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The restarts that hit the realms this morning fixed a variety of issues that have been dependent on a realm reset. Most of these have been small, but several related to the ability to change the outposts that you build around Draenor. Not everything is getting solved, however. Community Manager Lo...

December 23rd 2014 at 2:00pm 0 Comments
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If you've regretted any of your garrison outpost decisions, it's now going to sting just a little bit less. Instead of costing 10,000 gold to switch outposts, it will soon be reduced to 5,000 gold. The exception is Nagrand where it will only cost 500 gold to switch between the siege tank and mounte...

December 11th 2014 at 4:00pm 0 Comments
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The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel stati...

August 22nd 2014 at 2:00pm 0 Comments
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We've been waiting very impatiently, almost salivating really, for more details on Grrisons and how they're going to work. Well, at last, our wait is over. Blizzard has finally dropped some of that sweet, sweet structure-creating science on us. In this post, part one of a four series, we get the...

May 28th 2014 at 2:00pm 0 Comments
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The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox. That objective is socialization. Or, as GoblinWorks says, "one of our core philoso...

January 8th 2014 at 8:00pm 0 Comments
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Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding...

October 24th 2013 at 5:30pm 0 Comments
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So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics? Well, I'll be! It seems as if salvaging has been simplified a bit since the last the time t...

October 9th 2013 at 6:00pm 0 Comments
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Avatar Creations has updated its Perpetuum dev blog, and the latest entry is quite a long read (and also of interest to players concerned about the game's intrusion and outpost conquest systems). As it currently stands, base attack and defense in Perpetuum is a pretty random affair. "One's abilit...

July 30th 2011 at 8:00pm 0 Comments
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As patch 1.18 draws close for Final Fantasy XIV, the development team has been stepping up the rate of previews. The latest one highlights a feature discussed previously but not seen for some time: the addition of several outposts across the landscape, hubs for adventurers to explore as they take...

July 19th 2011 at 3:30pm 0 Comments
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"-- Smash the control images -- Smash the control machine --" William S. Burroughs, The Soft Machine The Dominion expansion for EVE Online is so-named for its heavy focus on the game mechanics of "Sovereignty" or control of territory in the New Eden galaxy. There's been no small amount of controv...

November 12th 2009 at 5:00pm 0 Comments
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A few weeks ago, we at Massively started the weekly "Redefining MMOs" series, a collection of articles examining how the MMO genre has been redefined during the current generation of games and where it's headed in the next. So far, we've looked at the terminology we use to refer to MMOs, how the ar...

July 23rd 2009 at 10:00am 0 Comments