paul-barnett

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  • Watch video of Warhammer's Barnett in his natural habitat

    by 
    Michael Zenke
    Michael Zenke
    09.14.2008

    G4's MMO-specific showcase, The MMO Report, can be a kind of entertaining show. This week, in honor of the rapidly-approaching launch of Warhammer Online, they're airing the first of a two-part special from Mythic's Virginia headquarters. If you're a fan of nature documentaries, there may be overtones of Steve Irwin's work here. "Crikey, looks like we've got a real live game designer here! Check out his man-dolls!"More seriously, it's a great look at Barnett and the Warhammer team's philosophy background. Check out the video to see Paul describing the team 'finding the voice' of each race, the evils of marketing, and why his office is designed the way it is. The whole thing is embedded below the cut. Click on through!

  • The BigCast @PAX08 Special: Warhammer Online

    by 
    Kyle Horner
    Kyle Horner
    09.03.2008

    Massively's sister site Big Download has a very special podcast with Jeff Hickman, Paul Barnett and Josh Drescher from Warhammer Online. Of course, you probably don't need us to tell you that these fellows made for a very interesting podcast, but what you do need to know is that this edition of the BigCast is very NSFW, so it may be wise to wear some headphones. As it happens, there isn't much talk about Warhammer Online. Instead, you'll hear a lot Mr. Barnett asking everyone questions and the ever-informative Josh Drescher pitch a very wonderful radio ad for Bacon Salt -- because everything should taste like bacon.As someone who was a part of this endeavour into the unknowns of German hotels, taxis and of course, Bacon Salt, this blogger can tell you it was a wild ride that you won't be remiss for listening in on.

  • PAX08: WAR's Jeff Hickman on patches, open beta and content rumors

    by 
    Kyle Horner
    Kyle Horner
    09.01.2008

    After our interview with both Paul Barnett and Jeff Hickman at PAX08, we talked some more with Jeff about various subjects regarding the upcoming open beta and subsequent launch of Warhammer Online. It was a incredibly casual and open discussion on topics that are usually met with fiery bile depending on what part of the internet you happen to be at any given moment. One particular question we asked revolved around the choice to limit players in the open beta to level 20 out of the 40 total in the game. The move has of course spawned some skeptics of the existence of higher level content. Find out exactly what Jeff had to say about that below the cut.%Gallery-30683%

  • PAX08: WAR's Paul Barnett and Jeff Hickman interviewed, page three

    by 
    Kyle Horner
    Kyle Horner
    09.01.2008

    Massively: This one's for all the Warhammer lore fans. Tomb Kings or Vampire Counts? If you had your pick- Massively: Tabletop, let's say...

  • Seen@PAX08: Warhammer Online team going all out

    by 
    Kyle Horner
    Kyle Horner
    08.31.2008

    We've spent a lot of time stomping around the exhibition hall at PAX this year and there are plenty of sights to see. One constant of the show floor was the never-wavering, always-happy-to-see-you team at the Warhammer Online booth. They also liked to make strange "w" signs with their hands at us. We think it's probably some east-coaster thing or maybe a esoteric European gang sign. It could've also been related to Warhammer Online, but that's probably unlikely.This was the first year that Paul Barnett, Jeff Hickman and Josh Drescher were there to answer questions, chat with fans and generally be cool, approachable guys. While hanging around the booth after our (soon to be available) interview with Jeff and Paul, we lost count of how many times they posed for pictures, signed things, repeatedly discussed issues, or just generally made themselves available for poking and prodding throughout the day.%Gallery-30683%

