outdoor-dungeon

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  • A tour of WildStar's upcoming Black Focus area

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.06.2014

    The next update for WildStar has some pretty big shoes to fill. Arriving on November 11th, it's the first update the game has seen since August, when the game abruptly peeled back from monthly updates to quarterly ones. It comes after a round of server merges. It needs to prove to fans who are still subscribed to the game that there's good reason to keep playing and that more content is on the way in the near future -- that there's a reason to hold out hope. Earlier this week, I toured the Black Focus, the five-person group content releasing in the new region of The Defile in the upcoming patch. Not all of my questions about the zone as a whole were answered since I didn't get to go through all of the quests leading into this particular encounter. However, I did get a chance to form at least some first impressions and see how well this bit of content holds up. And there's a new trailer past the cut if you just want to watch that.

  • The Oculus revealed

    by 
    Alex Ziebart
    Alex Ziebart
    06.30.2008

    In an amazing example of the nonlinearity I mentioned yesterday (and was discussed at the Raids and Dungeons panel at the WWI), we've been given a sneak preview of the upcoming Wrath of the Lich King dungeon, The Oculus. The Oculus is a wing of the Blue Dragon-centric branch of dungeons, The Nexus.The Oculus itself is not quite an indoors dungeon, not quite an outdoors dungeon. It is actually a series of tiered, floating rings, which you can see in the picture to the right. Which means you need a way to get between the rings, right? Right! How will we do that? Partway into the dungeon, you acquire a drake that allows you to fly within the Oculus! These drakes come in a few different flavors: DPS, Tanking, and Healing. You're allowed to pick and choose between them, too! Give your healer a break, and let them fly around on the DPS drake! They'll need to start healing again as soon as they're on the ground, so it'll only be a brief reprieve.The dungeon will be, as I mentioned, nonlinear. All of the bosses will likely need to be killed before the dungeon is 'complete' but you're allowed to pick and choose which order you want to do them in. The simple idea of actually having a choice in that is exciting to me, especially after The Burning Crusade's linear, railroad dungeons. This drake mechanic also makes me curious about what other new features we'll run into in dungeons. Will we see siege vehicles in 5 man instances, like we're seeing in Lake Wintergrasp and the new battleground? What other challenges could be waiting for us, besides Stratholme-esque timed runs?