planetary-conquest

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  • EVE Evolved: Fanfest 2013 video roundup

    by 
    Brendan Drain
    Brendan Drain
    05.19.2013

    Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home. This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy. In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

  • Take over DUST 514's planets one piece at a time

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.14.2013

    DUST 514 doesn't just interact with EVE Online by being set in the same universe. Taking control of territory and planetary surfaces has always been part of the design goals behind the shooter, reminiscent of the interstellar control offered by the older game, and the latest development blog examines how players will go about taking over a planet. It all starts by taking control of a district on a temperate planet, with each habitable world in the game universe harboring anywhere between five and 24 individual districts. Controlling a district gives you access to military clones, the backbone of your economy and defense force. You can also use the clones to expand into new territory or sell excess stock. Of course, your facilities are vulnerable during clone production, offering rival corporations a chance to swoop in and take control... possibly with the aid of a tactical orbital strike courtesy of allies in starships. It's a multifaceted system that promises to give players plenty of reasons to conduct negotiations solely via sharp bits of metal.

  • MicroWarpCast interviews EVE lead game designer Noah Ward

    by 
    James Egan
    James Egan
    10.28.2009

    The EVE Online-focused podcast MicroWarpCast returned this week, hosted by our friend CrazyKinux with guest Noah Ward (aka CCP Hammerhead), who is a Lead Game Designer at CCP Games. We mentioned a while back that the winner of a contest CrazyKinux was running would get to interview an EVE developer on the podcast. People entered by writing an article on planetary control and how this could be implemented in EVE Online. The winner was Xiphos83 from the EVE blog "A Misguided Adventurer" who wrote about about a siege system that could be used in planetary conquest. As the contest winner, Xiphos83 posed questions to Noah about some of the current or controversial issues in the game. This led to Noah explaining CCP's reasons for limiting the use of the directional scanner with a timer -- a major issue cited by many players who either hunt others or want to evade attackers -- due in part to player macroing of directional scans. The directional scan will never go back to how it was since that system was too easily exploitable, but he asserted that the devs have tried to balance performance for the players with server demands.