Player-consequences

12.05.08
Player Consequences: Closing Time
12.05.08

Player Consequences: Closing Time

If you look into the history of modern MMOs, you will notice that most games in the genre are still...

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11.24.08
Player Consequences: Slow and Steady
11.24.08

Player Consequences: Slow and Steady

Everyone seems to be talking about Wrath of the Lich King at the moment. It's busting sales records...

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10.21.08
Player Consequences: WAR games, part 2
10.21.08

Player Consequences: WAR games, part 2

It's not just the reward systems either, both games also have very different opinions on how to achi...

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10.21.08
Player Consequences: WAR games
10.21.08

Player Consequences: WAR games

The season of war has come upon us and we have not one, but two great fantasy war games out in the...

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09.04.08
Player Consequences: Getting back to Grouping
09.04.08

Player Consequences: Getting back to Grouping

It's no secret that modern MMO design has changed drastically in the years following World of Warcra...

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08.20.08
Player Consequences: Why We Subscribe
08.20.08

Player Consequences: Why We Subscribe

There are many different choices when it comes to picking out a MMO nowadays. The genre is no longe...

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07.10.08
Player Consequences: Item Decay, No Way
07.10.08

Player Consequences: Item Decay, No Way

With the recent announcement of Diablo 3 I felt it might be a good idea to actually look into the...

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07.01.08
Player Consequences: The Need for Speed
07.01.08

Player Consequences: The Need for Speed

Traveling has always been one of the least popular parts of playing a MMO. It doesn't matter if you...

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06.16.08
Player Consequences: Pervasive Map Features
06.16.08

Player Consequences: Pervasive Map Features

There are a lot of reasons for the increasing popularity of MMOs and the amount of game developers w...

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