planet-moon

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  • Planet Moon artist shows off unreleased Kinect adventure game 'My Amazing Story' [update: site locked]

    by 
    JC Fletcher
    JC Fletcher
    04.28.2011

    Trevor Grimshaw, a lead artist for Planet Moon (when it was still Planet Moon) posted a bunch of concept art and screens from an "Unreleased Adventure Game" for Xbox 360, which Superannuation identified as a "first-party Kinect game" called My Amazing Story. That title does appear on the artist's resume, and the screenshots have "MAS" in their filenames, so it's a reasonably safe assumption. The project, an action-adventure game, featured creepy monsters, various suits that the player could wear to gain powers -- including spacesuits and some kind of cat costume -- and cute Kinect integration in the form of "postcards." Given that there's no Kinect-based action game like this on the market now, it's disheartening to learn of this one only after it was cancelled. Update: The site is now locked to "invited readers only." We've also removed the header image at Trevor's request.

  • Bigpoint's Battlestar Galactica Online just the beginning of its master plan

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2011

    In the Battlestar Galactica TV reimagining, the Cylons were infamous for having an overarching plan for their domination of the galaxy. Likewise, Bigpoint's plan for the newly-launched Battlestar Galactica Online is far more than it might first appear. For starters, the SyFy channel -- which is hosting the game on its website -- plans to aggressively run commercials promoting BSGO to the public. According to Gamasutra, Bigpoint itself is in a state of rapid growth with the recent acquisition of the former employees of Planet Moon for its relatively new San Francisco office. This newly combined workforce numbers over 80, and CEO Heiko Hubertz has them all mostly working on two major IPs: "We didn't acquire the company; we just took over the employees. So almost 40 of them are now working for us, and they're working mainly on Battlestar and The Mummy." Bigpoint's plan to tackle the North American market diverges from its European strategy by focusing on high-quality, multi-million dollar budget browser titles -- and so far, it's paid off, as the company is in the black. Hubertz thinks this was a smart move: "It was very quick -- the decision, 'Okay, if we want to be successful in the U.S., we have to change our thinking about this industry.' And that's the reason why we developed games here in the U.S., that's the reason why we picked a technology like Unity to develop games of high quality." You can read up on Bigpoint's plan over at Gamasutra, and don't forget to check out our first impressions of Battlestar Galactica Online.

  • Planet Moon studios loses funding, Bigpoint acquires staff

    by 
    Mike Schramm
    Mike Schramm
    01.12.2011

    It was a less-than-happy holiday season for the folks over at Planet Moon Studios, it seems -- multiple sources are reporting that the studio responsible for games such as Giants: Citizen Kabuto and Armed & Dangerous ran out of funding last December, due to the loss of a "substantial amount" of money allegedly owed by investors. CEO Aaron Loeb says his company will file suit against its debtors. Fortunately, MMO developer Bigpoint has picked up 37 staff members from Planet Moon, swelling the ranks of its San Francisco studio to more than 100 people. Bigpoint's CEO, Heko Hubertz, says the refugee staffers will be put to work using their cross-platform experience on Bigpoint's titles, which it just recently claimed have an audience of over 150 million users. Joystiq has reached out to Loeb for a comment on the pending legal action, and to learn what happened to any titles the company currently has (or had) in development. We'll let you know when we hear back.

  • First footage of Drawn to Life: The Next Chapter on Wii and DS

    by 
    JC Fletcher
    JC Fletcher
    05.28.2009

    One thing is abundantly clear from watching the trailers for both versions of Drawn to Life: The Next Chapter (after the break): They are not the same game. It's even more clear from reading IGN's interviews, because, you know, they're with different people. The DS version is being made by original developer 5TH Cell, while the Wii game is being handled by Planet Moon Studios.Both games now feature "action drawing" that allows the player to draw directly in the game world rather than in an editor. Planet Moon describes expanded drawing options in this mode, like certain types of ink imbued with gravity or bounce -- like an anvil that you could draw, which would then fall straight down. 5TH Cell's drawing enhancements (at least the ones mentioned in the interview) include the ability to customize character designs even more, with up to four arms and four legs, and resizable limbs. The games have different stories, as well -- the DS game (whose story is told in a "redone overworld" with, like the rest of the game, animation by Pirate Baby's Cabana Battle Street Fight animator Paul Robertson and art contributions from Braid's David Hellman) follows the events of the Wii game (whose story is told in a new side-scrolling hub world).

