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In an amazing bit of news yesterday, Cyan Worlds decided to fully open-source Myst Online: URU Live. When we say fully, we mean it - art, client code, server code, development engine, everything. It was a bold move for Cyan to take; essentially trusting in the fans and other MMO addicts to take the...

December 14th 2008 at 8:00am 0 Comments
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As many know, Myst Online: URU Live has had an incredibly rocky road throughout its history. First sunsetted by Ubisoft, then by GameTap, URU's fans agreed to trying MORE (Myst Online Restoration Experiment) after Cyan Worlds got their IP back. Most recently in October, Cyan posted word that due to...

December 13th 2008 at 11:30am 0 Comments
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Many single player games have gone open source with raving success. Take Quake for example. When Id Software released the Quake engine as open source with Quake 3, people went nuts with it. How many mods and games were created after that using "The Quake Engine"?So the question posed over at Stropps...

July 22nd 2008 at 7:30pm 0 Comments
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The Torque MMO kit, first published last year by Prairie Games and GarageGames, has recently announced their newest version of the open-source engine which developer TalentRaspel describes as "completely revised". In this version 1.1 SP3 of the engine, TalentRaspel is proving that their continued su...

May 12th 2008 at 3:30pm 0 Comments
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One of the things that we can't seem to get away from no matter what MMO we're playing is the presence of Monty Python quotes. A particularly funny exchange combined with the daily news surfing brought the concept of open-source GPL MMOs (like PlaneShift) to mind. These worlds essentially allow tale...

February 7th 2008 at 8:00am 0 Comments