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  • Wizardry Online is the subject of next SOE webcast

    by 
    Shawn Schuster
    Shawn Schuster
    10.30.2012

    Wizardry Online is a peculiar beast. One one hand, you have the familiar IP of Wizardry to bring in any and all old school fans, and on the other hand, you have that infamous feature known as permadeath. SOE is looking to take the Wizardry franchise and make it into a seriously hardcore MMO next year with beta now in full swing. But we're sure you have questions about the game, aside from those answered in our own recent in-depth coverage. Luckily for you, SOE will be hosting a live webcast with Senior Community Manager Eric "Piestro" Cleaver interviewing Senior Producer Todd Carson and Senior Global Brand Manager Omeed Dariani. It all goes down this Thursday, November 1, 2012 at 7 p.m. EDT on SOE's Twitch.tv channel.

  • SOE Live 2012: Getting to know Wizardry Online

    by 
    Karen Bryan
    Karen Bryan
    10.20.2012

    There's probably no better way to sum up Wizardry Online than with the phrase, "Be careful what you wish for." If you've been yearning for a game with permadeath, you have reason to celebrate. At this year's SOE Live, the Wizardry Online team showed off the game, and it's every bit as hardcore as promised. If you're looking for an old-school challenge, you'll want to check out the highlights below.

  • SOE alters ProSiebenSat.1 deal to include EQ, Vanguard, and Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    After months of insisting that the deal with ProSiebenSat.1 was locked in, SOE announced that it is expanding the library of titles that the European operator will take over and run for the region. In addition to the MMOs and other titles included with this past February's announcement, ProSiebenSat.1 looks to take over EverQuest, Vanguard, and Wizardry Online as well. All in all, it gives ProSiebenSat.1 the exclusive license to operate these titles in 40 European nations. SOE President John Smedley said that this is nothing but good news for European gamers: "ProSiebenSat.1 is the ideal partner for us to reach an even broader audience in Europe. We are confident that the combination of the media power provided by ProSiebenSat.1 and our expertise in developing high-quality online games will appeal to players in a new and captivating way, creating the perfect prerequisite for achieving great success with our games in Europe."

  • E3 2012: Wizardry Online unleashes a bevy of screenshots

    by 
    Matt Daniel
    Matt Daniel
    06.05.2012

    Sony Online Entertainment brought a big surprise to this year's E3 by announcing that it will publish Gamepot's upcoming super-hardcore MMO, Wizardry Online. Now that the event is in full-swing, SOE has released a slew of new screenshots from the title to show off the game's scenery and combat. For those of you not in the loop, Wizardry Online is an online continuation of Sir-Tech's renowned retro Wizardry series of RPGs. But Wizardry Online isn't your average DIKU-style title; the developers make no bones about the game's hardcore nature, which is a result of features such as permadeath, player-killing, and friendly-fire. Further details are scant at the moment, but Massively will be chatting with SOE later this week at the Expo, so stay tuned for more information on this punishing new title. In the meantime, enjoy the gallery below and check out all the new screens. [Source: Sony Online Entertainment press release] %Gallery-125949% Massively's on the ground in Los Angeles during the week of June 4-7, bringing you all the best news from E3 2012. We're covering everything from PlanetSide 2 and SWTOR and ArcheAge to RIFT's and LotRO's upcoming expansions, so stay tuned!

  • Conquer Online adding new 'hardcore' PvP features

    by 
    Matt Daniel
    Matt Daniel
    01.25.2012

    At the beginning of the month, NetDragon's F2P fantasy title Conquer Online received a large new update in the form of the Invasion of Pirates expansion, but the team isn't done yet. The devs are now adding a number of new (surprisingly hardcore) features to the Gale Shallow PvP zone. While players will receive no PK points in this zone, the chance of plundering a fallen enemy's armor will be tripled, meaning that life and death are a matter of great consequence. And finally, to top it off, a number of powerful mobs in the zone will grant players high-level dragon souls should they prove themselves worthy in combat. For more information on the upcoming update and to get in the game yourself, just click on through the link to Conquer Online's official site. [Source: NetDragon press release]

