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  • Daily iPad App: Agricola is Playdek's great adaptation of the board game

    by 
    Mike Schramm
    Mike Schramm
    06.18.2013

    Agricola is one of the most popular board games around these days -- it's sort of a farming simulation game, where you can take two turns every round, and then periodically get rewards paid off in a harvest. Playdek is an up-and-coming iOS developer that's mostly done card games so far -- they're behind the Penny Arcade card game, as well as the excellent Ascension and a more complicated one I really like called Nightfall. Now, Playdek has teamed up with the creators of Agricola and Lookout Games to produce this iOS adaptation, available right now on the App Store for US$6.99. The way the game works is that every round, you send out a family member to perform some task for you, including growing crops, bringing in resources or building fences for animals. During the game, you can add more members to your family, which means you'll have more chances to bring in resources, but you'll also have more people to feed when the harvest comes around. The game is complex, but the core idea (of building up your farm bit by bit) is strong, so after playing through the tutorial and seeing the process for a while, it's easy to start building your own strategies and plans. Just as with the rest of their titles, Playdek has done a great job here in the presentation -- the game's stark but beautiful music goes well with the theme of fighting just to have enough, and all of the title's various processes and features are clearly displayed with charming and iconic touches. The game uses a top-down 2D drawn style, which might not have been quite as impressive as a full 3D farm environment, but works very well in getting all of the information you need across clearly. Plus, in addition to four gameplay modes, there's online or offline multiplayer, including a pass-and-play mode which is always a nice. Playdek knows well how to translate card games over to iOS, and this title proves they've been able to bring that expertise to board games as well. Agricola might be a bit pricey for those unfamiliar (or uninterested) in the original, but if you're looking for a full-featured, well-made adaptation of the popular board game, this is definitely it.

  • Daily iPhone App: Interlocked puts lots of physical puzzles on a digital touchscreen

    by 
    Mike Schramm
    Mike Schramm
    01.28.2013

    I am a big fan of The Room, an iOS app which has gained plenty of accolades here and elsewhere already. One of the most charming things about The Room, I think, is how well it replicates real-world objects on a touchscreen platform. The Room expertly turns the touchscreen interface into a series of mysterious puzzle-boxes, all very fascinating and ingenious to play with. Interlocked is another app that does that, although without a lot of the extra mystery and setting that The Room adds to things. The app is published by Armor Games, the same company that published the great Kingdom Rush, and like Kingdom Rush, it's based on a popular Flash game you can play for free online. Also like Kingdom Rush, the iOS version has been polished and cleaned up a bit. The game is simple: You're given a puzzle with a set of interlocking pieces, and then you can drag or swipe around the screen to try and pull all of the pieces apart. The game starts off easy, and quickly gets difficult -- just a few levels in, I had some frustration trying to figure out just how these pieces on screen fit together. If you're a fan of these kinds of manipulation puzzles, you'll love this setup for sure. As I said, Interlocked is a pure puzzle game, so it doesn't have any of the mysteriousness that made The Room so popular (and if you haven't played that one, you should). Still, if you like these very physical puzzles, Interlocked, with plenty of content and a nice clean interface, should offer up lots of fun. It's available right now as a universal app for US$0.99.

  • TUAW's Daily App: Call of Atlantis

    by 
    Mike Schramm
    Mike Schramm
    05.24.2010

    I am really looking forward to Puzzle Quest 2, since I was such a fan of the first game on XBLA. But until that comes out, Call of Atlantis is a polished gem-matcher that combines match-3 gameplay with a little bit of story and adventure. I believe it started out as a PC game, but you wouldn't be able to tell -- the graphics look like they were designed for the iPhone, and the gameplay fits perfectly on a mobile device. If you've played any match-3 games, you already know the score here -- switch icons on a board to match up three of the same kind, and those will disappear, bringing more into play. But Call of Atlantis mixes things up a bit by providing items to grab -- the idea on each stage is to get certain parts of a larger item (or special powerup items) to the bottom of the screen, and off the board. Complete all the pieces of the main item and the level is over. Matching four or five of a kind will power up a meter that will help clear the board out, and collecting powerup items like Bombs will clear out part of a board for you as well. It's simple gameplay, but a strategy quickly unfolds -- do you clear that enticing five of a kind, or go for the quick three right below the item you need to collect? And while there is an overarching story of Gods and Atlantis, complete with art and voiceover, it's just icing on the cake of sweet, sweet gameplay. Call of Atlantis is a steal at 99 cents -- it's a budget title that feels and plays like a much more expensive game.

  • Replica tabards and banners from Windlass Studios

    by 
    Mike Schramm
    Mike Schramm
    10.28.2009

    Blizzard has announced that they've partnered with a company called Windlass Studios to release real-life versions of a couple popular in-game banners and tabards. $40 will get you a banner of the Alliance or Horde, while $80 will get you a real-life faction tabard to wear. Each of the pieces is apparently 100% cotton, and silkscreened with the familiar faction insignia. Very interesting -- we've seen some nice fanmade pieces before, but these are commercial releases bearing official logos. The company has also released a latex rubber version of Frostmourne -- it's not quite as nice as the Epic Weapons metal version, but then again, it's $149, and the metal version is over $400. I still wouldn't spend over $100 on a rubber sword, but hey, if that's your thing, there you go. And speaking of spending money on rubber costumes, the Blizzard store is also chock full of Halloween costumes this year, and there are a few other masks, including Illidan and a new Draenei mask, floating around the Internet for purchase as well.