nutty-fluffies

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  • PSA: Nutty Fluffies launches on iOS today

    by 
    David Hinkle
    David Hinkle
    11.01.2012

    RedLynx's next mobile game, Nutty Fluffies, launches on both iOS and Android today. Nutty Fluffies is about a bunch of amusement park prize animals letting loose after the park closes and taking the coasters for a ride.It's the latest in RedLynx's line of physics-based racers, tasking players with managing a speeding rollercoaster and keeping it from being flipped upside down and ripping the stuffing out of those adorable plushies. You wouldn't let that happen, would you?

  • RedLynx's Nutty Fluffies coasts onto iOS November 1

    by 
    Sinan Kubba
    Sinan Kubba
    10.25.2012

    Nutty Fluffies is coming to iPhone & iPad on November 1, Ubisoft announced today. The RedLynx iOS game mixes the Trials developer's trademark physics-based beatings with a cute assortment of fairground toys. The two come together to form a mixture of cuddliness, challenge, and rollercoaster-based carnage. And maybe a nutritious breakfast treat.Ubisoft revealed the game last month, and we took the opportunity to get a more in-depth look back then. We also have the above teaser trailer, which is fairly nutty, and the below gallery of screenshots, all of which are satisfactorily fluffy.%Gallery-169309%

  • RedLynx imperils plushies in 'Nutty Fluffies' for iOS

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.06.2012

    Trials and MotoHeroz developer RedLynx is now exacting its familiar physics-driven punishment on soft, defenseless plushies. Its new iOS game, which is genuinely called Nutty Fluffies, reveals what booth toys get up to when the fairground shuts down: they ride the roller coasters and get horribly mangled when you don't keep the vehicle right-side up.Alright, the cartoonish visuals don't exactly convey that level of imagined horror, but it's hard to brush off roller coaster accidents when they involve little stuffed creatures. Nutty Fluffies is an instinctual test of momentum and speed – and instead of balancing a bike, as you did in Trials, you're trying to keep a string of connected cars in tune with the track, even as it leaves momentarily to collect hearts. Succeeding is a matter of swiping forward across the screen to increase speed, even while in the air, and swiping backward to decrease it.There's more to the iOS game than that, of course, with specific animals bestowing bonuses after you purchase them for your empty cars. Also, the vehicle itself can be extended, with the implicit warning that a long coaster is about as graceful as a drugged centipede. Whee!Ubisoft hasn't yet shared a release date more specific than "2012."%Gallery-164512%