paul-robertson

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  • Wizorb dev's Mercenary Kings adds crafting to run-and-gun

    by 
    JC Fletcher
    JC Fletcher
    06.12.2012

    Wizorb developer Tribute Games (comprising a lot of people who worked on the Scott Pilgrim game) just revealed its new project, the Metal Slug-esque Mercenary Kings, a run-and-gun side-scroller with animations by Paul Robertson.Adding depth to the blastin' are a mission system and the ability to craft new weapons from materials taken off of defeated enemies. "The game is currently in an early prototype stage, so a lot might still change," said Tribute co-founder Jonathan Lavigne in a blog post. The trailer gives Mercenary Kings a "2013" release date, which puts a lot of time between us and giant puppy robots.

  • Interview: Scott Pilgrim production manager Marc-Andre Boivin

    by 
    Mike Schramm
    Mike Schramm
    06.25.2010

    Scott Pilgrim Vs. The World has been selected as one of Joystiq's E3 Standouts this year. It's got everything an old school gamer could want: a 2D beat-em-up foundation, pixel art by Pirate Baby's Cabana creator Paul Robertson and a chiptune soundtrack by Anamanaguchi -- not to mention it's based on Bryan Lee O'Malley's seminal rock and roll Canadian comic. Can it get any more geek chic than that? We spoke with Ubisoft production manager Marc-Andre Boivin to learn more about how this nugget of awesomeness came about, the PSN timed-exclusivity agreement and our one disappointment so far: the game's lack of online co-op. The full interview follows. Joystiq: This Scott Pilgrim game is sparkling with indie charm, and yet it's being made by Ubisoft -- a big company. How did this project come about at Ubisoft? Marc-Andre Boivin: From my understanding, Universal first proposed a project to Ubisoft, and it was the vision of the initial director and the initial team. They worked with [Scott Pilgrim creator] Bryan Lee O'Malley, with the creative team in place, and they found that the beat-em-up style with the pixel art style was a good direction to go. I think everyone agreed at that time that this could be interesting, and I think the creator of the books, Bryan Lee O'Malley, liked the genre as well. So they started the project that way. Since the beginning, that was the vision -- a beat-em-up with the pixel art style that we have. %Gallery-95506%

  • Pirate Baby t-shirt re-ignites our love affair

    by 
    Christopher Grant
    Christopher Grant
    06.20.2006

    As a service to readers of this blog, we're going to begin reminding you to watch Paul Robertson's frekinetic (yup, just made that word right up) Pirate Baby's Cabana Battle Street Fight 2006 daily. Every morning, you'll get a nice, friendly reminder to watch it NOW and bask in its glee-filled depravity. Not a good idea? Alright, we'll settle for wearing this awesome t-shirt. Sure, they're a little pricey -- alright, they're really pricey -- but you'll be part of an elite club of savvy benefactors.If you have no idea what I'm talking about (poor, poor fool) then check out the embedded video after the break ... but I warn you! You'll hunger for the video game counterpart daily. You'll question your faith, stop eating properly, scribble drawings on your walls, and wear this t-shirt, waiting for this little Pinocchio of an animation to become a real boy.