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Gamerzines doesn't want to sound arrogant, but they're pretty sure they can design the perfect WoW-killer and because they're such nice folks, they're going to spill the beans in a series of blog posts. There are five parts so far that include their must-have elements for the next best MMO since [in...

5 years ago 0 Comments
May 5, 2009 at 3:00PM
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What do you get when you combine $20 million in venture capital, two giants in the tabletop gaming industry and a World of Warcraft veteran-founded MMO development company? A pretty good chance at a successful MMO, that's what. However, in addition to that you need an innovative idea, and you need a...

6 years ago 0 Comments
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Genres are a sticky thing when it comes to gaming. On the one hand, they help us categorize and succinctly describe a hitherto unknown game. Simply referring to a game as an MMO, for instance, instantly conjures up a number of elements like a persistent world, large sharded player base, and charac...

6 years ago 0 Comments
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Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!", and, my favorite, "Live in an persistent universe where your ac...

6 years ago 0 Comments
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A recent article asked the question, "Are online shooters turning into MMOs?" That's a good question. Lets go over the basics and see if they fit into the mold. Ever since Call of Duty 4 came out, it's become an addictive online experience for many people. Is it because of the tight controls, exc...

6 years ago 0 Comments