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It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic h...

January 27th 2014 at 3:30pm 0 Comments
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DC Universe Online has been free-to-play for just under a week now, but SOE is already reporting huge spikes in player population. SOE president John Smedley has been tweeting constantly since the transition, with the most recent tweet announcing that population is up 1000% from its pre-F2P num...

November 7th 2011 at 5:30pm 0 Comments
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Riot Games has announced player numbers for its extremely popular League of Legends title, and they're pretty phenomenal. With over 15 million registered players, the Defense of the Ancients-style online multiplayer RTS can now brush shoulders with games like Blizzard's World of Warcraft (12 mill...

July 26th 2011 at 8:20am 0 Comments
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Blizzard has just announced that WoW has reached another significant milestone, and that the player base is continuing to expand after nearly six years of existence. World of Warcraft now has 12 million people playing it. That's a lot of Deadmines runs. Vaneras Today we announced that World of...

October 7th 2010 at 10:33am 0 Comments
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On top of that, we are aggressively looking at city sieges. On the RvR team, that's where the big focus is. The last big improvement in the open RvR arena was adding a second ramp to the keeps, but now our focus is on the city. We want to make sure that players know what's going on, like with the s...

May 19th 2009 at 10:00am 0 Comments
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WoW has changed considerably over the years, often for the better and sometimes for the worse. Better and worse are, of course, a matter of perspective. Slovotsky of Turalyon is getting fed up with people complaining about the easing of raids. He's confident that Blizzard made the choice to lower th...

January 13th 2009 at 1:00pm 0 Comments
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See if you can follow this reasoning: WoW has ten million players, which is nice and all, but there are actually 800 million teens in the world. Therefore, since Blizzard hasn't reached even 10% of them (80 million), WoW is not actually a success. That's what Craig Sherman of Gaia Online (a casua...

April 10th 2008 at 5:30pm 0 Comments