personality

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  • The Daily Grind: Leaders and followers

    by 
    Mike Schramm
    Mike Schramm
    11.21.2007

    Today, our discussion topic is: When it comes to MMO groups, are you a leader or a follower?To tell the truth, I kind of prefer being a follower, especially when I'm first starting out in a new MMO. I want to let others lead the way, hang back, and reap the benefits of being part of a group without actually pouring all the work in to keep it going.But eventually, my personality (yeah, I'm bossy) and my desire to actually do group things usually turns me into a leader, whether I like it or not. When I want to participate in a group activity, and no one else is around to lead it, I kind of fall into the de facto leader position (and sometimes it works, and sometimes it doesn't, but that's a discussion for another day).So when you're logging into your favorite MMO for the day, are you stepping into a leader role or a that of a follower? Are you up at the head of the pack or somewhere back near the middle? Are you leading your own guild or just kind of showing up when someone asks you to join a group?

  • Does the industry need to give WoW competition?

    by 
    Amanda Rivera
    Amanda Rivera
    05.16.2007

    Right now WoW stands as the big boy on the online gaming scene. It will take quite a bit to close the gap between it and the other -- some could argue the inferior -- titles. Mark Ward at BBC News wrote an article on the subject of competition to World of Warcraft last week, and it raises some interesting issues. Mark interviewed Funcom game director Gaute Godoger, the man responsible for the upcoming Age of Conan MMO. Gaute believes that competition is needed for WoW because it has such a stranglehold on the market right now. Normally, I would have to agree with him, since competition breeds innovation. But in the case of Blizzard, they are competing with themselves for innovation, which is why WoW constantly comes up with new and fresh concepts and content that other games strive to copy. From where I sit, the company appears to be driven by the internal desire to put forth the best game possible, and so I see little in the market today that would have the potential to actually compete with their ethic.

  • But...we've got personality!

    by 
    Amanda Rivera
    Amanda Rivera
    05.06.2007

    When I started playing WoW two years ago, my first character was a warlock. Not understanding what the warlock class was all about, I built myself a bright sunny blond little lock, and quickly tired of the class. My next character was my mage, and I took to that class quickly and easily, having played similar characters in Neverwinter Nights. But even the mage didn't truly fit my personality. Sure, she is my main character, she's my level 70 and I am proud of what I have accomplished with her. I just don't think I am a mage at heart. I actually think I am a priest. Yesterday I even took the personality quiz on the World of Warcraft MySpace, and I came up as a priest, albeit an undead one. Since then, I have been thinking why is it I love playing my priest so much. She's only 32, doesn't have all the spiffy gear my older characters have. The conclusion I came to is that the priest class fits my personality best. I wouldn't call myself a pacifist, but I really don't like fighting all that much. Given a choice to confront a mob or go around, I choose the second option. Now that I have rolled my priest, I notice that I am much more content sitting at the back of the raid filling up those green bars. I get a feeling of accomplishment knowing that I am helping keep the group going. Thinking of all of this made me curious. I'd love to know, what classes fit your personality best? If you were scanned into the game tomorrow, where would you fit in the world? Or, is there no class that truly fits you?

  • Echo Robotics kicks out matchmaker bears for the socially impaired

    by 
    Darren Murph
    Darren Murph
    01.28.2007

    Alright fellas, you've got just over a fortnight remaining before what could possibly be your one and only shot (at least for this year) at hooking up with your dream gal, but if all the singles still in the pool end up toting one of Echo Robotics' latest creations, the hard work will already be done. In what looks to be the next step in finding true companionship for the socially impaired, the Echo team has unveiled a prototype bear which "serves as a nucleation point for conversation," and gives off your choice of signal when you've just brushed by your (potential) soulmate. Essentially, you program your "interests" into the Echo via Bluetooth, and when coming into range of another Echo (which can be housed in any "skin" or stuffed animal) with similar interests (hobbies, work, alma mater, etc.), it will start acting up by waving to alert you to start breakin' that ice. Of course, these little guys are only effective when being carried around by perfect strangers you come near, but the idea is intriguing nonetheless. So if you're interested in carrying around a conversation starter with you at all times, and want to bring back the Tamagotchi craze in a whole new light, be sure to click on through for the prototype in action.[Via RobbotGossip]

  • Gaming by introverts, for introverts

    by 
    Jennie Lees
    Jennie Lees
    09.13.2006

    An interesting tidbit dredged up from Raph Koster's presentation at the Austin Game Conference comes via Wonderland: most gamers are introverts. Pardon us while we gasp in disbelief for a few minutes. Koster claims that most gamers fall into the Myers-Briggs types INTJ, INTP, ISTJ and ISTP. With INTJ being a classic scientist, and INTP a classic programmer, it seems as if games really are designed by nerds, for nerds.As Alice points out, what would a game designed by an extrovert look like? How are those of us who have Myers-Briggs types beginning with E catered for by modern games? Perhaps we're more likely to head off to the pub and pay someone else to level our MMO characters -- perhaps we're more drawn to social or casual games -- or perhaps we just don't play at all.