  • The Digital Continuum: Memoirs of a WAR beta tester

    by 
    Kyle Horner
    Kyle Horner
    08.23.2008

    I've given my thoughts on the Dark Elf section of Warhammer Online, but now that the whole NDA is lifted I can finally speak about my experience with the beta as a whole. I've been in it for a long time. A really long time, in fact. We're talking about, well, since the thing started. Which gives me something more to say than the typical tester talking about this game. In my time interacting as a member of the beta community with Mythic -- concerning Warhammer Online, of course -- I think I've seen more progress made on any MMO in the span of about a year than I have in any other in beta. And I've been in a lot of them.So what's the big deal? New MMOs are always facing the issue of going up against World of Warcraft's several years of polishing. Everyone has always wondered what it would take to deal with that issue, too. Mythic seems to have decided it will take raw, unadulterated determination. The kind that a child displays when presented with the opportunity to have a new toy. It also helps to have a license that Blizzard themselves once attempted to acquire because of its depth. Ironic? Only if WAR really does take a big chug out of the World of Warcraft milkshake.

  • Jay Leno joins the Greenskins in Warhammer Online

    by 
    Kyle Horner
    Kyle Horner
    08.07.2008

    On first seeing this video, we're not entirely sure what to think. Does Jay Leno really prefer being a Gobbo in Warhammer Online or is it just that Gobbos are the only ones with big chins? We're guessing it's the chin. You're probably rightfully wondering why Warhammer Online is appearing on The Tonight Show. Well you're not alone. Our only guess would be that this is some sort of preemptive strike at cultural relevance before the game is even out. Everyone knows that once a game has cultural relevance it's just a matter of time until those subscription numbers start falling from the sky like nerdy rain.It's also probable that this is just an honest-to-goodness case of The Tonight Show taking an interest in Warhammer Online. Paul Barnett is there on that video doing his "Crazy Englishman on Crack" bit that we love him for doing. Either way, it's a baffling video to watch and you'll probably find your palm firmly pressed against your face by the end of its short duration. It's after the cut, for those of you brave enough to watch it. Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • Warhammer team culled some 230 classes to reach their core set

    by 
    Michael Zenke
    Michael Zenke
    08.07.2008

    If you think the recent removal of four classes and four cities from Warhammer Online was tough for the team, just think about what was in Mythic's original design doc. Paul Barnett, speaking to Videogaming247 at the recent Develop event, noted that the team had to go through a lot of back and forth to get to the core list of 20 classes they currently have. The problem is, as he's pointed out in the past, the IP actually initially worked against them by 'requiring' them to put in far more classes than they could ever support. The result, as Barnett put it, was the need to bring clarity to the situation and concentrate on what the game was actually about. "It's about finding clarity when parts of the project can go a little askew. For instance, we did a lot of work on our chat windows, but we did too much work on them and we started losing focus and my job is to bring clarity back to it. Same thing happened with careers. We went down a terrible path where we had too many careers. We have 250-odd at one point and we boiled it right back down to 20." Did you enjoy this? Make sure to check out all of our previous Warhammer Online features, and don't miss any of our ongoing coverage as Massively goes to WAR!

  • The Digital Continuum: On WAR comparisons

    by 
    Kyle Horner
    Kyle Horner
    08.02.2008

    I'm going to start this week's The Digital Continuum off with an obvious, yet necessary, disclaimer: This is my (ie Kyle Horner's) opinion and not Massively's.A high horse can be ridden and a dead horse can be beaten, but can some people get over their assiduous horse fetishes? Apparently, no, they can't. I'm speaking of course about knee-jerk, marketing-mannequin reactions that some people seem to have when Warhammer Online is compared to World of Warcraft. It's almost as though doing such a thing has become a sacred cow, which cannot -- and verily should not -- dare be brought up. Why? "Well, because such discussion occurs ad infinium." someone will say. I say to them, "And rightfully so." Because for all the things Warhammer Online does that are unlike World of Warcraft, it's still a very comparable MMO.