  • Wii Fanboy Review: Battle of the Bands

    by 
    JC Fletcher
    JC Fletcher
    05.19.2008

    While the current reigning music games, Rock Band and Guitar Hero, contain some great music, they're really defined by their controllers. People bought Guitar Hero because of its gimmicky guitar controller -- many purchasers no doubt didn't even know or care what music was included. Rock Band's big draw was its drum kit and the simultaneous band gameplay that comes with the combination of all the instrument controllers. As the Guitar Hero series (and Rock Band) grew in popularity, the music became more important, but the experience of simulating instruments remains more important than what the songs are for most casual players.Battle of the Bands, like the earliest music games, doesn't rely on a gimmick controller, except, of course, for the one that comes standard with the Wii system. Its true gimmick, and the feature that defines the game, is its music. Planet Moon and THQ can proudly claim some of the most interesting and entertaining music in the genre. The gameplay diverges from the usual rhythm game fare as well.%Gallery-16095%

  • Widget of the Bands

    by 
    Candace Savino
    Candace Savino
    05.15.2008

    We might not be getting Wii game demos any time soon, but if you want to sample the rhythm game Battle of the Bands, you can try out a widget that simulates THQ's recently released Wii software. Of course, we'd have to hope that the Wii game controls much, much better than this keyboard-utilizing demo, but it still gives you a general idea of Battle's basics.Essentially, you have to hit the notes in rhythm with the 1, 2, and 3 buttons (or use the mouse), depending on where the note lies on the strip. Each time you hit a certain amount of notes correctly, you'll launch a weapon at the opposing player. You can change weapons as well, but the more powerful the attack, the more notes you'll have to hit to activate it. All in all, it's nothing more than a way to kill a few minutes on the internet, but it's still the closest you can come to experiencing Battle of the Bands without trying the real thing. This widget is also a good way to give you an idea of the changing styles of music in the game, so it's really worth a look if you're interested in the title -- just don't expect to have an easy time with the keyboard controls. Gallery: Battle of the Bands [Via GamerTell]

  • Interest in PSP is returning, says Infected dev

    by 
    Andrew Yoon
    Andrew Yoon
    05.09.2008

    Planet Moon has been a strong supporter of PSP, dedicating itself to the creation of exclusives on Sony's handheld. Their titles, Infected and After Burner, tried new things on the handheld, but neither title found the success that they were looking for. "We're very proud of them. We wish they'd found a bigger audience, but I think most people who've made PSP games wish that in retrospect," Planet Moon's Aaron Loeb told Gamasutra.Sluggish software sales for (relatively) expensive games forced Planet Moon to abandon PSP development, just like many other developers. While they're currently working on Wii games, they do note that PSP may experience a resurrection of sorts. "Interest in the PSP is definitely coming back among the publishers, though. That little puppy just keeps on selling!"We're certain that many publishers were caught off-guard by the sales resurgence of PSP, after the introduction of the redesigned PSP-2000 and big-name releases, such as God of War and Crisis Core. However, games do take quite a time to create -- it may be a while before we're able to reap the fruits of any new PSP development.

  • WRUP: Rockin' out edition

    by 
    David Hinkle
    David Hinkle
    04.25.2008

    For us, the only title of interest in this week's releases is Battle of the Bands. We'll admit that we enjoy the rhythm-based games quite a bit, so naturally it appeals to us. Of course, what with us being bloggers and all, we probably won't get a chance to play it until Nintendo's next console is released.That isn't the case for you all, we're sure, who have time to play games and read gaming blogs on the internet (thanks!). What will you be playing this weekend? Picking up anything new?%Gallery-16095%

  • Joystiq impressions: Battle of the Bands (Wii)

    by 
    Zack Stern
    Zack Stern
    04.05.2008

    THQ's under-the-radar Wii game, Battle of the Bands is coming out this month. I recently saw the game in action, and I finally have a grasp on its concept. Thankfully renamed from Band Mashups, Battle of the Bands pits two gamers against each other in a Wiimote-only rhythm competition. As Guitar Hero-style commands float by, players flick the controller down, left, right, or shake it with the beat.A successful string of hits activates the "battle," firing shots at the enemy band. An aptly timed B-button blocks those volleys. This attack-and-defend mechanic controls the tug-of-war between the two players; when one is leading, the shared song plays in their chosen genre, flipping between hip-hop/funk, rock, country, marching band, and latin. The game's 30 different songs all have these versions, so you could hear "Whoomp! (There it is)" as country or "Man of Constant Sorrow" in hip-hop.The game is heavily tuned for two players, although single-player options are included. I think it'll make a good party game in limited doses, and unfortunately, it's another Wii game that should be online but isn't.%Gallery-15552%

