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  • WoW Archivist: World of Warcraft beta patch 0.9

    by 
    Alex Ziebart
    Alex Ziebart
    03.29.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. Do any of you vanilla WoW players remember how terrifying Teremus the Devourer used to be? He was among the very first world bosses, and boy was he annoying. He was immune to fire damage, frost damage, and magic-based DoTs. Seriously? Immune to fire, frost and DoTs? Yeah, he was brutal. It was perfectly normal to find him rampaging through Stormwind thanks to a friendly hunter kiting him to town. You have patch 0.9 (Aug. 17, 2004) to thank for Teremus' rather ... aggressive nature. He was in the game world before that, but he would leave you alone as long as you left him alone. As of patch 0.9, he turned into a lowbie ganking machine. Other patch 0.9 highlights: Hunters opened up for play testing -- yes, after mages and warriors were given talent trees. And they could use shields. Priests and rogues received the first iteration of their talent trees. Micro-dungeon redesigns were put in. "What the heck is a micro-dungeon?" I hear you ask. Well, let me tell you!

  • WoW Archaeologist: World of Warcraft beta patch 0.8

    by 
    Alex Ziebart
    Alex Ziebart
    03.22.2011

    The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch. Other notable additions in patch 0.8 include ... Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval. The level cap was raised to 50. Sunken Temple and Razorfen Downs were opened and itemized. Rogues lost the ability to use bucklers (shields). Tauren were given the Plainsrunning ability. Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!

  • The Patches of Yesteryear: Patch 0.6

    by 
    Adam Holisky
    Adam Holisky
    07.07.2009

    World of Warcraft has been around for a while now, and the game has changed significantly. Back in the day, way back in the day, things were so different you probably wouldn't recognize it. A couple times a week WoW.com will look back at old patches, lamenting on what once was.Welcome to the first post in our Patches of Yesteryear series. We're going to take a look at old patch notes (listed after the break) and point out some of the ridiculous, and not so ridiculous changes that have gone through the game the past five years.To start off with, let's look at Patch 0.6. This patch was released on April 13th, 2004. That's about seven months before WoW hit the retail shelves and became a hit. This beta version of WoW had a few important parts of the game that began their life in this patch: Scarlet Monastery, the level 30 dungeons near the Undercity Blackfathom Deeps, the cave maze dungeon out in Kalimdor Druids became available for play You had five states of rested that affected the gain of your experience gains: well rested, rested, normal, fatigued, and exhausted