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It's fortunate for adventurers on Nexus that they won't be alone. And that's not just a matter of their faction; no, they'll have a little help from the Caretaker, a sentient AI left behind by the Eldan. Yes, he may have been waiting just a little while to deal with another sentient life form, but...

February 11th 2014 at 9:15am 0 Comments
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Blizzard lead systems designer Greg "Ghostcrawler" Street has penned a small novella on the official World of Warcraft website. The subject of the text dump is talent trees, and more specifically, how they'll be affected by the game's upcoming Mists of Pandaria expansion. Street addresses 10 of...

December 8th 2011 at 3:30pm 0 Comments
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Appearance tabs in MMOs are a funny thing. When you think about it, the implementation of an appearance tab is a signal that, on some level, the initial game design has failed to deliver. It's an admission that the best gear often looks like crap -- or is too prevalent -- and many players wouldn'...

August 23rd 2011 at 8:00am 0 Comments
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Sometimes we don't stop and think about just how strange our games are from a logical standpoint, but freelance designer Ernest Adams has, and he's not that pleased. Speaking to a crowd at GDC Europe, Adams said that the biggest problem in MMOs is that there's a disconnect between what the game t...

August 16th 2011 at 10:00am 0 Comments
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It took me some hunting to find a copy of Warhammer Online on shelves. I could have just bought one online, yeah, but I will admit to being a fan of sentimental clutter like retail boxes. Once I finally nabbed one -- an adventure in and of itself involving a trip around Farmington, CT in a dismal...

June 29th 2011 at 3:00pm 0 Comments
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TERA devs and community staff have been out in force as of late, making the rounds with interviews, podcast appearances, and forum posts at fan sites around the world. Roger over at For the Lore writes in to let us know about his podcast interview with En Masse producer Brian Knox and creative wr...

May 20th 2010 at 5:00pm 0 Comments
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There have been a lot of ship designs in Star Trek over the years, so it's understandable that not every design was in Star Trek Online at launch. The game's division of ship tiers into customizable batches is no doubt part of the reason, as well. But that doesn't mean that the developers aren't we...

May 18th 2010 at 11:00am 0 Comments