  • Battle of the Bands trailer feels good

    by 
    JC Fletcher
    JC Fletcher
    03.31.2008

    We didn't even realize what vaguely familiar song was being mashed up in this Battle of the Bands trailer for a minute -- it sounded cool, and it was exciting, and it seemed like the kind of thing we would enjoy playing in a rhythm game. Then the "Latin" version kicked in and we figured it out -- it's Gorillaz' "Feel Good Inc."! Hearing our favorite songs in so many different styles is going to be novel for a long time.As for the actual gameplay, we aren't quite sure how the waving-based control scheme will hold up. We hope it works as well as the musical concept of the game.%Gallery-16095%[Via GamesPress]

  • Battle of the Band Archetypes

    by 
    JC Fletcher
    JC Fletcher
    02.25.2008

    We aren't entirely certain about the actual back-and-forth-waggling mechanics of Battle of the Bands (formerly Band Mashups). But we are quite certain that we enjoy the over-the-top band graphics. THQ and Planet Moon want to make damn sure that you know which musical style your band represents. A "rock" band could look like anything, from guys in suits and identical haircuts to people who look like they just got out of class, but Planet Moon went super-goth. Not only was this guy probably just listening to "Bela Lugosi's Dead," he appears to be dead himself. The styles are also reflected in the gameplay tracks. %Gallery-16095%

  • THQ announces Band Mashups, Wii exclusive rhythm game for April

    by 
    Jason Dobson
    Jason Dobson
    02.07.2008

    Never let it be said that publisher THQ is opposed to trying new things. Sure, the studio may have more than a passing fancy with licenses the way most of us appreciate oxygen, but the studio has been known to come up with an original idea now and again -- before summarily slitting its throat. THQ's latest sees the company wading waist deep into the crowded waters of rhythm gaming with Band Mashups, a title that you'll only be able to play on the Wii when it ships out the door in April. Currently being pieced together by the Giants: Citizen Kabuto devs at Planet Moon, Band Mashups is described by THQ as "the ultimate band battle," offering both single and multiplayer rhythm gameplay, 70 "over-the-top musical weapons," and more than 150 tracks across five different styles of music, including rock, funk/hip-hop, country, marching band and Latin. Sure, it sounds like a lot of music, but as THQ explains, the game's track list is actually made up of 30 different licensed tunes from the last 40 years, each recorded in five different styles. We're unsure what to make of this, though the idea of hearing some of our hair band faves in the style of a marching band is enough to keep us awake at night clutching our Def Leppard blankets.%Gallery-15552%

  • Band Mashups remixes the music game

    by 
    JC Fletcher
    JC Fletcher
    02.07.2008

    This is how you do new take on a Guitar Hero/Bemani game. Smarty Pants developer Planet Moon has just revealed their encouragingly clever music game Band Mashups, which focuses on the concept of the "battle of the bands." Each band in Mashups represents a different genre of music: country, marching band, funk, etc. Songs are played as duels between two bands, with each band playing the licensed soundtrack in their own style. The style of the audio track alternates, with the winning group's style coming through more clearly. The game is controlled by moving the Wii remote left, right, down, and forward to match onscreen cues.The cleverest thing about this game, we think, is how it turns a problem into a positive. Guitar Hero dealt with the issue of not having access to original recordings of licensed music by recording soundalikes. Planet Moon realized with Band Mashups that a cover doesn't have to sound like the original, and built a game around it. We are actually looking forward to hearing all the cover songs. Symphonic "Spoonman"? Latin "Blitzkrieg Bop"? Yes, please. The full soundtrack includes other weird and wonderful choices like Tenacious D's "Master Exploder" and "Man of Constant Sorrow" from O Brother Where Art Thou. More screens and even video are available at the IGN link.

  • See Planet Moon hard at work on After Burner

    by 
    Andrew Yoon
    Andrew Yoon
    02.13.2007

    While Planet Moon may be going on to other platforms soon, they're still working on After Burner, another PSP-exclusive from the team that brought you Infected. In an interview with 1UP, the team reveals their special affinity towards the system: "Yeah, we never actually proposed anything but a PSP version of After Burner because it just felt like it was an idea that was perfect for this platform and hopefully, having the chance to play it now, this is the kind of thing you can imagine playing on your PSP quite a bit."It's nice to see a developer really think about the PSP's strengths: being able to bring great graphics on the go. To see more of Planet Moon, and what their offices look like, check out Matt Leone's 1UP blog.

