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  • Microsoft closing Xbox Entertainment Studios

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    07.17.2014

    As part of its massive round of layoffs, Microsoft is closing Xbox Entertainment Studios (XES), the wing dedicated to producing original video content for the Xbox platform. All is not lost however, as Halo: Nightfall, the Spielberg-produced Halo TV series and Signal to Noise (whose first episode chronicles Atari's rise and fall) will all still continue as planned. We were also told that the studio's Nancy Tellem along with Jordan Levin and "some" of the XES team will remain on staff and working on the aforementioned in-production programming. In an email today (pasted in full after the break) Xbox head Phil Spencer notes that change is never easy, but he believes the studio closure will help the company "better align with longterm goals." We've reached out to the affected studios about what this means for them and will update this post should we hear back.

  • Clarification: Does Xbox One have 10% more horsepower without Kinect?

    by 
    Ben Gilbert
    Ben Gilbert
    06.17.2014

    Here's the short answer, right up front: no. The long, more explanatory answer is more complex of course. Last week at E3 2014, GameTrailers host and well-known video game dude Geoff Keighley tweeted this: After @xboxp3 interview I've been asking devs about impact of new Xbox sdk on perf. Bungie says it will get Destiny to 1080p/30fps on XB1. - Geoff Keighley (@geoffkeighley) June 10, 2014 The "Xboxp3" Twitter handle he referenced belongs to Phil Spencer, the head of Xbox at Microsoft (we interviewed him last week as well, right here), and the "new Xbox SDK" he referenced is part of the June update that the Xbox One received. In said update, developers received a new software development kit that -- according to a statement Microsoft released at the time -- "allows access to up to 10 per cent additional GPU performance." So that solves it, right? Not quite.

  • Xbox at E3 2014: an interview with the head of Xbox, Phil Spencer

    by 
    Ben Gilbert
    Ben Gilbert
    06.10.2014

    Yesterday wasn't the first time Phil Spencer took an E3 stage for Microsoft to talk Xbox, but it was his first time as the head of Microsoft's Xbox division. After taking over for Marc Whitten back in March, Spencer's been on a charm offensive. His focus was clear at yesterday's show: games, all games. Forget about last year's coming out for Xbox One as an "entertainment" platform -- yesterday's focus was all games, all the time. The 90-minute show was divided cleanly in half between games coming this year and games arriving in 2015 and beyond. It was, in short, an impressive display of the Xbox One's gaming prowess over anything else. "I want the content to be the star," Spencer told us. So, that aside, we wanted him to give us more on the other stuff that the Xbox One does: media streaming, voice control, Windows 8 and television. And hey, what's Microsoft doing to compete with Sony's Project Morpheus VR headset, not to mention the Oculus Rift?

  • Microsoft lowers Xbox One price to $400 without Kinect

    by 
    Ben Gilbert
    Ben Gilbert
    05.13.2014

    Is the $500 asking price of Xbox One too rich for your blood? Turns out you're not alone, and Microsoft's responding: the price of the Xbox One is dropping to $400, and the company's dropping Kinect from the box as well. Starting June 9th, the Xbox One will be sold in a second bundle sans Kinect (a standalone version of Xbox One's Kinect will be available "this fall," should you wish to add one later on). The "premium" bundle with Kinect packed-in will stick around after that, though it is clear why Microsoft made today's move: sales numbers. Though the Xbox One is doing well at around 5 million units, it's lagging behind Sony's PlayStation 4 to the tune of several million units.

  • Xbox handheld game console isn't in the books, says Xbox lead Phil Spencer

    by 
    Ben Gilbert
    Ben Gilbert
    05.05.2014

    Microsoft's new Xbox head Phil Spencer doesn't think an Xbox gaming handheld makes sense. Spencer took to Twitter yesterday afternoon in a surprisingly candid conversation with fans, one of whom asked if Microsoft is pursuing, "a handheld Xbox One-like gaming device at E3 or in the future." Spencer responded with a frank, "I don't think we'll do a dedicated handheld gaming device." To him, Windows Phone and tablets make more sense. "Maybe with controller support someday," he said. That should put to bed rumors of an "Xbox Surface" for now.

