pirate-factions

Latest

  • New EVE Online novel "The Burning Life" released

    by 
    Brendan Drain
    Brendan Drain
    03.28.2010

    Storyline is an important part of any MMO and EVE Online is no exception. New Eden is steeped in story-telling, from the regularly released fictional chronicles to the countless blogs, battle reports and dramatic events recorded by players. EVE is a game that lends itself very well to creating immersive stories, videos and other creative efforts. Back in June of 2008, CCP commissioned author Tony Gonzales to write a novel set in the EVE universe. The novel, titled "Empyrean Age," came at the same time as the expansion of the same name and gave some background story for faction warfare. June 2009 brought the announcement that CCP's own fiction-writer Hjalti Daníelsson had begun work on a second EVE novel entitled "EVE: The Burning Life." Hjalti is better known as CCP Abraxis, the pen behind most of the EVE chronicles and the current driving force behind the game's storyline.

  • CCP Games drops more details on EVE's new mission arcs for pirate factions

    by 
    James Egan
    James Egan
    11.18.2009

    We recently wrote a bit about the new PvE content coming to EVE Online in the Dominion expansion -- Epic Mission Arcs for the Angel Cartel and Guristas pirate factions where your speed will help you survive. Now CCP Games has dropped more info on these branching pirate missions; the Guristas arc is called "Smash and Grab" while the Angel Cartel arc is "Angel Sound". A dev blog written by CCP Jasonitas walks readers through the standings requirements -- if your Angel Cartel standings are horrible but you have decent standings with either the Minmatar or Amarr, you can still run the Angel arc. Likewise with the Guristas, your Caldari or Gallente faction standings will let you embark on the Guristas pirate arc. In some respects, these arcs will open up pirate faction mission running for many players, given that completion of an arc will impart a 30% standings gain towards that faction. Players have long wanted a way to repair their negative standings towards New Eden's pirate factions and this seems to be the first step towards that. Still, that standings gain won't benefit players who are particularly loathed by a given pirate faction unless the arcs can be repeated some months down the line as with standard Epic Mission Arcs.

  • EVE Online Lead Content Creator explains epic mission arcs for pirate factions

    by 
    James Egan
    James Egan
    11.11.2009

    One of the new content additions coming to EVE Online this December are Epic Mission Arcs for two of New Eden's pirate factions -- the Guristas and the Angel Cartel. Scott Holden (aka CCP Molock) is the Lead Content Creator at CCP Games who has overseen the inclusion of the new pirate missions into EVE. Holden recently discussed some of the specifics of pirate mission running with Mondes Persistants. The epic arcs for the Guristas and Angel Cartel will offer up roughly 10-12 branching missions, says Holden. The Guristas arc will largely be based in nullsec space in Venal, but players will be able to begin in Orvolle (high security) or low security starting points like Taisy. The Angel Cartel epic mission arcs will mostly be based in the Curse region, the stomping grounds of the Cartel. Would-be devotees to the Angel cause (of sabotage, extortion, and general mayhem) will be able to embark on the faction's mission arc from solar systems like Sendaya or Konora in low sec. Surprisingly, it seems that a player doesn't need high pirate faction standings to access either the Guristas or Angel Cartel epic mission arcs. Players with good standings with empire factions will be able to jump into the pirate mission arcs via mission agents found in low security space.

  • EVE Online's faction ships due for a boost in Dominion expansion

    by 
    James Egan
    James Egan
    10.19.2009

    When EVE Online's faction ships were introduced to the game they were, by design, a cut above the rest in addition to lending a certain amount of bling to being a pilot in New Eden. Faction ships had stats that made them worthy of the high amount of Loyalty Points required to obtain such a ship, the risks entailed with mission running in lowsec or 0.0 space, or alternately the high ISK costs to obtain them. But as Tech II ships, Marauders, and other advanced or specialized ship classes entered the game, it became apparent that faction ships in EVE Online were becoming antiquated. CCP Games would like to get more players to actually fly those ships again instead of relegating (a few of) them to shiny hangar ornaments. EVE game designer CCP Ytterbium looks at the changes CCP Games is making to navy and pirate faction ships with the Dominion expansion and explains the reasons for these changes in his dev blog "Adding Flavor to Your Faction Meal". Have a look at the dev blog for Ytterbium's discussion of the various ship bonuses, new slot layouts, aesthetic changes, and how CCP envisions these faction ships rising to greater prominence in New Eden in Dominion and beyond.

  • EVE Online novel The Burning Life to focus on pirate factions

    by 
    James Egan
    James Egan
    07.28.2009

    For many players, EVE Online is a game where the developers provide the galactic setting of New Eden but it's them, the playerbase, who makes their own stories. They join together or band against their rivals in alliance warfare, drug cartels, pirate organizations, and industrial powerhouses. The complex interplay of involvements that allow the game's players to establish and destroy invariably triggers cascades of drama. This is the point of the sandbox design of the game, what you do in New Eden affects other players on some level. For some players, EVE is just about their interactions with one another and the fiction underpinning of the game is of marginal concern. While not all players choose to immerse themselves in the game's backstory, the setting is actually quite rich -- built on roughly six years' worth of lore fleshed out in the Chronicles, short stories that provide snapshots of the various levels of activity in New Eden.