OrsonScottCard

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  • Firefall dev diary features Orson Scott Card, reveals planned free manga comic

    by 
    Mike Schramm
    Mike Schramm
    07.02.2011

    Here's the latest developer diary for Red 5 Studios' Firefall, which outlines the general backstory for the upcoming free-to-play co-op multiplayer shooter. Red 5's CEO Mark Kern, who served as team lead on a little indie title you may have heard of called World of Warcraft, walks us through the tale of Crystite and a dying future Earth, beset by an alien race called the Chosen. He also introduces writer Orson Scott Card, who talks about how he put the story together for what's "essentially ... a post-double apocalyptic world." Card's also working on a manga with his daughter Emily Card, to be published free on Red 5's website in conjunction with Udon Comics. The manga is supposed to be available sometime before the game is due out later this year.

  • Orson Scott Card laments publishers' grasp on creativity

    by 
    Ross Miller
    Ross Miller
    11.10.2006

    Author Orson Scott Card (Ender's Game) told Wired that he's fed up with the state of gaming and not optimistic about the future. Card notes that today's gameplay is repetitive and the storytelling is minimal at best. The problem, Card says, is the publishers who don't understand the medium and are prone to financing / pushing safe bets, essentially leaving the developers pigeonholed. Let's sympathize with the publisher's position first. They largely hold a fiduciary stance, which means they act in the financial interest of the company. The goal of a business is to make money, after all, and unfortunately the safest bets are generally the same gameplay mechanics known for decades with prettier graphics and more particle effects. Assuming developers have the ability to innovate in the industry (as Card implies), is it the responsibility of publishers to advance the medium through risk-taking -- say, one art house game for every 2-3 mindless shooters, annual sports iterations, or licensed action romp? With game development costing in the tens of millions of dollars and more, and shelf space limited in brick-and-mortar stores, innovation is a hard pill to swallow for profit-seeking corporations. The hope, perhaps, lies in digital distribution or even simply online purchasing. At that point, however, the responsibility lies with the consumer to use his or her wallet and make a stance for innovation.[Thanks, trumaine]