  • Minecraft on Xbox One will transfer saves from Xbox 360

    by 
    Richard Lawler
    Richard Lawler
    04.24.2014

    Due to a lack of backwards compatibility, upgrading to new-gen systems like the Xbox One and PS4 has meant mostly leaving your old games and the progress made in them behind, but not in this case. Phil Spencer, the new leader over at Xbox, announced tonight that Minecraft on Xbox One will be able to transfer saves from its Xbox 360 version, so whatever you've already built will come with you. He didn't drop any other details on exactly how the move will work, but mentioned it is the product of cooperation between Microsoft and the game's developer, Mojang, while promising more news soon. Big enough news to make up the current sales gap between Microsoft and Sony's consoles? Probably not -- especially since Mojang's Owen Hill says the plan is to enable save transfers between PS3 and PS4 as well -- but it's a nice feature to have and we'll be interested to see what it means for other games -- someone get Rockstar on the phone about that inevitable GTA V port.

  • Getting to know Microsoft's new Xbox lead, Phil Spencer

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2014

    When Phil Spencer was appointed the new head of Xbox following the departure of longtime lead Marc Whitten, he promised a re-focus on gaming across all Microsoft platforms. That wasn't a huge surprise, of course -- most folks know Spencer as the Microsoft Studios guy; the guy who makes game deals; the guy who speaks at E3 about games during Microsoft's keynote. While that's all accurate, Spencer is also a longtime Microsoft employee, starting as a programmer and working his way up. In an interview with Microsoft's Larry "Major Nelson" Hryb, Spencer detailed that 26 year history and how it led him to the lofty position he's in today. Beyond the history lesson, Spencer teased out at least one juicy tidbit: "we've got a game we haven't announced yet, we're gonna show on stage at E3." Unannounced games at E3? Get right out! Joking aside, he said it's got a "fantastic setting" and a "soulful" feeling (comparisons were made to indie darlings Limbo and Brothers: A Tale of Two Sons). Color us intrigued. Join us below for a bulleted list of quick facts about the man charged with running Microsoft's gaming division, and the full video interview from Microsoft.

  • New Xbox head Phil Spencer promises renewed focus on gaming across all Microsoft platforms

    by 
    Ben Gilbert
    Ben Gilbert
    03.31.2014

    Microsoft CEO Satya Nadella announced the new head of its Xbox division this morning: Phil Spencer, longtime Microsoft Studios leader and Xbox game dude. In Spencer's initial letter to the legions of Xbox owners the world over, his approach comes across as scattershot. See for yourself: "This past year has been a growth experience both for me and for the entire Xbox team. We've taken feedback, made our products better and renewed our focus on what is most important, our customer. Our mission is to build a world-class team, work hard to meet the high expectations of a passionate fan base, create the best games and entertainment and drive technical innovation. As we continue forward, this renewed focus and mission will be a foundational part of how I lead the Xbox program." Given that, our first question to Spencer in a short phone interview this afternoon was one of clarification. With so many aspects of Xbox to oversee, where will he begin? "I'm gonna lead with a gaming focus and making sure that's where we're led. That's the North Star for the organization," he told us.

  • Xbox gets a new leader at Microsoft: Phil Spencer

    by 
    Ben Gilbert
    Ben Gilbert
    03.31.2014

    When longtime Xbox lead Marc Whitten left for Sonos recently, Microsoft was left without an exec to lead up one of its most powerful divisions. Today, Phil Spencer is stepping in to fill that spot -- not exactly a surprise given Spencer's past role leading up the Xbox software side (specifically games). Beyond just Microsoft Studios and Xbox, Spencer says he's, "leading the Xbox, Xbox Live, and creative teams including Xbox Music, Xbox Video and Microsoft Studios." It also stands to reason that we'll see a lot more of Spencer during Microsoft's annual E3 briefing and in press interviews; what we're trying to say is "expect to hear from him a lot more going forward." Not sure who Phil Spencer is? Rest assured, we've got more on his background below.

