paid beta

Latest

  • PopCap Games

    Early version of the new 'Plants vs. Zombies' is available today for $30

    by 
    Christine Fisher
    Christine Fisher
    09.04.2019

    As we get closer to the October 18th launch of Plants vs. Zombies: Battle for Neighborville, PopCap Games is ready to share a Founder's Edition. Today, fans can play the digital-only version of the game. New features and content will be added weekly over the next six-weeks, as PopCap polishes the title for its official launch.

  • Life is Feudal unveils its 2015 roadmap

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    So what will the next year bring for Life is Feudal? Lots of things, since the game is still in its early access phase. But you don't have to take our vague and noncommittal words for it; you can just take a look at the game's official 2015 roadmap. The page outlines what will be coming to the game each month from here until September, along with progress bars to give hopeful players an idea of how far along the team has gotten on these features. The team is going to be taking a break on all of this during their first trip to a convention, though; the staff from Bitbox will be in-person at PAX South, displaying at Booth 1261 for fans and those who have never heard of the game before. In other words, it should be a pretty busy 2015 for the game. [Thanks to Saxxon for the tip!]

  • Free for All: The rising cost of early access and exclusivity

    by 
    Beau Hindman
    Beau Hindman
    12.18.2013

    Here I sit, waiting to log into Aura Kingdom, a new Anime MMO by Aeria Games. The beta I am going to log into is the Founder's Beta, an exclusive early-access pre-closed beta that had an entrance fee starting at $19.00 and topping out at $299.00. Yes, 300 US dollars. I'm not trying to appear judgmental in my emphasis, but I do think that this provides more proof to the theory that prices for virtual items are continuing to climb. And why shouldn't they? I've talked before about selling power and how its slow climb will likely not stop. Just like selling exclusive or early access, selling powerful, useful in-game items most likely makes money. Something like a Founder's Pack offers useful in-game items and exclusivity, a very tempting concoction that many find too hard to resist. Is it fair to offer early access for such a price, and will other titles have to respond to the success of such sales by creating their own?

  • The Soapbox: Stop hurting the people who love you

    by 
    Mike Foster
    Mike Foster
    10.08.2013

    Over the last few years, we have been witness to dramatic shifts in the way the video game business does its...erm...business. Crowdfunding appeared out of nowhere and turned people like Chris Roberts into money tornadoes. Digital distribution created an environment in which anyone with an internet connection and a laptop can create and release a game. Here in the MMO niche, early access, paid betas, founders packages, and extended soft launches became the norm. My opinion on soft launching and paid betas has been well established on this site. I dislike the idea that players must jump in to aid a flailing development team while it buys time on a project the team clearly should have reigned in. I also hate the environment soft launching creates in which studios are not accountable for their mistakes; a game like Firefall can have its entire PvP system wiped while its developers say, "Oops, our bad, beta! But thanks for all the money." However, there is another enormous problem with the prevalence of the soft launch system. Namely, it kills fans.

  • Cubeworld launches into paid alpha

    by 
    Mike Foster
    Mike Foster
    07.07.2013

    Cube World, developed by Picorama, is billed as a voxel-based, randomly generated, action-adventure RPG with borderless worlds and infinite character progression. It's not exactly an MMO, but it's pretty darn close: It also has a crafting system, PvP combat, and cooperative play via LAN or the web. If that sounds like something you would enjoy, you're in luck: Cube World's paid alpha phase has officially begun. Well, sort of. In order to get into the alpha, you'll need to pay for the game via the Picorama shop. In order to use the shop, you'll need to register. And thanks to what the developer claims are regular denial-of-service attacks, registrations are currently disabled. Foiled again. In the meantime, you can get an extremely limited taste of the game's looks by checking out its mini demo.

  • The Daily Grind: Would you ever pay to beta test?

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    You might have read the title of today's Daily Grind and found yourself laughing uproariously, startling any small children or cats in the area. "Me? Pay for beta?" you chortle. "Why, that's the most ludicrous thing I've heard all day, and I've already been to The Onion!" But I'd like you to stop and actually consider it for a moment. Historically, people have paid for beta access; back in the late '90s, players shelled out a few bucks to get a copy of the Ultima Online beta CD. Even today, many pre-purchases and pre-orders involve exchanges of funds so that a beta key might be reserved. But what if MMO studios today came right out and blatantly started charging you to be a part of the beta process? Would you do it? What game would need to be involved, and for what price would you capitulate? Let us know in the comments, and please leave all "I'm already paying for a beta; it's called [Name of Launched Game]" snark at the door! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • SpyParty 'Early-Access Beta' sign-ups begin, costs $15 when beta opens

    by 
    Ben Gilbert
    Ben Gilbert
    05.10.2011

    Like Minecraft before it, SpyParty is being made by just one man, and it will cost a nominal amount to access the game's public beta. Creator Chris Hecker announced as much on the SpyParty blog today, detailing the game's $15 beta access -- which will eventually roll over into a full game license when SpyParty officially launches -- and also noting that it will be rolled out in batches "over the next few months" as he expands server capacity. While signing up to be part of the "Early-Access Beta" program doesn't cost anything, Hecker encourages only serious inquiries to add their email. OS X users should also hold off for the time being, as the beta will be PC-only initially, though Hecker adds "but not forever" in the same breath. Finally, though no specific parameters are given, he says "any 3D graphics card from the past few years" should be sufficient enough to handle the game's visuals. Wondering what all the hullabaloo about SpyParty is? Catch up with our extensive coverage of the bizarre and endearing two-player psychological strategy shooter right here!

  • One Shots: The glow of Love

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.01.2010

    When it comes to looking for new gaming ideas, there's no denying Eskil Steenberg's procedurally-generated art-house MMO, Love stands out. Now in beta, Eskil has been working hard at improving the game since the last time we looked at it. Today, we have a gorgeous One Shots from the beta to share with you. This came in with a report in from the front lines, courtesy of GamingLove's iamacyborg, who writes: This is a screenshot of a player settlement in Eskil Steenberg's game, Love, on the UK1 server. We had the base set up on top of a few pillars, over a lake, with a force-field (that pink ball) protecting the important tokens. Here's a video someone took of the settlement a little while after the screenshot was taken, once we'd set up a perimeter defence with some blaster turrets. Are you playing something we haven't seen before - or only see rarely? If so, why not take a moment and send some screenshots in? Just mail them to us at oneshots AT massively DOT com along with your name, the name of the game, and a quick description. We'll post it out here and give you the credit. %Gallery-9798%