect). Not every console gets a mention -- apologies to Atari Jaguar and 3DO apologists -- and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

  • Tool-assisted speedrun shows Super Mario 64 beaten in five minutes

    by 
    Mike Schramm
    Mike Schramm
    01.02.2011

    A group of five speedrunners has beaten Super Mario 64 with no stars in just five minutes. To do so, they used a whole bag of tricks, including glitches, weird jumping macros, and shortcuts. It's not pretty, but if you have 18274 frames of time to spare, you can see the whole video below.

  • YouTube musician covers Zelda's Song of Healing on wine glasses

    by 
    Griffin McElroy
    Griffin McElroy
    12.08.2010

    Don't ask us why, but this time of year, we love watching YouTube users' creative takes on musical themes from Zelda games -- and they don't get much more creative than Sp0ntanius' wine glass rendition of Majora's Mask's "Song of Healing." It's watchable in the video posted below.

  • Modded Game Gear becomes portable home for N64 (video)

    by 
    Darren Murph
    Darren Murph
    07.16.2010

    It may or may not actually be the most compact Nintendo 64 we've ever seen, but even if it's holding down the second spot, you can't knock the ingenuity here. Crafted by one Evil Nod, the self-proclaimed N Gear 64 is little more than an N64 console tucked, shoved and crammed inside a Sega Game Gear enclosure. Best of all, the modder somehow stuffed an N64 controller in there too, yet still left all of the original markings for nostalgia's sake. Head on past the jump for a video of it in action, or tap that source link to learn more about the build process. Riveting stuff, we tell ya. [Thanks, Alon]

  • Nimbus 64: the latest in a long line of gorgeous portable N64 mods

    by 
    Darren Murph
    Darren Murph
    05.07.2010

    For whatever reason, the last great game console to utilize a cartridge over a disc is finding itself in yet another portable form factor, and of course, the Nimbus 64 has been crafted by one of Ben Heck's most loyal followers. One cndowning is responsible for this beaut, and it's actually his second homemade portable; this particular miniaturized Nintendo 64 uses a custom vacuum formed case, D-pads and control sticks from used Game Cube controllers, a Zenith PS1 display and plenty of nuts and bolts that only the hardcore modders in attendance would understand. Per usual, we'd recommend heading down to the links below for more details and images, the latter of which are likely to make you exceedingly envious of the DIY skills exhibited here.

  • Bacteria's back with portable Nintendo 64, complete how-to guide

    by 
    Sean Hollister
    Sean Hollister
    04.26.2010

    The quest to build the perfect portable Nintendo 64 continues, but we imagine we'll stop seeing so many disparate designs soon. That's not because Bacteria's latest bulbous handheld has achieved perfection -- far from it -- but rather because he's provided a 2.5-hour, step-by-step video guide to help you build it from the ground up. And hey, the system isn't too shabby, either. The "iNto64" portable features integrated Controller, Rumble and Expansion Paks for complete N64 functionality, built-in speakers and a headphone jack, rechargeable batteries for up to three hours of play, even a video-out port if you get tired of staring at the ubiquitous 5-inch Sony PSone LCD. The only obvious oversight is controller ports for more inputs -- seems our buddy Bacteria wasn't a big fan of GoldenEye. See it play some of N64's other best games after the break, while we dust off our gamebit screwdriver. Obvious though it may seem, know what you're getting into before you do likewise; ripping up classic cart-based consoles isn't for the faint of heart.

  • '64 Boy' may be most portable N64 mod yet

    by 
    David Hinkle
    David Hinkle
    04.20.2010

    We've showcased quite a few portable N64 creations on this here corner of the internet, but the "64 Boy" (pictured above) may very well be the most compact mod we've seen yet -- the world's smallest, according to its maker. The handheld also features support for connecting up to 4 controllers, in case you're jonesing for some GoldenEye multiplayer on the road and don't mind squinting. The development process is detailed in this thread, and past the break, we've included a video documenting the creation of the 64 Boy. %Gallery-22424%

  • Internet heroes help blind gamer beat Zelda: Ocarina of Time

    by 
    Griffin McElroy
    Griffin McElroy
    03.04.2010

    Man, we hope your hearts are wearing some light, loose-fitting clothing, because they're about to get warmed. CNN recently aired a video report on mild-mannered Roy Williams, a young man whose love of The Legend of Zelda: Ocarina of Time is surpassed only by his love of doing awesome, considerate things. Like, for instance, playing Ocarina of Time blindfolded, and writing a guide on how to play the game by only using sound clues, so that a visually impaired gamer living in another country can topple Ganon's tyrannical reign. Transcribing OoT in this manner took Williams and "three other diehard gamers" two years, but allowed Jordan Verner, a blind gamer living in Ontario, to finish the game for the first time. If that doesn't make you just a little verklempt, then you probably have robot parts where your heart should be. [Thanks Kevin!]

  • Introducing the new king of modded handheld Nintendo 64s

    by 
    Griffin McElroy
    Griffin McElroy
    01.25.2010

    Before you start wondering: No, we don't post about every single portable Nintendo 64 that slides across our tip box -- rather, we only spend our time writing about the ones that are so much cooler than their predecessors. We were pleased to find that one such project was recently highlighted by Engadget: The Kamikaze 64, which is demoed in a video after the jump. The device, which was commissioned by an unnamed party for an unspecified amount of cash, isn't the smallest handheld N64 we've ever seen. However, with a crisp screen, support for a second controller, video output, a headphone jack and a Controller Pak slot, it might just be the most comprehensive stab anyone's ever taken at miniaturizing the console. We'll take four, thanks.