  • Planet Moon no longer a PSP exclusive dev

    by 
    Andrew Yoon
    Andrew Yoon
    02.13.2007

    Planet Moon, the famed developer of titles like Giants and MDK, became a PSP-exclusive developer at the system's launch. Since then, it has released the zombie-shooter Infected and is finishing up the upcoming Sega remake, After Burner. Speaking to 1UP, the team has revealed that they are no longer a PSP-exclusive team: "We're no longer a PSP exclusive developer," confirms Planet Moon chief operating officer Aaron Loeb. "One of the things that was funny was when we made that announcement, people assumed what we were announcing. They sort of read between the lines and assumed that we'd become a handheld developer, which was never our intention with it. The goal of Planet Moon when it was founded was to make original IP and it's still our goal as a company -- it's still our striving mission."While it's sad to see such a high-profile developer move on to other systems, I hope they don't ignore our handheld for whatever future projects they work on.

  • Mad cows infect After Burner

    by 
    Andrew Yoon
    Andrew Yoon
    01.30.2007

    Those lucky jerks at 1UP have been able to play Planet Moon's latest game, After Burner. The preview is overwhelmingly glowing, with the controls noted as some of the system's best. "The game features some of the best hit boxes on PSP -- just loose enough to work properly with the analog nub, and just tight enough to make it not feel like the game does the work for you."Of course, Planet Moon's usual quirky humor has permeated the game. Of note is one multiplayer mode, called Mad Cow mode, which has you flying around as a cow, trying to survive. If you're interested in finding more about this Sega revival, check out 1UP's preview. Then, you may want to head over to the developer's blog, in hopes of more bovine violence. The game comes out March 20th.(Note: the embedded video is from an early build. 1UP says the near-final build plays much better than this. Let's hope they're right, because this looks pretty junky.)

  • P.S.P. to see M.A.C.H. A.S.A.P.

    by 
    Steven Bailey
    Steven Bailey
    01.06.2007

    For those too impatient to wait for Planet Moon's Afterburner update, soon you'll be able to get your mach speed on with M.A.C.H. According to Gamespot the game is set to be on store shelves in the US on February 20th for $39.99. Developed by Kuju Entertainment and to be published by Sierra, the game has you flying in underground competitions and customizing your flying death machine all the while hoping to keep down your lunch. It also allows for game sharing with the multiplayer, so you can still play the game even if your friends are cheap. The game is rated E10+ which means even if you can't legally pilot a real plane, you can substitute that desire with the game.

  • After Burner still looking good

    by 
    Andrew Yoon
    Andrew Yoon
    12.16.2006

    It looks like the major game sites had the chance to look at Planet Moon's upcoming take on Sega's After Burner. All of them seem to have rather nice things to say. Gamespot notes that "Control is accessible and sticks to an easy-to-pick-up interface." They also praised the high quality of the graphics.For people that are worried that this modern reimagining of the classic will stray too far from the original's formula need not worry. IGN notes that "it definitely plays like an Afterburner game. There's no real-world physics, for starters. Players still rocket through the skies at obscene speeds blowing up everything in sight. Plus, the camera perspective and controls still retain the ease-of-use and responsiveness of older titles."The game will come out in March, so expect more updates in the upcoming year.

  • Planet Moon's After Burner is lookin' good

    by 
    Andrew Yoon
    Andrew Yoon
    11.14.2006

    Planet Moon Studios, developers of MDK, Giants, and the PSP-exclusive Infected, have been working hard at reviving a old Sega classic. After Burner: Black Falcon is yet another PSP-exclusive endeavor from this respected developer, and 1UP has the exclusive scoop on the game. They talked to Bob Stevenson on the game, and he explains: "We were interested in taking a classic arcade game like After Burner and adding a bit of artistic license, Planet Moon-style. We were careful not to go too crazy as the game has its own essence that we didn't want to mess with."The classic game will be getting some unique story and character development, something the team at Planet Moon has always been good at. With 30+ single player missions and extensive multiplayer modes planned, you may want to keep your eye on this one on its journey to a Spring 2007 release.

  • Sega teams with Planet Moon to unleash After Burner

    by 
    Chris Powell
    Chris Powell
    10.11.2006

    Back in August, we revealed that Planet Moon would bring one of Sega's classics to the PSP. Well, they announced said game, and it just so happens to be After Burner: Black Falcon. "As huge fans of the original After Burner, we are delighted to re-imagine this classic arcade franchise," said Planet Moon Studios CEO Bob Stevenson. "Most importantly, it's approximately 9000% more portable than the original arcade cabinet."The game, which is due out in 2007, will feature ad-hoc versus and co-op modes and will allow feature 19 licensed fighter planes. Also, Planet Moon has gone the extra mile by throwing in a storyline into the game. Yeah, I guess those are important nowadays. Apparently it will be up to you to stop Black Falcon, group of mercs that have stolen 13 war planes.Let's hope Planet Moon can give this series the kind of loving care it deserves.