  • Free for All: Checking out Rosh Online

    by 
    Beau Hindman
    Beau Hindman
    12.07.2011

    Recently I was asked to take a press tour for Rosh Online, a new "massive war" MMO from Ignited Games. Press tours can be a lot of fun. You get to chat with the developers and ask direct questions about specific things that are happening right then in front of you, and you get to hear detailed explanations about systems that might normally take a while to figure out while you explore deeper parts of the world. The problem with jumping right into a game that you have never played before is that you can't really get an exact sense of what it is like to be a real, brand-new player. It's important to know how that feels so that it can be passed on to potential newbies. Either way, I enjoyed my time with Rosh Online, but I did have quite a few issues with it. I'm sure a lot will change over time, especially since this game is brand-new, but in the meanwhile I'll tell you all about it. Click past the cut!

  • The Game Archaeologist uncovers Shadowbane: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    Every time I tackle a new game for this column, I keep rediscovering a key truth: that there are the bare facts of an MMO that you can research and process, and there are the memories and experiences that transcend the features bullet points on the back of the box. It's always terrific to see players come out of the woodwork and say things like, "You know what really made this game special...?" Shadowbane is proving an interesting case study as well. Because it flew so very low on my personal radar during the entirety of its operation, I naturally assumed it wasn't that good for the few souls who did play it. It turns out that I was wrong, considering just how many testimonies we've had from people who admit that if you could get past the graphical limitations and technical issues, there was a helluva game experience waiting for you. So to follow up from last week's interview with a blogger, this week we're going to hear from Massively readers who took the time to send in their favorite memories of Shadowbane so that they could be preserved in the hallowed Game Archaeologist vaults. Let's do it!

  • The Game Archaeologist uncovers Shadowbane: The battle-scarred blogger

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2011

    I've long since enjoyed doing this column because, to me, it feels like the next best thing to having been there back in the day, playing these games. No one MMO player can occupy all titles at once, so experiences are bound to pass us by. Fortunately, the gamers who were there have long memories and are often more than willing to share a story or two if given half the chance. After last week's initial foray into our Shadowbane retrospective, I fished around for a hearty veteran of the minotaur wars who was willing to step up and answer a few questions without succumbing to post-traumatic stress disorder. Within a minute, my good friend Grimnir bit into the topic, and I reeled him in as he flopped and gasped for air. At some point, this metaphor got away from me, but no worries. Hit that jump and let's cast our nets down memory river and see what we can dredge up!

  • The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2011

    Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, Ultima Online's been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like EverQuest and Asheron's Call. For some of us gamers, word of a UO sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern Ultima Online, nor would it be the second time. Indeed, the saga of Ultima Online's canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines. In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of Ultima Online 2.

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • E3 2011: First look at Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    "One of the aims of Wizardry Online is to create a true experience of exploration like in classic MMOs," Headlock Games' representative said as he began this E3 presentation. "And to that end, you won't find a linear path funneling you through the dungeons, and your minimap won't show the exact location of your next objective." This set the tone for the company's first reveal of this up-and-coming MMO. Wizardry is a long-running RPG franchise that dates back to 1981, although this will be the series' first steps into online multiplayer. And while the series enjoyed modest success in North America, it's been a phenomenon in Japan, where it's seen numerous spinoffs and sequels. Wizardry's always been known for its open-world exploration and party-based combat, and it seems as though the MMO will continue this legacy as well as retain the hardcore approach that the devs feel has been lost to most modern games. "As this skeleton can attest, life is not so easy in Wizardry Online," the rep said with a smile. Hit the jump to read more about this first look at the game as well as get a peek at the game's first screenshots and trailer!

  • Massively's guide to RuneScape's wilderness and free trade

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's wilderness area was Jagex's compromise between letting players smash each other's heads in and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, the wilderness to the north was an open PvP bloodbath complete with corpse-looting and rude language. PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new Grand Exchange system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions were lifted just over a month ago, and players are quickly learning to take advantage of all that's been brought back to the game. Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how RuneScape's community has reacted to the revival of these long-lost features.

