nunchaku

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  • Wii impressions: Final Furlong

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.10.2006

    Gimmick. Clutch the Wiimote in one hand, the nunchaku in the other, and shake your wrists up and down. You call that a game?Visually, there's nothing to hold your interest, and because all you need to do is shake, there's really no reason to watch the race. Is Namco Bandai targeting the blind demographic with this one?

  • Revolution doubling motion sensors [update 2]

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.26.2006

    UPDATE 2: The original post (preserved below) was an error on our part. We apologize. However, we thought it was important to emphasize the real news. That is, CVG reports that the secondary Revolution controller attachment — nicknamed the 'nunchaku'— will contain accelerometer/motion sensor technology. This opens the door for dual motion-controlled inputs. For example, in an FPS game, one hand would controller looking and moving, while the other hand would control aiming and firing.While looking and aiming are traditionally one action, the Revolution could potentially separate the two. Imagine running in one direction and blindly shooting in another. An intriguing concept, but not necessarily useful.That's not to say that dual motion sensors aren't useful. Imagine a game that requires one hand to push forward and pull back while the other hand rotates/rolls from side to side. We're thinking some form of flight simulator, but the possibilities for innovative game concepts are truly limitless.