  • Mythic's Paul Barnett on believers and heretics

    by 
    James Egan
    James Egan
    08.01.2008

    Paul Barnett, the Creative Director at Mythic Entertainment, is not a man who minces his words, particularly when it comes to Warhammer Online. We covered how Barnett envisions Warhammer Online being free of the 'corruptive' influences of World of Warcraft. Gamasutra expanded on Barnett's talk at the Develop Conference and Expo in Brighton, distilling other aspects of the speech down to his top lessons learned. Barnett emphasized the importance of simplicity in game design, citing other titles that became mired in complexity. "People like the illusion of choice... they like a long menu at a restaurant despite the fact they will always order from the same three things," he said. On the topic of having a singular vision, given the time and cost involved, he stressed that game developers tend to fall into two camps: heretics and believers. Mythic hasn't "got time for people who have no morale or don't think we're going to succeed, and mess around in palace intrigue. Heretics must be burned publicly. It doesn't matter how talented they are. If they're a heretic, they go, because cancer spreads." Conversely, he stated his preference to hire less-talented 'believers' with intense drive over those talented 'heretics' whose skills come with limitations. Have a look at the Gamasutra piece for more of Barnett's views on game design and a little more of what we can expect from Warhammer Online. Some of his ideas are bold and intended to stir up controversy, but the man definitely has some memorable lines.

  • WAR Creative Director on avoiding the 'corrupting' influence of WoW

    by 
    Adrian Bott
    Adrian Bott
    07.31.2008

    'You can't be the Beatles. If you try and be the Beatles, you'll end up as the Monkees.' Eurogamer.net has provided details of Warhammer Online creative director Paul Barnett's words at the Develop Online conference, which took place recently in Brighton, England. Poking self-depracating fun at the rather slippery launch date for Warhammer Online - 'God help us, the fifth time we schedule it it's going to work' - Barnett also stressed how unlike WoW the project is, and how developers were actively discouraged from playing it so as to keep them from being influenced.Barnett refers to WoW as a 'corrupting' influence upon original design, citing his own experiences in which he had to persuade fellow designers away from a quest structure that was too much like that in the other game. The designers had become trapped in a tried and tested structure that 'worked', and had to be talked out of it. Barnett's candid observations culminate in a wry comparison between the gaming industry and the music industry. Trying to emulate the market leader, he suggests, is a mistake; a mistake summed up perfectly by the opening quote.While this will no doubt raise hackles among those who believe WoW is some sort of Platonic ideal among MMOs to which all other MMOs aspire, it's a breath of fresh air for those who are looking forward to something mouldbreaking.

  • Tobold's interview with Paul Barnett

    by 
    Shawn Schuster
    Shawn Schuster
    07.23.2008

    It's not often that an unpaid MMO blogger gets the chance to interview an MMO developer, but if anyone deserves the chance, it's Tobold. In a recent interview with EA's creative director Paul Barnett, Tobold fires away with five questions about the upcoming Warhammer Online: Age of Reckoning.Although Barnett is much more entertaining to hear (or watch) in an interview, he does a great job of vividly answering Tobold's questions. Of particular interest here is Barnett's addressing of the PvE issue in Warhammer Online. The general misconception is that WAR will be a PvP game, whereas Barnett explains that there is so much there for players who don't ever want to fight another player, and wish to simply build their history and enjoy themselves in the environment. He says, "You can do those two extremes. And there is a third way, where you play as much or as little of each type as you want."

  • Mythic's Paul Barnett and Jeff Hickman coming to PAX08

    by 
    Kyle Horner
    Kyle Horner
    07.22.2008

    If you happen to find yourself up in Seattle Washington on August 29th-31st, then you may want to check out the Penny Arcade Expo. Chances are that if you do, you'll be able to find both Paul Barnett and Jeff Hickman roaming around the convention halls yammering on about waaagh! and other juicy bits of information. Warhammer Online has always had a good booth presence at PAX but now we'll all get to experience the one-two punch of a Hickman-Barnett combo. If you ask us, that alone is worth the price of admission for any nearby WAR fan. Did we mention juicy info bits? With this news, Penny Arcade Expo 2008 is shaping up to be a real treat for anyone interested in MMOs. Mythic Entertainment, Electronic Arts, Blizzard, Cryptic Studios, Flying Lab Software and CCP are all going to be there with games and/or content to show off to attendees. So don't miss it if you can go!

