onlineplay

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  • Red Octane says Wii will have GHIII online play, no DLC initially

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.06.2007

    Following yesterday's ProG interview with Red Octane pres. Kai Huang that the Wii's Guitar Hero III would not have online play, there seems to have been some miscommunication. Red Octane contacted Joystiq to let us know that what Huang meant to say is there would initially be no downloadable content for the Wii. They reaffirmed that there will be online play.Our immediate question about the online play was, "How are you implementing that?" The Red Octane rep. said they have to check with the developer and get back to us. The whole initial no downloadable content thing for the Wii we understand. The Wii Shop channel is definitely not set up for DLC like PSN or XBM, not to mention the Wii doesn't come with very much storage space for downloading in the first place. We'll wait to hear how the online play will be implemented, but we fear 12-digit game codes, on top of our 16-digit Wii codes, on top of Nintendo criminal background checks.

  • Hands-on with the PlayStation Network

    by 
    Evan Blass
    Evan Blass
    10.15.2006

    It's not really fair to judge the PS3's online component before, like, the console is actually released and gamers start putting it through its paces, but it's still interesting hear Eurogamer's take on a pre-launch version of the PlayStation Network, courtesy of some exclusive face time with Sony exec Phil Harrison. From the site's extensive coverage of many aspects of the service, the most noticeable theme is that Sony seems to have been closely watching the successes and failures of Xbox Live, and is serious about its promise to meet or exceed all of Live's capabilities. Therefore, many of features that 360 fans have become accustomed to -- consistent UI, multiple methods of communicating with friends, and downloadable content -- are prominently featured in the Network experience, with other aspects -- namely a full web browser, multitude of game-specific mini-stores, and pricing in real currency as opposed to "points" -- clearly designed to one-up Microsoft's offering. Other nice touches here include the ability to create a master account and regulated "associated" accounts (helpful for parents looking to police their kids' usage), a global "Wallet" with which you make all micro-payments (including those required by third-party publishers), and of course, an upgradable OS that leverages the hard drive on both versions of the PS3. Downsides? Unlike Xbox Live, the first iteration of PlayStation Network doesn't let friends communicate while playing a game; even though you'll get a notification of new messages during gameplay, you have to exit the game in order to read them and respond. Also, it's still not clear if / how Sony will implement player rankings a la Live's leaderboards, which is a feature that naturally-competitive gamers have come to expect. All-in-all, though, it sounds like Sony has put a lot of thought into the usability of this increasingly important aspect of the console experience, and assuming that the company is able to overcome potential shortages, lack of rumble, and other well-known nitpicks, the PlayStation Network looks poised to attract the same fervent following as XBL.[Via PS3 Fanboy and Joystiq]

  • Virtua Fighter 5 only for PS3 next spring

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    There was a time when Virtua Fighter 5 was considered a strong candidate for an arcade port to the Xbox 360, but that multiplatform hope's been dashed with the official announcement that VF5 will appear only on PS3 in the spring of 2007. Sega's technical fighter is a Sony exclusive once more.While home-console online play remains doubtful at this point, next-gen PlayStation owners can now securely look forward to facing off as El Blaze and Eileen (the new luchador and monkey kung-fu artist, respectively) along with the other 15 fighters, decked out in all sorts of items purchased in the in-game store with prize money earned through in-game matches.VF5 will support up to 720p HD resolution and will be featured in game footage in the SEGA booth at E3 (South Hall, Booth #946) later this week.[Thanks, Matt; also via Joystiq]