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When you log off from your favorite MMO, does your avatar dream? Maybe, but when you log off from Age of Wushu, your character continues to be an active participant in the wuxia-drenched fantasy world. Many of the NPCs that you see milling about the game's cities and towns are in fact offline pl...

March 12th 2013 at 11:00am 0 Comments
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Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were str...

July 27th 2012 at 9:00am 0 Comments
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By my count, EVE Online and Glitch have exactly two things in common: They're both sandboxes, and they both have offline-leveling. Yes, whether you're harvesting tears in EVE or milking butterflies in Glitch, your skills are all raised offline while you're sleeping, working, or playing some other...

July 2nd 2012 at 8:00am 0 Comments
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I've been following Faxion Online for quite a while. Aww, I remember when it was just a cute little game in development, back when I visited the UTV True Games studio for a tour during GDC Online last year. The team was very passionate about its product, and there was obviously a lot of talent at...

June 5th 2011 at 2:00pm 0 Comments
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It's been pretty quiet in Darkfall land since the first of the year, and whether that's because the devs have been hunting wabbits or hard at work on the game's next patch is a question that is addressed in the latest Aventurine activity report. There's a new patch in the works, tentatively schedul...

January 22nd 2011 at 8:00pm 0 Comments
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The worst thing about touring through a virtual world is not knowing exactly what to bring with you. Over the last several months I have slowly but surely tweaked my habits to make writing easier. Even then I am sometimes perplexed as to how to do it better and what tools would work best for me. Lu...

January 21st 2011 at 4:30pm 0 Comments
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It's patch day in Agon, and Aventurine's servers are slowly coming back to life after some prolonged downtime earlier this morning. What has the new update wrought? The biggest change is the much-discussed offline leveling system. The Darkfall Epic Blog has the details, which basically amount to sp...

December 10th 2010 at 2:30pm 0 Comments
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Darkfall has always had a reputation for being a very hardcore game, but Aventurine has been hard at work trying to improve the in-game experience for all players -- both the well-known PvP audience and the more PvE-focused crowd. In the most recent official blog, Tasos Flambouras calls the team's...

November 12th 2010 at 10:00pm 0 Comments
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Tired of the lengthy skill-grind in Darkfall, as well as the perception that it will take newer players many months to be competitive with veterans? Aventurine has heard your concerns and is currently in the process of implementing a form of offline skill advancement for the PvP sandbox MMORPG. In...

October 31st 2010 at 10:00am 0 Comments
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You'll forgive me if I don't devote this week's column to Rise of the Godslayer. Yes it's coming out in two days, and yes I've been playing (and enjoying) the hell out of the beta, but frankly I think I've contributed quite enough to that particular hype machine at this point. Instead, I'd like...

May 9th 2010 at 10:00am 0 Comments
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Funcom has announced their new Age of Conan offline leveling mechanic, introduced in the 1.07.2 patch that hit the live servers today. Senior Community Manager Oliver 'Tarib' Kunz details the system in a post on the game's official forums. The new feature kicks off by giving each active account fo...

April 27th 2010 at 5:00pm 0 Comments