paint-jobs

Latest

  • EVE Evolved: Features coming in Oceanus and beyond

    by 
    Brendan Drain
    Brendan Drain
    09.28.2014

    It's been almost four months since EVE Online switched from publishing two major expansions per year to releasing ten smaller updates, and so far it looks like the new schedule has been a huge success. Rather than forcing the industry overhaul out the door in Kronos before it was ready, CCP was able to push it forward to the Crius release window seven weeks later and the extra development time meant the feature launched in a very polished state. It may be too early to tell if the new schedule's success can be seen in the concurrent player graph for Tranquility, but the numbers have remained steady for the past few months in what is typically the annual low-point for player activity. The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time. In this edition of EVE Evolved, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.

  • EVE Evolved: Rubicon 1.3 and repainting ships

    by 
    Brendan Drain
    Brendan Drain
    03.16.2014

    EVE Online's recently released Rubicon expansion was an important first step toward a truly player-run universe for everyone, allowing corporations to wage empire wars over planetary customs offices and introducing a series of new personal deployable structures. The initial release was a little light on content, but developers have since expanded on it significantly with three major point releases. Rubicon 1.3 went live this week, and the changes seem pretty good all around. This release overhauled the directional scanner, buffed the SoE Nestor battleship's capacitor recharge rate and remote repair range, and nerfed remote sensor dampeners into the ground. Large corporations like EVE University were pleased to hear that the limit on the size of corporations has been increased to 12,600 thanks to changes to the corporation management skills. And in response to an emerging trend in fleet warfare involving hordes of drone ships assigning their drones to an interceptor, developers have also limited the number of drones that can be assigned to another ship to 50. The 1.29 GB patch also included several overhauled ship models and new ship shaders, but the new feature I see the most potential in is the ability to finally repaint our ships. This could eventually help corporations establish their own visual identities and might even link into gameplay or EVE's spying metagame. In this edition of EVE Evolved, I look at some of the Rubicon 1.3 changes and how repainting your ship could become more than simply a cosmetic upgrade.

  • Win a life-size Cylon statue from Bigpoint and Battlestar Galactica Online

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    Bigpoint's in the news again this week, and for once the company is steering clear of microtransaction controversies. It seems as if there's a giveaway afoot, and Battlestar Galactica Online fans will be pleased to note that they have a chance to win a life-size Cylon statue (settle down guys, it's a Centurion, not a Number Six). The browser-based sci-fi MMO also features 15 new paint jobs for Cylon and Colonial ships, each of which may be purchased with real money or in-game credits. Bigpoint says more color schemes are on the way, and oh yeah, if you want a chance at the statue, you'll need to log in at least five times during the month of December. Head to the official BSGO forums for the official contest rules.

  • EVE dev video shows work on engine trails, custom ship skins and more

    by 
    Brendan Drain
    Brendan Drain
    11.01.2011

    If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what's planned for after the winter period. The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos. Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

  • Bring a little color to your ride in Fallen Earth

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2010

    As you scour the wastelands in Fallen Earth, most likely you're taking advantage of the situation by getting yourself a vehicle. Not just any vehicle -- you want something that's flashy, functional, and durable. A fair amount of storage would help, too. Yet for all the options given to players, you've been largely restricted to the main colors of the game world for your new roadster until now. The first phase of color customization is hitting the live servers tomorrow, and it brings with it the option to pay a Garage Manager a fee and pimp your ride with a nice new paint job. Four paint and dye kits are being added to the crafting of dyes, with each one working on a different range of vehicles and offering the same selection of colors. On top of that, there are eight additional kits of higher rarity -- three of which are found out in the world, and five of which are crafted from new rare components. While our preview gallery doesn't seem to include Safety Orange, Hot Pink, or Powder Blue among its selection, you can take a look to see just how slick your Fallen Earth wheels will look after the patch. %Gallery-98329%