  • Mythic's Barnett rails against GDC's 'peacock display'

    by 
    Chris Chester
    Chris Chester
    07.07.2008

    With the demise of E3 proper some two years ago, there's been a tectonic shift in the way games are announced, developed, and shown off. Where once the entire development year revolved around having a polished trailer or playable demo available at the conference in May, the burden has shifted a bit. One of the events that has really assumed some of the burden up to this point has been the Game Developers Conference, an annual event where game developers get together to network, discuss design philosophy, and occasionally show off their wares.According to Mythic's Paul Barnett, that might be less worthwhile than it sounds. For long-time attendees like himself, the conference is the repetition of a tired, old "peacock display," where people come to argue about the same things they've always argued about. For someone in his position, nothing productive stands to get accomplished. While our gut feeling was to dispute the point, his argument isn't entirely unfounded. The difference, we suppose, is that as outsiders we rather enjoy the peacock display.

  • WAR's Creative Director waxes nostalgic about games journalism

    by 
    Akela Talamasca
    Akela Talamasca
    06.26.2008

    The interview between Rock, Paper, Shotgun's Kieron Gillen and EA Mythic's Paul Barnett is a bit of meta-ness that doesn't bear directly on MMO news, but it's an interesting look into the mind of one of the architects behind the upcoming Warhammer Online. The take-away from the interview is that games journalism can be played many different ways, but in Barnett's mind it ought to stand for critical examination, the way movie critics write. Part of this means a no-bias account, and part of it means offering alternatives to gameplay that the writer feels doesn't work. We bloggers here at Massively do our best to provide our readers with the straight stuff, and we hope that comes through. The interview is merely the first in a series, with much more content from that evening's get-together on its way. We'll keep our eyes out for interesting tidbits.

  • Warhammer Online interview on X-Play

    by 
    Kyle Horner
    Kyle Horner
    06.22.2008

    We feel that we should preface this piece of news by telling you stalwart Warhammer Online fans that there's no fantastically new information about the game discussed in this interview. Even the gameplay footage is stuff we've already seen. Instead, this seems more about telling people who haven't heard of EA Mythic's upcoming labor of love Warhammer Online why they should be interested in the game. Both Paul Barnett and Jeff "The" Hickman talk to Morgan Webb about their game and while Paul looks particularly tired (with very good reason, though) he still sells the game with his usual plucky-yet-fierce demeanor.World of Warcraft is of course mentioned by Webb, but they guys do a pretty good job steering the discussion away from Blizzard's golden boy and towards why their game will be worth all of our time. We imagine that it would be tough to try and overtake a conversation when you're up against both Jeff and Paul, as they're equally charismatic guys. So check it out, the video isn't very long and should entertain you a little bit what with Paul's semi-incoherent rambling about soccer hooligans and posh English people on drugs.[via Keen and Graev]

  • EA's Paul Barnett pegs the Wii as the first MMO-friendly console

    by 
    Michael Zenke
    Michael Zenke
    05.20.2008

    Both Microsoft and Sony have big plans for the MMO genre on their respective consoles. Games like Huxley and Age of Conan are slated for the 360, and NCsoft's pairing with the Japanese hardware giant could mean any number of new games for the PlayStation 3. The console company that has remained silent on the MMO front so far is, of course, Nintendo. The Wii hardly seems like the ideal platform for a massively multiplayer experience, the possibilities of Pokemon aside.Just the same, EA Mythic's Paul Barnett recently singled out Nintendo as the most likely to capitalize on the console possibilities of MMOs. Barnett notes that the dominance of one game has resulted in very specific thinking about the genre. As a result, game makers are having trouble concepting an online experience to be console-based from the ground up. Nintendo, Barnett feels, could overcome this hurdle. "The best example I can find for a perpetual online console game is Rock Band, with it Xbox Live community store. It's somewhere in there. I don't know what it is, but that's perhaps the closest I've seen to convincing console people to do things together, to do things online, to do things that cost money, to earn income."