  • Lost Pages of Taborea: Trouble with PvP

    by 
    Jeremy Stratton
    Jeremy Stratton
    01.03.2011

    Happy New Year everyone! I hope everyone had a safe and fun break. For my first article of 2011, I want to talk more about PvP. I've spoken about PvP before, but I want to look specifically at player-killer protection and the ability to instantly change PK status. There was also the slight change to a short-term criminal or hero status since Runes of Magic started. A lot of time has passed since Runewaker made the changes, but I still remember them. Long gone are the days of a forced 10-minute cooldown on PK status and no protection bubble. I'm not a huge PvPer myself, but I wanted to explain a little more about the changes and the way I felt about the system then vs. now. I think it would also be relevant to bring up how the overall system works -- or claims to work. If you're interested in what PvP was like in the early days of RoM and would like to voice your opinion on it, click past the break.

  • The Game Archaeologist and the Forbidden RuneScape: The R-Team

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. They come from all over the world just for one shot to be the elite of the elite. After a rigorous selection process, the survivors undergo months of hardcore training. Fingers aching from the strain and eyes itchy with sleep deprivation, these ripped warriors emerge to battle evil wherever it rears its ugly head. Budapest, probably. Or Easter Island. They loot with wild abandon, they craft with purpose, and they aren't afraid to jam on the caps lock button to make their voices heard. So if you need their help -- and if you can afford them -- maybe you can hire the R-Team. As we continue our month-long RuneScape safari, it's high past time that we hear from the R-Team members themselves. Four past and present RuneScape players graciously laid out the case as to why this MMO rocks socks off. To make a good thing even better, Jagex sent in five new screenshots for your enjoyment. So what are you waiting for? Hit that jump like you mean it!

  • Lost Pages of Taborea: Costume Killer

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.31.2010

    If you play MMOs long enough, you may find yourself running across glitches or mechanics with interesting side effects. Sometimes these side effects can be beneficial to your gameplay because they circumvent difficult parts of a game. Maybe jumping at just the right spot lets you walk on air and cross a cavern, or maybe certain spells and items give beneficial effects which allow you to down the Lich King. These types of loopholes have always interested me from a psychological perspective. They present a moral gray area for players to make a decision. On one hand, nothing is being used that isn't already in the game. There are no outside programs or hacking of any kind, but the mechanics of these unintentional easter eggs seem to tiptoe around what are supposed to be challenges. Runes of Magic has its own gray area that affects the PK system on PvP servers. I'll give you the gist of it, what it results in, and my opinion on whether players should be using it or not.

  • The Game Archaeologist and the Ultima Prize: Richard Garriott

    by 
    Justin Olivetti
    Justin Olivetti
    05.18.2010

    Before he was Tabula Rasa's General British, Richard Garriott was simply -- and most famously -- known as Lord British, the absolute ruler and creator of the Ultima franchise. From 1980's Ultima I through 1999's Ultima IX, Lord British guided the development of one of the most popular RPG series of all time, including 1997's Ultima Online. Through it, Garriott and his Lord British persona became the de facto face of the series, a video game celebrity before such a thing really existed. After the floundering of Tabula Rasa and his subsequent falling-out with NCSoft, Garriot took a little R&R time to blast into outer space, returning to Earth to get involved with a social media games company called Portalarium. Because of his stature as one of the founding giants of not only MMORPGs, but video game RPGs as well, the Game Archaeologist stopped at nothing to procure his wise words for an interview. This quest took us to far-off, dangeous places -- including the world's most famous haunted house, Britannia Manor -- at which point we promptly purchased a return ticket and pleaded with our editor to do our dirty work for us. So bow, mere mortal! For you are now in the presence of LORD BRITISH! (cue wild applause)

