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Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new an...

1 year ago 0 Comments
May 9, 2013 at 9:00AM
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When I was younger (so much younger than today), I decided that it sounded like a fun jaunt to play through Devil May Cry on the hardest difficulty setting, appropriately named "Dante Must Die." For those who have never experienced this particular joy, playing the game at that level requires an i...

4 years ago 0 Comments
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If you've been feeling blue because you haven't got enough green to keep the old bank account in the black, we've got just the tonic for you, dear friend. There's nothing that gets us all perked up and cheerful quite like an adorable humanoid robot negotiating an obstacle course in the performance ...

5 years ago 0 Comments
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Some George Costanza-types at Carnegie Mellon have repurposed their own hard earned knowledge of Frogger maneuvers at the university arcade into useful object avoidance techniques for robots. They've outfitted both ASIMO and HRP-2 with versions of the technology, which allows the robots to detect t...

5 years ago 0 Comments
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This is one of those quintessential arguments that pops up time and time again amongst gamers, guilds, groups, and communities. It's an argument that divides people, pisses off people, and causes countless more gamers to alienate other gamers. How serious should you be about playing your game? ...

6 years ago 0 Comments