  • Catching up with WAR: An update on Warhammer Online's closed beta

    by 
    Michael Zenke
    Michael Zenke
    05.01.2008

    The men and women behind Warhammer Online love their job. It's not hard to see, or hear, and yesterday we had the opportunity to listen in as Warhammer's leading lights chatted about their favorite subject. EA Mythic participated in a conference call aiming to update fans and press alike with the latest news of their much-anticipated title. The team went through a slew of general questions, fleshing out our understanding of the features coming with the game's fall release. Sitting in on the call were Adam Gershowitz (Combat and Careers lead), Josh Drescher (Associate Producer), Paul Barnett (mouth-full-of-pizza), Jeff Hickman (Senior Producer), and Destin Bales (Content Director).Join us as we walk through the often-humorous commentary from the WAR boys. We'll learn about RvR, keeps and siege, cooperative gameplay, the makeup of the endgame, the viability of PvE, and what you have to do to end up on Paul Barnett's whiteboard. Read on to find out, and to see some exclusive screenshots of the game in action.%Gallery-21882%

  • EA Mythic gives fans an in-depth look at Warhammer Online

    by 
    Michael Zenke
    Michael Zenke
    03.28.2008

    So, Warhammer Online was just delayed for another few months. Fans are preordering the game like crazy, and why not with such a fantastic collectors edition? But what the heck have they been working on up there? Are they just larking around, making us wait? The answer to that is a categoric no, and to prove it EA Mythic has collaborated with Ten Ton Hammer to offer up a string of videos showing fans the current state of the game. This series is informative, extensive, and extremely exciting for anyone looking forward to the PvP-geared fantasy game. So what do they have on offer?How about a walkthrough of the bastion of Order, the city of Altdorf? This tour examines everything from taverns to towers, and everything in between. They have up a tour of the Inevitable City, the Chaos-warped counterpart to Karl Franzs' beautiful metropolis. Fans of 'not-combat' will enjoy a discussion of the character customization system called dyes, as well as even more details on the trophies system. Those same folks might enjoy this little video about ... crafting! Yes, crafting in Warhammer Online is covered by this video demonstration. If you're like me, you're really looking forward to the Tome of Knowledge, one of the game's most unique features. A great walkthrough from Carrie Gouskos gives us the ins and outs of this multi-layered achievement/unlock/lore/map/quest-tracking system. Finally (and perhaps most fantastically) Josh Drescher and Paul Barnett sat down with the TTH folks to talk about the big picture, the thousand-foot view, and why they have no problem taking their time getting the game out.

  • Warhammer video shows real PvP

    by 
    Matt Warner
    Matt Warner
    02.16.2008

    Remember the WAR 'this is glory' video from a few weeks back? It was a scripted pile of crap, but anyone with some common sense knew it didn't actually portray WAR's RvR realistically. What is realistic? Chaotic bedlam! This new video ganked from Gamespot showcases how PvP plays out on a smaller and more nubish scale. Classes in on the action: Witch Hunter, Chaos Chosen, and the Witch Elf. Paul Barnett appears, surprise, and dials down the hyperbole explaining in calmer terms the hobby experience that will make WAR a free-time friendly fun MMO to play. That way WAR players can still go to the bar wearing Warhammer shirts, and bring along some Warhammer figurines to impress the svelte ladies or the burly gents. While I really enjoy the hobby versus immersion outlook, there will always be hardcores that take it to the immersive extreme and play until someone in a bio-hazard suit shows up with the eviction notice. It's nice that there are some MMO developers that want to make sure their players stay safe and function as normal law-abiding citizens that can afford their subscriptions and buy all sorts of WAR loots. I still have a bad feeling WAR will be an immersive soul-sucking experience. I better get to work on fire-proofing whatever I can. If you still hunger for more footage, and like me you're stuck back in the line for a beta invite, there are more gameplay videos to watch. If you want to join the line, be sure to register for the Warhammer Online beta. [via Keen and Graev] [Video Source]