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Dungeons and Dragons Online is an old game. I'm not saying that in a negative context -- if a game has been around for a long time, that means it's had time to work through the bumps in the road that come with launch and the first six months or so, as well as to build a strong community of player...

March 25th 2011 at 2:00pm 0 Comments
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We've had several exciting pieces of news in Dungeons and Dragons Online this week! New details on Update 9 came from PAX East, and an encore of our most recent game event is here. I've got the details on those and my thoughts on what they'll bring to the player community, but before we get to th...

March 18th 2011 at 5:00pm 0 Comments
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It's less common these days, but it used to be that many of the Massively staff's friends, family, and readers thought we had a great gig because we got paid to sit around and play games all day. Thankfully, that assumption comes around less and less nowadays -- most of the Massively staff finds ve...

January 14th 2011 at 11:00am 0 Comments
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My gosh, what a week! I've got to start by sending a huge congratulations to Jerry Snook of DDOcast, who is closing down his long-running podcast. If that doesn't sound like something to celebrate, then you have not heard Jerry's news: he's been hired by Turbine and today's episode of DDOcast will...

October 29th 2010 at 1:00pm 0 Comments
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It's been an interesting week for me in Dungeons and Dragons Online, and while that's obviously just a personal perspective, I've come away from it with some observations on the community. Executive Producer Fernando Paiz told me at PAX that Turbine will start turning its collective eye back to th...

October 8th 2010 at 2:30pm 0 Comments
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Welcome to October. It's time for ghouls, ghosts, things that go bump in the night, and shambling undead. Halloween events are a grand tradition in nearly every MMO, and Dungeons and Dragons Online has something special this year. The developers have really scaled things up for this holiday, but ho...

October 1st 2010 at 4:00pm 0 Comments
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Last week I talked a bit about Beholders and why they hurt so much, and I promised a look at an offshoot of that conversation this week: alignment. If you weren't a PnP player before Dungeons and Dragons Online, alignment is probably something you didn't pay much attention to on your first characte...

September 24th 2010 at 4:30pm 0 Comments
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You've not heard much lately about OneDAwesome, Massively's Dungeons and Dragons Online guild, but it's still going strong. In fact, we've spent the past weeks taking on our most ambitious project to date: Vault of Night. Vault of Night is a story arc that consists of six quests and culminates in...

September 17th 2010 at 4:00pm 0 Comments
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Today I was hoping to open up my full purchase history at the Dungeons and Dragons Online store and do an analysis of everything I've bought since the store was put into the game. Unfortunately, I've since discovered that -- short of saving each and every confirmation email that Turbine sends me --...

August 20th 2010 at 12:30pm 0 Comments
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Although my wife doesn't know it yet, if we ever have another child, there's now a very real chance that we're going to call him or her Brawnpits, after my new favorite character in DDO. I think our entire group became enamoured with that name, but can you blame us? I don't think you can, especiall...

July 23rd 2010 at 12:30pm 0 Comments
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Writing Exploring Eberron is always a bit of a challenge, because last year's free-to-play switch created a distinctly divided player base. On one hand, you've got the hardcore, longtime Dungeons and Dragons Online players. They've been around since well before F2P, are often DnD fans from way back...

June 18th 2010 at 4:00pm 0 Comments
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This week's Dungeons and Dragons Online Nights of Eberron outing was an ambitious one: We took on Delera's Tomb, wading through hordes of skeletons, wraiths, and ghasts to help Delera rest peacefully. Delera's has some great loot at the end, but is also one of the lengthier adventure packs for its...

June 4th 2010 at 1:00pm 0 Comments