  • The Game Archaeologist and the Ultima Prize: The Players

    by 
    Justin Olivetti
    Justin Olivetti
    05.11.2010

    Wow! The response to last week's inaugural Game Archaeologist column was phenomenal -- guess we're not the only ones who find MMO history and trips down nostalgia lane captivating stuff! Thanks to everyone who commented, sent in e-mails and (heh HEH) volunteered to be interviewed. Speaking of which, this week we move past the facts of the matter to the experiences. The Game Archaeologist scoured the globe, mostly between coffee breaks, to find some of the most passionate and learned players of Ultima Online. In the second part of our Ultima Online exploration, we injected a tiny bead of Hobi frog toxin into their systems, freeing their tongues to tell the truth and their limbs to jerk uncontrollably. Just what do Ultima old guard chat about at the club on the weekends? We extracted the full scoop from Ultima vets Adam "Ferrel" Trzonkowski, Brandon Crowe, "Professor" B.J. Keeton, Jon Craig and JD DMichael. Read on!

  • Earthrise developers seeking player input

    by 
    James Egan
    James Egan
    10.01.2009

    Players having more input or control over the games they play is an interesting direction some MMO companies are taking. While not every company will establish something structured as EVE Online has with the Council of Stellar Management or (as Massively reader Se7en pointed out yesterday) Star Wars Galaxies has with its Galactic Senate, the simple fact that game developers are making efforts to allow more player input is encouraging. Masthead Studios is a newcomer to the MMO scene with Earthrise, a far future post-apocalyptic title, but already they're showing an interest in getting player feedback as they develop the game. The devs at Masthead will now have a "Community Consensus" on the Earthrise forums which brings up key issues with the game's design, to learn how players feel about these aspects of the title. It's not clear yet exactly how much input the players will really have on Earthrise but if the devs are willing to listen to the playerbase, we'd say this is a step in the right direction. The first Community Consensus deals with an issue that will likely be hotly debated -- adding additional incentive for player killing, with greater benefits at higher levels of notoriety.

  • The Daily Grind: Once you play MMORPGs, can you ever go back to single-player RPGs?

    by 
    Brooke Pilley
    Brooke Pilley
    05.21.2009

    Before MMOs came around, I used to be a pretty active single-player RPG gamer. My platform of choice was the console but I eventually got into a few PC titles as well. One of the first games I got into on the Nintendo Entertainment System was Dragon Warrior in 1989 (for reference, I was 9 years old). That eventually led to Final Fantasy, Crystalis, and a few others throughout the early 90s. I eventually upgraded to a Sony Playstation and gorged on a smattering of RPGs, chief among them Final Fantasy VII. Life was great (if somewhat geeky) and I didn't see any signs of my tastes changing any time soon.Then my friend introduced me to a PK MUD in 1996 and my tastes did change. Obviously, I was a huge fan of RPGs at this stage in my life but this was my very first taste of a multi-player RPG. I was hooked. RPG lovers are big fans of stats, strategy, and story. Online RPGs give you all that and an additional sense of community, collaboration, and competition.Whenever I try going through solo RPGs or even solo action games like God of War or Resident Evil (series) these days, I just feel like there's something missing and can barely stomach playing. For some reason, I feel like I'm wasting time, which is strange because I realize gaming is just as viable a hobby as anything else. Perhaps MMOs give me the sense that many people are wasting time so perhaps it isn't so bad? It's hard to put a finger on it.So, I'm curious; once you've played (and enjoyed) MMORPGs, can you ever go back to (and enjoy) single-player RPGs? I know I can't anymore due in large part to the three missing C's.

  • The Daily Grind: PvP or PvE?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.22.2009

    Are you a ruthless killer or a ruthless killer? Ok, scratch that, bad distinction. A better question is do you prefer to spill the blood of vicious monsters or the blood of players who spill the blood of vicious monsters?Today's grind question is, if you haven't guessed or read the title by now, would you rather PvP or PvE your way to fame and glory? Are you more of the type to spend lots of time in World of Warcraft's Arenas (when they're not broken) and Warhammer's Realm vs. Realm, or are you the type of person who would fetch that book for old Abercrombie and protect the lands from the invading dark elves?We're interested in what you have to say on this very divisive issue. Drop us a line in the comment box that's hiding down below this article and tell us if you enjoy your PvE, PvP, or even a combination of both!