parachutes

Latest

  • ESA

    The ExoMars rover mission has been postponed until 2022 for further testing

    by 
    Steve Dent
    Steve Dent
    03.12.2020

    The ExoMars mission to carry a rover to the red planet will not launch this year as planned, according to the European Space Agency (ESA) and Russia's Roscosmos. The agencies announced that several components of the spacecraft, particularly the parachutes, still need testing. That means they'll miss the planned 2020 launch window and will need to wait for the next opportunity happening sometime between August and October 2022.

  • SpaceX completes crucial tests of its Crew Dragon parachutes

    by 
    Steve Dent
    Steve Dent
    11.04.2019

    SpaceX has demonstrated that its latest Mark 3 Crew Dragon parachutes will work even if things don't go quite to plan. On Twitter, the company showed off a short video clip of a payload landing with only three of four parachutes deployed, and said it has successfully tested the system 13 times in a row.

  • Slow Fall castable on others in 3.0.8

    by 
    Mike Schramm
    Mike Schramm
    12.18.2008

    Christian caught this one in his last Arcane Brilliance column, but I figured the rest of us non-Mages might like to know as well: Slow Fall will be castable on others in patch 3.0.8. Very exciting -- while there are a few other Slow Fall buffs in the game (and lots of parachutes, from all the vehicles in Northrend), now all you need to jump down from a high point in the game is a friendly Mage. We expect to see a nice jump up in the number of Slow Fall videos. Which, come to think of it, we haven't seen that many of lately. Guess the whole "flying mounts" thing has made Slow Falling for long distances not so interesting.And while we're at it, before you say that you need Slow Fall to get the Going Down? achievement, you don't. First of all, it won't work, and secondly, there's a better way to do it: as you've probably heard by now, you can do it just by jumping off of the platform on the Scryers Tier in Shattrath onto the little canopy hanging over from the Lower City below. Everybody has their own place for that, of course, but that's the easiest. Still, it'll be nice to have Slow Fall for everyone -- we can throw it on the list with Levitate as a class ability that's been spread around a bit. Is it still too limited to include in game mechanics? Could we maybe have an instance boss in the future that we fight with while falling down a long mineshaft, or on a falling platform?

  • Onyx precision guided parachutes

    by 
    Paul Miller
    Paul Miller
    10.06.2006

    If you've ever fallen out of a plane before (or perhaps been pushed, not that we're bitter or anything), you might've realized that while hitting the ground isn't usually hard to manage, hitting a particular area of ground can be rather difficult. Even more so with unmanned cargo drops, which can land miles from their unintended drop point due to winds or a mis-timed release. Well, Atair Aerospace is bringing some hot "flocking" technology of theirs to bear on the problem, which allows you to deploy 50 or more cargo parachutes in the same airspace, from as high as 35,000 feet, and have them all autonomously glide for as far as 30 miles before landing within 50 meters of a preprogrammed target. The "Onyx" parachutes have parafoil systems to direct themselves, and the flocking and "Active Collision Avoidance" technologies allow the robotic parachutes to communicate with each other and avoid messy accidents. Altair was awarded a $3.2 million contract by the US Army to supply Onyx systems, slightly out-doing our bid of $5.95 and half a box of French fries to use the system for automatic tradeshow schwag deployment.