pc-vs-xbox-360

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  • MMOGology: The price to play pt. 2

    by 
    Marc Nottke
    Marc Nottke
    11.03.2008

    Why do people continue to game on the PC? There are many reasons; some of them obvious. I'm going to mention what I feel are the three most important. The first reason is one I alluded to earlier: versatility. You can do so many other things with a PC besides game. You can surf the web, you can email your friends, you can edit your photographs and mix your own music, you can edit your goofy home movies and upload them to YouTube. These are all things that you can't currently do with a console. For many families, buying a gaming console isn't an affordable option. These folks want one device that does as much as possible. The fact that computers can play games is a nice bonus. There will always be gamers out there that game on the PC because that's the only option they have. As we've seen with the recent boom of cell phone games, people will play games on anything capable of gameplay. The second reason is that consoles don't provide the intimate gaming experience that is only possible through the mouse/keyboard control format. Not only are a computer's controls fluid and pin-point accurate, but using them requires the gamer to sit up close with his computer. It's a very different experience than laying on the couch with a control pad far from the TV. The mouse and keyboard are the ideal control inputs for controlling first person shooters, strategy games and MMOGs. For MMOGs in particular, the PC is really the only option – for now. Some MMOGs like Age of Conan have already decided to release console versions, and other MMOGs have attempted the same in the past with limited success. In any case, the MMOG, FPS and RTS are the few genres that continue to keep PC games on store shelves. They succeed primarily because of their input interface.

  • Universe at War, three factions trailer roundup

    by 
    Xav de Matos
    Xav de Matos
    03.06.2008

    Universe at War: Earth Assault, the upcoming SEGA published and Petroglyph Games developed title, is yet another real-time strategy game being shoehorned into a console control scheme. The difference between UaW:EA and other console-ported RTS titles is the inclusion of cross-platform play with the, already released, PC version -- a first for a third-party publisher. While on the surface UaW:EA seems complex, the Starcraft-esque three-different factions system, showcases the title's simplicity and accessibility. The three factions, the Novus, Hierarchy and Masari are completely different in almost every respect and should make re-playability (other than online modes) one of the strongest bullet-points on the retail package. While we're a fan of the PC version, we wonder how the Xbox 360 version will control and what the balance will be when the PC crowd goes head-to-head with the Xbox 360 crowd. Universe at War: Earth Assault is set to his retail on March 25, 2008 for the Xbox 360. Above is the trailer for the Novus faction, Hierarchy and Masari trailers await you after the jump.