  • Microsoft buys Gears of War franchise, new game in development

    by 
    Ben Gilbert
    Ben Gilbert
    01.27.2014

    Microsoft now owns another major franchise tied to its Xbox game consoles: Gears of War. That includes "rights to all existing and future games, entertainment experiences and merchandise," and it looks like a new game (likely for Xbox One) is already in production at Black Tusk Studios in Canada (Microsoft actually teased a project from Black Tusk back at E3 2013 during the company's press briefing). The franchise's former director of production, Rod Fergusson, will take on oversight. The Gears of War franchise was exclusive to the Xbox 360 (and later on PC as well), and Unreal Engine developer Epic Games used the third-person shooter series to show off its engine's graphical chops. Beyond being a graphical showcase, however, Gears of War developed a loyal following among online console gamers -- last year's Gears of War: Judgment was the first entry in the franchise co-developed by Epic and Bulletstorm dev People Can Fly, and it was expected to be the final entry in the series. Beyond a new entry in the massively popular shooter franchise, we expect re-issues (perhaps prettied-up re-issues) will happen at some point (a la Tomb Raider's "Definitive" Edition). At the very least, Gears fans can rest assured that more tales of meaty space marines taking down Locust are on the way care of Microsoft.

  • Microsoft's Phil Spencer rains on Sony's 3D parade, thinks 3DS has potential

    by 
    Tim Stevens
    Tim Stevens
    10.20.2010

    Is 3D gaming on the verge of completely revolutionizing your world? If you're a hardcore PlayStation fan, you might believe the answer to that question is "yes." However, given the recent DisplaySearch findings on 3DTV adoption, we're thinking more of you fall in with the leanings of Microsoft's Phil Spencer, who is making it clear that he isn't pushing the technology at this point: For better or for worse, people just don't really have TVs in their house right now that are going to do 3D in a way that's going to work... As a corporate mandate, I don't need to sell you a new TV, that's not part of my business model. Other companies maybe have that part of their business model. I don't. "Other companies," eh? Yeah, we think you can figure out who he's talking about there. Phil isn't just dishing up the Haterade, though, throwing props to Nintendo: "I like the 3DS, you don't have to wear the glasses."

  • Microsoft Xbox head honcho Shane Kim retires, declines to offer us a piece of cake

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.15.2009

    Microsoft VP Shane Kim has been anything but a stranger to these pages over the years: we first had a sit-down with the man way back in the halcyon days of early 2006, and as recently as this summer he was discussing the probable-possibility of Xbox games making their way onto mobile devices. Now, after nineteen years with the company and a career spanning the original Xbox through the present day (and Project Natal), our man has officially announced his retirement at the end of the year. Apparently his duties will be split between Dennis Durkin, who's been named chief operating officer of the company's video game unit, and Phil Spencer, who will oversee Microsoft Game Studios. Kim has yet to proclaim any post-Microsoft plans, saying he intends to relax and spend time with friends and family. Now that that's out of the way, Microsoft, when can we expect to see Live Anywhere up and running?

  • Microsoft Game Studios grows European arm

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2007

    Microsoft announced today that Microsoft Game Studios is opening a European branch. The branch is being opened to more effectively communicate with Microsoft's European studios and partners, including Lionhead, Rare, Remedy, Real Time Worlds, and Bizarre Creations. It will be based in Reading, UK, hometown of Ricky Gervais (who is actually featured in Microsoft training videos). The new branch will be headed by Phil Spencer, currently Microsoft Game Studios' general manager. Spencer will retain his current position while heading up the new European branch.Hopefully, this means we'll see Fable 2 before 2009.

