one-healer

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  • Blood Sport: Become a 5v5 master (4 DPS/1 healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.23.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Talking Heads with "Psycho Killer." I love David Byrne. I've been playing Cataclysm beta for about a week and a half -- well, if I can call it playing. I've done a few quests in Hyjal. I'm still level 80, about 25 percent of the way in. It's been fun, but I haven't been able to break away from arenas and battlegrounds on the live realms. Oh, how I've missed thee, my beloved PvP. Offense vs. defense 4 DPS teams are offensive quintets (even the healers participate in damage most of the time) that use incredible damage to accomplish quick wins and losses. They're often referred to as "zerg teams." Silly StarCraft references. When I first started playing arena, a friend much more PvP-experienced than myself explained to me the difference between two-healer team and 4 DPS: "A two-healer team is a balanced fighting force, using positional and defensive advantages to their advantage. Think of a castle, fortified with archers and boiling oil. A 4 DPS team is more akin to a juggernaut, barreling through walls and relying on brute force. Sometimes the castle wins; sometimes the battering ram is successful. The lines of attack and defense are much different, however."