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Shazam comes in handy for identifying tunes that you may not immediately recognize, and soon, the app will hunt for details on unfamiliar products, too. That's right, the next step for the popular music reference software includes tasks like Shazaming a cereal box for nutritional info or a DVD cas...

March 5th 2015 at 3:32pm 0 Comments
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There's something inherently alluring about objects of power. That much is obvious; games are already fairly littered with them, ranging from weapons to vehicles to various items whose powers are invariably decided by needs of the plot. It's inevitable that as a roleplayer you would want to create...

May 3rd 2013 at 9:00pm 0 Comments
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The Incident makes for one of the best reasons to be a gamer and own an iPhone -- it's a purely indie affair, with excellent pixel graphics and game design by Neven Mrgan and Matt Comi and terrific chiptunes by Cabel Sasser. And it's a wacky little concoction that doesn't sound like it will work, b...

August 11th 2010 at 8:00am 0 Comments
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In pixel-terms, the iPad offers a much larger workspace to develop on than the iPhone but in terms of the human experience, it's not that very far away from iPhone programming. The two share an underlying operating system and a large overlap in human interaction realities. Here are just three of tho...

February 3rd 2010 at 7:30pm 0 Comments
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Touch Arcade has a slew of new screenshots from an upcoming free update for a game I've been coming back to more and more lately on my iPhone: Zen Bound. When I first installed it, I thought of it as more of a tech demo than a game, but as you load it up more and more, you really do start uncovering...

May 4th 2009 at 9:00am 0 Comments
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I hadn't heard that WAR would have collision detection (it must be in the whole game, right? can't only be in PvP, can it?), but Hardcore Casual did, and just like him, I'm very interested in the possibilities. He cites it as a problem of premades and PuGs-- premades will know much better how to d...

February 6th 2008 at 11:00pm 0 Comments