  • Microsoft Game Studios to open European branch

    by 
    Justin McElroy
    Justin McElroy
    05.04.2007

    Good news for people who like 360 and PC games, but have always wished they could have a distinguished accent and know the lyrics to at least five Robbie Williams songs: Microsoft announced this morning that they'll be opening up a European office of Microsoft Game Studios.The new branch will be based in Reading, UK and headed up by Phil Spencer, who's currently managing the MGS publishing business. He'll apparently still be in that position while he runs the new UK branch, which is designed to streamline relations with European companies like Lionhead, Rare, Bizarre Creations, Real Time Worlds and Remedy. Also part of the company's plan: Having loud parties outside Phil Harrison's house when he's trying to sleep ... cheeky devils.

  • MTV interviews Phil Spencer about Halo [update 1]

    by 
    Dustin Burg
    Dustin Burg
    02.17.2007

    If you haven't had your fill of Halo 3 news this week, then check out MTV's video interview with Microsoft's GM of publishing of first party titles Phil Spencer. Phil talks about everything Halo related including Peter Jackson's upcoming project, Halo Wars, and the Halo 3 beta. He discusses where they are at with all their projects, how involved they are with Mr. Jackson, how the Halo Wars RTS came to be, and gave us no news on the beta that we didn't already know. It's good to hear about the status of the other Halo projects as it looks like we'll be hearing about Halo Wars in the near future. RTS FTW, SS! (For those of you who aren't l33t, that translates to "real-time strategy for the win, super sweetness!")Update 1: Corrected our source and video links.[Via 2old2play]

  • Halo 3 beta: Microsoft says "the experience will be deep"

    by 
    Christopher Grant
    Christopher Grant
    02.16.2007

    While at D.I.C.E., MTV News' Stephen Totilo spoke with Phil Spencer, general manager of Microsoft Game Studios, to check in on the status of some of Microsoft's bigger projects ... say, the litany of Halo games in the works. While Spencer wouldn't say much about Peter Jackson's as-yet-untitled Halo project, or Ensemble Studios' Halo Wars RTS -- both are still in the early stages of development -- he did have a little more to say about the upcoming Halo 3 beta. When asked about the size of the beta, Spencer responded, "It isn't really a tease ... People should expect a pretty robust experience when they're playing. Don't call it a demo." More than one map? Spencer assures us, "The experience will definitely be deep." Deep, eh? Remember, if you didn't get a Rule of Three invite, you can always grab an "initial" copy of Crackdown.%Gallery-1676%

  • Halo 3 beta primarily a server stress test

    by 
    Richard Mitchell
    Richard Mitchell
    02.15.2007

    Speaking with Game Informer, Microsoft Games Managing Director, Shane Kim, and General Manager, Phil Spencer, take some time to discuss the Halo 3 beta. Speaking of the Halo 3 beta, Spencer notes that it will scale over time. In other words, the beta will start out small and grow as time passes. In part, this is why MS chose to put the beta in copies of Crackdown. It's presumable that those who made it into the first two phases of the beta will be playing before those with a Crackdown disc. The idea behind this is to implement new systems on Xbox Live to insure that everyone has a good experience playing when the retail product finally launches. By slowly adding more people to the beta, Microsoft can gauge the stress placed on Live.Spencer adds that before Halo 2 launched, many were worried about the amount of stress it would place on the Live network. According to Spencer, "For us that's what the beta is about." While this doesn't confirm suspicions that the Halo 3 beta is more a stress test than it is an actual beta, it certainly adds fuel to the fire. We've discussed our own theories in recent posts and the latest Fancast, but we'd like to know what you think.Will the Halo 3 beta be an actual beta, bugs and all? Or, will it be nothing more than a glorified stress test (admittedly a kickass stress test that's fun to play)? Does it even matter?[Via HBO]