planet-moon-studios

Latest

  • Bigpoint's Battlestar Galactica Online just the beginning of its master plan

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2011

    In the Battlestar Galactica TV reimagining, the Cylons were infamous for having an overarching plan for their domination of the galaxy. Likewise, Bigpoint's plan for the newly-launched Battlestar Galactica Online is far more than it might first appear. For starters, the SyFy channel -- which is hosting the game on its website -- plans to aggressively run commercials promoting BSGO to the public. According to Gamasutra, Bigpoint itself is in a state of rapid growth with the recent acquisition of the former employees of Planet Moon for its relatively new San Francisco office. This newly combined workforce numbers over 80, and CEO Heiko Hubertz has them all mostly working on two major IPs: "We didn't acquire the company; we just took over the employees. So almost 40 of them are now working for us, and they're working mainly on Battlestar and The Mummy." Bigpoint's plan to tackle the North American market diverges from its European strategy by focusing on high-quality, multi-million dollar budget browser titles -- and so far, it's paid off, as the company is in the black. Hubertz thinks this was a smart move: "It was very quick -- the decision, 'Okay, if we want to be successful in the U.S., we have to change our thinking about this industry.' And that's the reason why we developed games here in the U.S., that's the reason why we picked a technology like Unity to develop games of high quality." You can read up on Bigpoint's plan over at Gamasutra, and don't forget to check out our first impressions of Battlestar Galactica Online.

  • Planet Moon studios loses funding, Bigpoint acquires staff

    by 
    Mike Schramm
    Mike Schramm
    01.12.2011

    It was a less-than-happy holiday season for the folks over at Planet Moon Studios, it seems -- multiple sources are reporting that the studio responsible for games such as Giants: Citizen Kabuto and Armed & Dangerous ran out of funding last December, due to the loss of a "substantial amount" of money allegedly owed by investors. CEO Aaron Loeb says his company will file suit against its debtors. Fortunately, MMO developer Bigpoint has picked up 37 staff members from Planet Moon, swelling the ranks of its San Francisco studio to more than 100 people. Bigpoint's CEO, Heko Hubertz, says the refugee staffers will be put to work using their cross-platform experience on Bigpoint's titles, which it just recently claimed have an audience of over 150 million users. Joystiq has reached out to Loeb for a comment on the pending legal action, and to learn what happened to any titles the company currently has (or had) in development. We'll let you know when we hear back.

  • After Burner lands on PSP

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.11.2006

    Back in August, Sega convinced Planet Moon Studios to develop a PSP addition to one of their classic franchises. Specifics were left up to debate, with Streets of Rage, Altered Beast and several other Sega classics touted as being the next to see a strong PSP revival. Eurogamer now reports that the game is, in fact, After Burner: Black Falcon, no doubt an exciting aerial ballet of destruction that has you piloting an advanced plane, shooting down other planes and then being shot down by even more planes. Due for release in Spring next year and stuffed with 19 customizable planes and Wi-Fi play, Black Falcon will have to work hard to eject the original game's addictive gameplay from our minds. If it wasn't possible to relive the arcade experience from within Sega's own Shenmue II, we would likely still be playing After Burner in a seedy arcade at this very moment. Well, either that or ... why yes, we shall try another game of Lucky Hit.